Mercurial > pidgin
view libgaim/plugins/mono/loader/mono.c @ 14455:c2c916d4d95c
[gaim-migrate @ 17169]
Remove VERSION file from svn, it was only needed there for wingaim and was causing problems elsewhere when it was not overwritten.
Parse the version number from the configure.ac file for the wingaim build instead.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Tue, 05 Sep 2006 16:13:57 +0000 |
parents | 60b1bc8dbf37 |
children |
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/* * Mono Plugin Loader * * -- Thanks to the perl plugin loader for all the great tips ;-) * * Eoin Coffey */ #ifdef HAVE_CONFIG_H # include <config.h> #endif #include "internal.h" #include "debug.h" #include "plugin.h" #include "version.h" #include "mono-helper.h" #define MONO_PLUGIN_ID "core-mono" /****************************************************************************** * Loader Stuff *****************************************************************************/ /* probes the given plugin to determine if its a plugin */ static gboolean probe_mono_plugin(GaimPlugin *plugin) { MonoAssembly *assm; MonoMethod *m = NULL; MonoMethod *info_method = NULL; MonoObject *plugin_info; gboolean found_load = FALSE, found_unload = FALSE, found_destroy = FALSE, found_info = FALSE; gpointer iter = NULL; GaimPluginInfo *info; GaimMonoPlugin *mplug; char *file = plugin->path; assm = mono_domain_assembly_open(ml_get_domain(), file); if (!assm) { return FALSE; } gaim_debug(GAIM_DEBUG_INFO, "mono", "Probing plugin\n"); if (ml_is_api_dll(mono_assembly_get_image(assm))) { gaim_debug(GAIM_DEBUG_INFO, "mono", "Found our GaimAPI.dll\n"); return FALSE; } info = g_new0(GaimPluginInfo, 1); mplug = g_new0(GaimMonoPlugin, 1); mplug->signal_data = NULL; mplug->assm = assm; mplug->klass = ml_find_plugin_class(mono_assembly_get_image(mplug->assm)); if (!mplug->klass) { gaim_debug(GAIM_DEBUG_ERROR, "mono", "no plugin class in \'%s\'\n", file); return FALSE; } mplug->obj = mono_object_new(ml_get_domain(), mplug->klass); if (!mplug->obj) { gaim_debug(GAIM_DEBUG_ERROR, "mono", "obj not valid\n"); return FALSE; } mono_runtime_object_init(mplug->obj); while ((m = mono_class_get_methods(mplug->klass, &iter))) { if (strcmp(mono_method_get_name(m), "Load") == 0) { mplug->load = m; found_load = TRUE; } else if (strcmp(mono_method_get_name(m), "Unload") == 0) { mplug->unload = m; found_unload = TRUE; } else if (strcmp(mono_method_get_name(m), "Destroy") == 0) { mplug->destroy = m; found_destroy = TRUE; } else if (strcmp(mono_method_get_name(m), "Info") == 0) { info_method = m; found_info = TRUE; } } if (!(found_load && found_unload && found_destroy && found_info)) { gaim_debug(GAIM_DEBUG_ERROR, "mono", "did not find the required methods\n"); return FALSE; } plugin_info = ml_invoke(info_method, mplug->obj, NULL); /* now that the methods are filled out we can populate the info struct with all the needed info */ info->name = ml_get_prop_string(plugin_info, "Name"); info->version = ml_get_prop_string(plugin_info, "Version"); info->summary = ml_get_prop_string(plugin_info, "Summary"); info->description = ml_get_prop_string(plugin_info, "Description"); info->author = ml_get_prop_string(plugin_info, "Author"); info->homepage = ml_get_prop_string(plugin_info, "Homepage"); info->magic = GAIM_PLUGIN_MAGIC; info->major_version = GAIM_MAJOR_VERSION; info->minor_version = GAIM_MINOR_VERSION; info->type = GAIM_PLUGIN_STANDARD; /* this plugin depends on us; duh */ info->dependencies = g_list_append(info->dependencies, MONO_PLUGIN_ID); mplug->plugin = plugin; plugin->info = info; info->extra_info = mplug; ml_add_plugin(mplug); return gaim_plugin_register(plugin); } /* Loads a Mono Plugin by calling 'load' in the class */ static gboolean load_mono_plugin(GaimPlugin *plugin) { GaimMonoPlugin *mplug; gaim_debug(GAIM_DEBUG_INFO, "mono", "Loading plugin\n"); mplug = (GaimMonoPlugin*)plugin->info->extra_info; ml_invoke(mplug->load, mplug->obj, NULL); return TRUE; } /* Unloads a Mono Plugin by calling 'unload' in the class */ static gboolean unload_mono_plugin(GaimPlugin *plugin) { GaimMonoPlugin *mplug; gaim_debug(GAIM_DEBUG_INFO, "mono", "Unloading plugin\n"); mplug = (GaimMonoPlugin*)plugin->info->extra_info; gaim_signals_disconnect_by_handle((gpointer)mplug->klass); g_list_foreach(mplug->signal_data, (GFunc)g_free, NULL); g_list_free(mplug->signal_data); mplug->signal_data = NULL; ml_invoke(mplug->unload, mplug->obj, NULL); return TRUE; } static void destroy_mono_plugin(GaimPlugin *plugin) { GaimMonoPlugin *mplug; gaim_debug(GAIM_DEBUG_INFO, "mono", "Destroying plugin\n"); mplug = (GaimMonoPlugin*)plugin->info->extra_info; ml_invoke(mplug->destroy, mplug->obj, NULL); if (plugin->info) { g_free(plugin->info->name); g_free(plugin->info->version); g_free(plugin->info->summary); g_free(plugin->info->description); g_free(plugin->info->author); g_free(plugin->info->homepage); } if (mplug) { if (mplug->assm) { mono_assembly_close(mplug->assm); } g_free(mplug); mplug = NULL; } } /****************************************************************************** * Plugin Stuff *****************************************************************************/ static void plugin_destroy(GaimPlugin *plugin) { ml_uninit(); } static GaimPluginLoaderInfo loader_info = { NULL, probe_mono_plugin, load_mono_plugin, unload_mono_plugin, destroy_mono_plugin }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_LOADER, NULL, 0, NULL, GAIM_PRIORITY_DEFAULT, MONO_PLUGIN_ID, N_("Mono Plugin Loader"), VERSION, N_("Loads .NET plugins with Mono."), N_("Loads .NET plugins with Mono."), "Eoin Coffey <ecoffey@simla.colostate.edu>", GAIM_WEBSITE, NULL, NULL, plugin_destroy, NULL, &loader_info, NULL, NULL }; static void init_plugin(GaimPlugin *plugin) { ml_init(); loader_info.exts = g_list_append(loader_info.exts, "dll"); } GAIM_INIT_PLUGIN(mono, init_plugin, info)