view src/core.c @ 10865:c28766b87f64

[gaim-migrate @ 12549] Check all characters in the unescaped value of a HTML entity when matching smileys. Also make sure that the returned value of the smiley length is correct when dealing with escaped text. This resolves an inconsistency between how smileys are detected and how they are looked up for display. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Sun, 24 Apr 2005 21:28:39 +0000
parents 72a5babfa8b4
children 50224ac8184d
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/**
 * @file core.c Gaim Core API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "cipher.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "network.h"
#include "plugin.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "proxy.h"
#include "savedstatuses.h"
#include "signals.h"
#include "sslconn.h"
#include "status.h"
#include "sound.h"

struct GaimCore
{
	char *ui;

	void *reserved;
};

static GaimCoreUiOps *_ops  = NULL;
static GaimCore      *_core = NULL;

STATIC_PROTO_INIT

gboolean
gaim_core_init(const char *ui)
{
	GaimCoreUiOps *ops;
	GaimCore *core;

	g_return_val_if_fail(ui != NULL, FALSE);
	g_return_val_if_fail(gaim_get_core() == NULL, FALSE);

	_core = core = g_new0(GaimCore, 1);
	core->ui = g_strdup(ui);
	core->reserved = NULL;

	ops = gaim_core_get_ui_ops();

	/* The signals subsystem is important and should be first. */
	gaim_signals_init();

	gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);

	/* The prefs subsystem needs to be initialized before static protocols
	 * for protocol prefs to work. */
	gaim_prefs_init();

	/* Initialize all static protocols. */
	static_proto_init();

	/* Since plugins get probed so early we should probably initialize their
	 * subsystem right away too.
	 */
	gaim_plugins_init();
	gaim_plugins_probe(GAIM_PLUGIN_EXT);

	if (ops != NULL)
	{
		if (ops->ui_prefs_init != NULL)
			ops->ui_prefs_init();

		if (ops->debug_ui_init != NULL)
			ops->debug_ui_init();
	}

	gaim_status_init();
	gaim_savedstatuses_init();
	gaim_accounts_init();
	gaim_ciphers_init();
	gaim_connections_init();
	gaim_conversations_init();
	gaim_debug_init();
	gaim_blist_init();
	gaim_log_init();
	gaim_buddy_icons_init();
	gaim_network_init();
	gaim_privacy_init();
	gaim_pounces_init();
	gaim_proxy_init();
	gaim_sound_init();
	gaim_ssl_init();

	if (ops != NULL && ops->ui_init != NULL)
		ops->ui_init();

	return TRUE;
}

void
gaim_core_quit(void)
{
	GaimCoreUiOps *ops;
	GaimCore *core = gaim_get_core();

	g_return_if_fail(core != NULL);

	/* The self destruct sequence has been initiated */
	gaim_signal_emit(gaim_get_core(), "quitting");

	/* Transmission ends */
	gaim_connections_disconnect_all();

	/* Save .xml files, remove signals, etc. */
	gaim_ssl_uninit();
	gaim_pounces_uninit();
	gaim_blist_uninit();
	gaim_ciphers_uninit();
	gaim_conversations_uninit();
	gaim_connections_uninit();
	gaim_buddy_icons_uninit();
	gaim_accounts_uninit();
	gaim_savedstatuses_uninit();
	gaim_status_uninit();
	gaim_prefs_uninit();
	gaim_sound_uninit();

	gaim_debug_info("main", "Unloading all plugins\n");
	gaim_plugins_destroy_all();

	ops = gaim_core_get_ui_ops();
	if (ops != NULL && ops->quit != NULL)
		ops->quit();

	gaim_plugins_uninit();
	gaim_signals_uninit();

	if (core->ui != NULL) {
		g_free(core->ui);
		core->ui = NULL;
	}

	g_free(core);

	_core = NULL;
}

gboolean
gaim_core_quit_cb(gpointer unused)
{
	gaim_core_quit();

	return FALSE;
}

const char *
gaim_core_get_version(void)
{
	return VERSION;
}

const char *
gaim_core_get_ui(void)
{
	GaimCore *core = gaim_get_core();

	g_return_val_if_fail(core != NULL, NULL);

	return core->ui;
}

GaimCore *
gaim_get_core(void)
{
	return _core;
}

void
gaim_core_set_ui_ops(GaimCoreUiOps *ops)
{
	_ops = ops;
}

GaimCoreUiOps *
gaim_core_get_ui_ops(void)
{
	return _ops;
}