view libgaim/plugins/perl/perl-common.h @ 14455:c2c916d4d95c

[gaim-migrate @ 17169] Remove VERSION file from svn, it was only needed there for wingaim and was causing problems elsewhere when it was not overwritten. Parse the version number from the configure.ac file for the wingaim build instead. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Tue, 05 Sep 2006 16:13:57 +0000
parents 338ac096e322
children
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#ifndef _GAIM_PERL_COMMON_H_
#define _GAIM_PERL_COMMON_H_

#include <glib.h>
#ifdef _WIN32
#undef pipe
#endif
#include <XSUB.h>
#include <EXTERN.h>
#include <perl.h>

#include "plugin.h"
#include "value.h"

#define is_hvref(o) \
	((o) && SvROK(o) && SvRV(o) && (SvTYPE(SvRV(o)) == SVt_PVHV))

#define hvref(o) \
	(is_hvref(o) ? (HV *)SvRV(o) : NULL);

#define GAIM_PERL_BOOT_PROTO(x) \
	void boot_Gaim__##x(pTHX_ CV *cv);

#define GAIM_PERL_BOOT(x) \
	gaim_perl_callXS(boot_Gaim__##x, cv, mark)

typedef struct
{
	GaimPlugin *plugin;
	char *package;
	char *load_sub;
	char *unload_sub;
	char *prefs_sub;
#ifdef GAIM_GTKPERL
	char *gtk_prefs_sub;
#endif
	char *plugin_action_sub;
} GaimPerlScript;

void gaim_perl_normalize_script_name(char *name);

SV *newSVGChar(const char *str);

void gaim_perl_callXS(void (*subaddr)(pTHX_ CV *cv), CV *cv, SV **mark);
void gaim_perl_bless_plain(const char *stash, void *object);
SV *gaim_perl_bless_object(void *object, const char *stash);
gboolean gaim_perl_is_ref_object(SV *o);
void *gaim_perl_ref_object(SV *o);

int execute_perl(const char *function, int argc, char **args);

#if 0
gboolean gaim_perl_value_from_sv(GaimValue *value, SV *sv);
SV *gaim_perl_sv_from_value(const GaimValue *value);
#endif

void *gaim_perl_data_from_sv(GaimValue *value, SV *sv);
SV *gaim_perl_sv_from_vargs(const GaimValue *value, va_list *args,
                            void ***copy_arg);

#endif /* _GAIM_PERL_COMMON_H_ */