Mercurial > pidgin
view libgaim/protocols/qq/keep_alive.c @ 15308:c2903a3768b5
[gaim-migrate @ 18099]
do utf8 validation on string and string list prefs
add new path and path list pref types
these aren't used yet...we need to audit our prefs, and replace as appropriate, but I'm too tired to do that tonight
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Wed, 10 Jan 2007 03:47:57 +0000 |
parents | e9db26a103eb |
children |
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/** * @file keep_alive.c * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * * OICQ encryption algorithm * Convert from ASM code provided by PerlOICQ * * Puzzlebird, Nov-Dec 2002 */ #include "debug.h" #include "server.h" #include "buddy_info.h" #include "buddy_list.h" #include "buddy_status.h" #include "crypt.h" #include "header_info.h" #include "keep_alive.h" #include "packet_parse.h" #include "send_core.h" #include "utils.h" #define QQ_UPDATE_ONLINE_INTERVAL 300 /* in sec */ /* send keep-alive packet to QQ server (it is a heart-beat) */ void qq_send_packet_keep_alive(GaimConnection *gc) { qq_data *qd; guint8 *raw_data, *cursor; qd = (qq_data *) gc->proto_data; raw_data = g_newa(guint8, 4); cursor = raw_data; /* In fact, we can send whatever we like to server * with this command, server return the same result including * the amount of online QQ users, my ip and port */ create_packet_dw(raw_data, &cursor, qd->uid); qq_send_cmd(gc, QQ_CMD_KEEP_ALIVE, TRUE, 0, TRUE, raw_data, 4); } /* parse the return of keep-alive packet, it includes some system information */ void qq_process_keep_alive_reply(guint8 *buf, gint buf_len, GaimConnection *gc) { qq_data *qd; gint len; gchar **segments; guint8 *data; g_return_if_fail(buf != NULL && buf_len != 0); qd = (qq_data *) gc->proto_data; len = buf_len; data = g_newa(guint8, len); if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { /* the last one is 60, don't know what it is */ if (NULL == (segments = split_data(data, len, "\x1f", 6))) return; /* segments[0] and segment[1] are all 0x30 ("0") */ qd->all_online = strtol(segments[2], NULL, 10); if(0 == qd->all_online) gaim_connection_error(gc, _("Keep alive error, seems connection lost!")); g_free(qd->my_ip); qd->my_ip = g_strdup(segments[3]); qd->my_port = strtol(segments[4], NULL, 10); g_strfreev(segments); } else gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt keep alive reply\n"); /* we refresh buddies's online status periodically */ /* qd->last_get_online is updated when setting get_buddies_online packet */ if ((time(NULL) - qd->last_get_online) >= QQ_UPDATE_ONLINE_INTERVAL) qq_send_packet_get_buddies_online(gc, QQ_FRIENDS_ONLINE_POSITION_START); } /* refresh all buddies online/offline, * after receiving reply for get_buddies_online packet */ void qq_refresh_all_buddy_status(GaimConnection *gc) { time_t now; GList *list; qq_data *qd; qq_buddy *q_bud; qd = (qq_data *) (gc->proto_data); now = time(NULL); list = qd->buddies; while (list != NULL) { q_bud = (qq_buddy *) list->data; if (q_bud != NULL && now > q_bud->last_refresh + QQ_UPDATE_ONLINE_INTERVAL && q_bud->status != QQ_BUDDY_ONLINE_INVISIBLE) { q_bud->status = QQ_BUDDY_ONLINE_OFFLINE; qq_update_buddy_contact(gc, q_bud); } list = list->next; } } /*TODO: maybe this should be qq_update_buddy_status() ?*/ void qq_update_buddy_contact(GaimConnection *gc, qq_buddy *q_bud) { gchar *name; GaimBuddy *bud; gchar *status_id; g_return_if_fail(q_bud != NULL); name = uid_to_gaim_name(q_bud->uid); bud = gaim_find_buddy(gc->account, name); g_return_if_fail(bud != NULL); if (bud != NULL) { gaim_blist_server_alias_buddy(bud, q_bud->nickname); /* server */ q_bud->last_refresh = time(NULL); /* gaim supports signon and idle time * but it is not much use for QQ, I do not use them */ /* serv_got_update(gc, name, online, 0, q_bud->signon, q_bud->idle, bud->uc); */ status_id = "available"; switch(q_bud->status) { case QQ_BUDDY_OFFLINE: status_id = "offline"; break; case QQ_BUDDY_ONLINE_NORMAL: status_id = "available"; break; case QQ_BUDDY_ONLINE_OFFLINE: status_id = "offline"; break; case QQ_BUDDY_ONLINE_AWAY: status_id = "away"; break; case QQ_BUDDY_ONLINE_INVISIBLE: status_id = "invisible"; break; default: status_id = "invisible"; gaim_debug(GAIM_DEBUG_ERROR, "QQ", "unknown status: %x\n", q_bud->status); break; } gaim_debug(GAIM_DEBUG_INFO, "QQ", "set buddy %d to %s\n", q_bud->uid, status_id); gaim_prpl_got_user_status(gc->account, name, status_id, NULL); } else { gaim_debug(GAIM_DEBUG_ERROR, "QQ", "unknown buddy: %d\n", q_bud->uid); } gaim_debug(GAIM_DEBUG_INFO, "QQ", "qq_update_buddy_contact, client=%04x\n", q_bud->client_version); g_free(name); }