view libgaim/plugins/perl/common/Prefs.xs @ 14455:c2c916d4d95c

[gaim-migrate @ 17169] Remove VERSION file from svn, it was only needed there for wingaim and was causing problems elsewhere when it was not overwritten. Parse the version number from the configure.ac file for the wingaim build instead. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Tue, 05 Sep 2006 16:13:57 +0000
parents 60b1bc8dbf37
children b1fcd2fc903a
line wrap: on
line source

#include "module.h"

MODULE = Gaim::Prefs  PACKAGE = Gaim::Prefs  PREFIX = gaim_prefs_
PROTOTYPES: ENABLE

void
gaim_prefs_add_bool(name, value)
	const char *name
	gboolean value

void
gaim_prefs_add_int(name, value)
	const char *name
	int value

void
gaim_prefs_add_none(name)
	const char *name

void
gaim_prefs_add_string(name, value)
	const char *name
	const char *value

void
gaim_prefs_add_string_list(name, value)
	const char *name
	SV *value
PREINIT:
	GList *t_GL;
	int i, t_len;
PPCODE:
	t_GL = NULL;
	t_len = av_len((AV *)SvRV(value));

	for (i = 0; i < t_len; i++) {
		STRLEN t_sl;
		t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(value), i, 0), t_sl));
	}
	gaim_prefs_add_string_list(name, t_GL);

void
gaim_prefs_destroy()

void
gaim_prefs_disconnect_by_handle(handle)
	void * handle

void
gaim_prefs_disconnect_callback(callback_id)
	guint callback_id

gboolean
gaim_prefs_exists(name)
	const char *name

gboolean
gaim_prefs_get_bool(name)
	const char *name

void *
gaim_prefs_get_handle()

int
gaim_prefs_get_int(name)
	const char *name

const char *
gaim_prefs_get_string(name)
	const char *name

void
gaim_prefs_get_string_list(name)
	const char *name
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_prefs_get_string_list(name); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::PrefValue")));
	}

Gaim::PrefType
gaim_prefs_get_type(name)
	const char *name

void
gaim_prefs_init()

gboolean
gaim_prefs_load()

void
gaim_prefs_remove(name)
	const char *name

void
gaim_prefs_rename(oldname, newname)
	const char *oldname
	const char *newname

void
gaim_prefs_rename_boolean_toggle(oldname, newname)
	const char *oldname
	const char *newname

void
gaim_prefs_set_bool(name, value)
	const char *name
	gboolean value

void
gaim_prefs_set_generic(name, value)
	const char *name
	gpointer value

void
gaim_prefs_set_int(name, value)
	const char *name
	int value

void
gaim_prefs_set_string(name, value)
	const char *name
	const char *value

void
gaim_prefs_set_string_list(name, value)
	const char *name
	SV *value
PREINIT:
	GList *t_GL;
	int i, t_len;
PPCODE:
	t_GL = NULL;
	t_len = av_len((AV *)SvRV(value));

	for (i = 0; i < t_len; i++) {
		STRLEN t_sl;
		t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(value), i, 0), t_sl));
	}
	gaim_prefs_set_string_list(name, t_GL);

void
gaim_prefs_trigger_callback(name)
	const char *name

void
gaim_prefs_uninit()

void
gaim_prefs_update_old()