view src/win32/win32dep.h @ 10865:c28766b87f64

[gaim-migrate @ 12549] Check all characters in the unescaped value of a HTML entity when matching smileys. Also make sure that the returned value of the smiley length is correct when dealing with escaped text. This resolves an inconsistency between how smileys are detected and how they are looked up for display. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Sun, 24 Apr 2005 21:28:39 +0000
parents 179b0245a2f7
children 2b772e7094ef
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/*
 * gaim
 *
 * File: win32dep.h
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _WIN32DEP_H_
#define _WIN32DEP_H_
#include <shlobj.h>
#include <winsock2.h>
#include <process.h>
#include <gtk/gtk.h>
#include <gdk/gdkevents.h>
#include "wgaimerror.h"
#include "libc_interface.h"

/*
 *  PROTOS
 */

/**
 ** win32dep.c
 **/
/* Windows helper functions */
extern HINSTANCE wgaim_hinstance(void);
extern FARPROC   wgaim_find_and_loadproc(char*, char*);
extern gboolean  wgaim_read_reg_string(HKEY key, char* sub_key, char* val_name, LPBYTE data, LPDWORD data_len);
extern char*     wgaim_escape_dirsep(char*);
/* Determine Gaim paths */
extern char*     wgaim_get_special_folder(int folder_type); /* needs to be g_free'd */
extern char*     wgaim_install_dir(void);
extern char*     wgaim_lib_dir(void);
extern char*     wgaim_locale_dir(void);
extern char*     wgaim_data_dir(void);
/* UI related */
extern void      wgaim_conv_im_blink(GtkWidget*);
extern void      wgaim_conv_im_blink_state(gboolean val);
extern void      wgaim_gtk_window_move(GtkWindow *window, gint x, gint y);
/* Utility */
extern int       wgaim_gz_decompress(const char* in, const char* out);
extern int       wgaim_gz_untar(const char* filename, const char* destdir);
/* Docklet */
extern void      wgaim_systray_minimize( GtkWidget* );
extern void      wgaim_systray_maximize( GtkWidget* );
/* Misc */
extern void      wgaim_notify_uri(const char *uri);
/* init / cleanup */
extern void      wgaim_init(HINSTANCE);
extern void      wgaim_cleanup(void);

/*
 *  MACROS
 */

/*
 *  Gaim specific
 */
#define DATADIR wgaim_install_dir()
#define LIBDIR wgaim_lib_dir()
#define LOCALEDIR wgaim_locale_dir()

#endif /* _WIN32DEP_H_ */