view libgaim/buddyicon.c @ 14370:c2fe0f54c389

[gaim-migrate @ 17076] SF Patch #1547720 from Hilbert Fixes SF Bug #1541097 If you search, leave the Find dialog open, switch tabs, and search again, the search happens in the original tab. This patch fixes that bug. Now when you search, it searches in the active conversation window. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 29 Aug 2006 02:22:08 +0000
parents 60b1bc8dbf37
children 9b4268984921
line wrap: on
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/**
 * @file icon.c Buddy Icon API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "buddyicon.h"
#include "conversation.h"
#include "dbus-maybe.h"
#include "debug.h"
#include "util.h"

static GHashTable *account_cache = NULL;
static char       *cache_dir     = NULL;
static gboolean    icon_caching  = TRUE;

static GaimBuddyIcon *
gaim_buddy_icon_create(GaimAccount *account, const char *username)
{
	GaimBuddyIcon *icon;
	GHashTable *icon_cache;

	icon = g_new0(GaimBuddyIcon, 1);
	GAIM_DBUS_REGISTER_POINTER(icon, GaimBuddyIcon);

	gaim_buddy_icon_set_account(icon,  account);
	gaim_buddy_icon_set_username(icon, username);

	icon_cache = g_hash_table_lookup(account_cache, account);

	if (icon_cache == NULL)
	{
		icon_cache = g_hash_table_new(g_str_hash, g_str_equal);

		g_hash_table_insert(account_cache, account, icon_cache);
	}

	g_hash_table_insert(icon_cache,
	                   (char *)gaim_buddy_icon_get_username(icon), icon);
	return icon;
}

GaimBuddyIcon *
gaim_buddy_icon_new(GaimAccount *account, const char *username,
					void *icon_data, size_t icon_len)
{
	GaimBuddyIcon *icon;

	g_return_val_if_fail(account   != NULL, NULL);
	g_return_val_if_fail(username  != NULL, NULL);
	g_return_val_if_fail(icon_data != NULL, NULL);
	g_return_val_if_fail(icon_len  > 0,    NULL);

	icon = gaim_buddy_icons_find(account, username);

	if (icon == NULL)
		icon = gaim_buddy_icon_create(account, username);

	gaim_buddy_icon_ref(icon);
	gaim_buddy_icon_set_data(icon, icon_data, icon_len);

	/* gaim_buddy_icon_set_data() makes blist.c or
	 * conversation.c, or both, take a reference.
	 *
	 * Plus, we leave one for the caller of this function.
	 */

	return icon;
}

void
gaim_buddy_icon_destroy(GaimBuddyIcon *icon)
{
	GaimConversation *conv;
	GaimAccount *account;
	GHashTable *icon_cache;
	const char *username;
	GSList *sl, *list;

	g_return_if_fail(icon != NULL);

	if (icon->ref_count > 0)
	{
		/* If the ref count is greater than 0, then we weren't called from
		 * gaim_buddy_icon_unref(). So we go through and ask everyone to
		 * unref us. Then we return, since we know somewhere along the
		 * line we got called recursively by one of the unrefs, and the
		 * icon is already destroyed.
		 */
		account  = gaim_buddy_icon_get_account(icon);
		username = gaim_buddy_icon_get_username(icon);

		conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, username, account);
		if (conv != NULL)
			gaim_conv_im_set_icon(GAIM_CONV_IM(conv), NULL);

		for (list = sl = gaim_find_buddies(account, username); sl != NULL;
			 sl = sl->next)
		{
			GaimBuddy *buddy = (GaimBuddy *)sl->data;

			gaim_buddy_set_icon(buddy, NULL);
		}

		g_slist_free(list);

		return;
	}

	icon_cache = g_hash_table_lookup(account_cache,
									 gaim_buddy_icon_get_account(icon));

	if (icon_cache != NULL)
		g_hash_table_remove(icon_cache, gaim_buddy_icon_get_username(icon));

	g_free(icon->username);
	g_free(icon->data);
	GAIM_DBUS_UNREGISTER_POINTER(icon);
	g_free(icon);
}

GaimBuddyIcon *
gaim_buddy_icon_ref(GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);

	icon->ref_count++;

	return icon;
}

GaimBuddyIcon *
gaim_buddy_icon_unref(GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);
	g_return_val_if_fail(icon->ref_count > 0, NULL);

	icon->ref_count--;

	if (icon->ref_count == 0)
	{
		gaim_buddy_icon_destroy(icon);

		return NULL;
	}

	return icon;
}

void
gaim_buddy_icon_update(GaimBuddyIcon *icon)
{
	GaimConversation *conv;
	GaimAccount *account;
	const char *username;
	GSList *sl, *list;

	g_return_if_fail(icon != NULL);

	account  = gaim_buddy_icon_get_account(icon);
	username = gaim_buddy_icon_get_username(icon);

	for (list = sl = gaim_find_buddies(account, username); sl != NULL;
		 sl = sl->next)
	{
		GaimBuddy *buddy = (GaimBuddy *)sl->data;

		gaim_buddy_set_icon(buddy, icon);
	}

	g_slist_free(list);

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, username, account);

	if (conv != NULL)
		gaim_conv_im_set_icon(GAIM_CONV_IM(conv), icon);
}

static void
delete_icon_cache_file(const char *dirname, const char *old_icon)
{
	struct stat st;

	g_return_if_fail(dirname != NULL);
	g_return_if_fail(old_icon != NULL);

	if (g_stat(old_icon, &st) == 0)
		g_unlink(old_icon);
	else
	{
		char *filename = g_build_filename(dirname, old_icon, NULL);
		if (g_stat(filename, &st) == 0)
			g_unlink(filename);
		g_free(filename);
	}
	gaim_debug_info("buddyicon", "Uncached file %s\n", old_icon);
}

void
gaim_buddy_icon_cache(GaimBuddyIcon *icon, GaimBuddy *buddy)
{
	const guchar *data;
	const char *dirname;
	char *random;
	char *filename;
	const char *old_icon;
	size_t len = 0;
	FILE *file = NULL;

	g_return_if_fail(icon  != NULL);
	g_return_if_fail(buddy != NULL);

	if (!gaim_buddy_icons_is_caching())
		return;

	data = gaim_buddy_icon_get_data(icon, &len);

	random   = g_strdup_printf("%x", g_random_int());
	dirname  = gaim_buddy_icons_get_cache_dir();
	filename = g_build_filename(dirname, random, NULL);
	old_icon = gaim_blist_node_get_string((GaimBlistNode*)buddy, "buddy_icon");

	if (!g_file_test(dirname, G_FILE_TEST_IS_DIR))
	{
		gaim_debug_info("buddyicon", "Creating icon cache directory.\n");

		if (g_mkdir(dirname, S_IRUSR | S_IWUSR | S_IXUSR) < 0)
		{
			gaim_debug_error("buddyicon",
							 "Unable to create directory %s: %s\n",
							 dirname, strerror(errno));
		}
	}

	if ((file = g_fopen(filename, "wb")) != NULL)
	{
		fwrite(data, 1, len, file);
		fclose(file);
		gaim_debug_info("buddyicon", "Wrote file %s\n", filename);
	}
	else
	{
		gaim_debug_error("buddyicon", "Unable to create file %s: %s\n",
						 filename, strerror(errno));
	}

	g_free(filename);

	if (old_icon != NULL)
		delete_icon_cache_file(dirname, old_icon);

	gaim_blist_node_set_string((GaimBlistNode *)buddy, "buddy_icon", random);

	g_free(random);
}

void
gaim_buddy_icon_uncache(GaimBuddy *buddy)
{
	const char *old_icon;

	g_return_if_fail(buddy != NULL);

	old_icon = gaim_blist_node_get_string((GaimBlistNode *)buddy, "buddy_icon");

	if (old_icon != NULL)
		delete_icon_cache_file(gaim_buddy_icons_get_cache_dir(), old_icon);

	gaim_blist_node_remove_setting((GaimBlistNode *)buddy, "buddy_icon");

	/* Unset the icon in case this function is called from
	 * something other than gaim_buddy_set_icon(). */
	if (buddy->icon != NULL)
	{
		gaim_buddy_icon_unref(buddy->icon);
		buddy->icon = NULL;
	}
}

void
gaim_buddy_icon_set_account(GaimBuddyIcon *icon, GaimAccount *account)
{
	g_return_if_fail(icon    != NULL);
	g_return_if_fail(account != NULL);

	icon->account = account;
}

void
gaim_buddy_icon_set_username(GaimBuddyIcon *icon, const char *username)
{
	g_return_if_fail(icon     != NULL);
	g_return_if_fail(username != NULL);

	g_free(icon->username);
	icon->username = g_strdup(username);
}

void
gaim_buddy_icon_set_data(GaimBuddyIcon *icon, void *data, size_t len)
{
	g_return_if_fail(icon != NULL);

	g_free(icon->data);

	if (data != NULL && len > 0)
	{
		icon->data = g_memdup(data, len);
		icon->len  = len;
	}
	else
	{
		icon->data = NULL;
		icon->len  = 0;
	}

	gaim_buddy_icon_update(icon);
}

GaimAccount *
gaim_buddy_icon_get_account(const GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);

	return icon->account;
}

const char *
gaim_buddy_icon_get_username(const GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);

	return icon->username;
}

const guchar *
gaim_buddy_icon_get_data(const GaimBuddyIcon *icon, size_t *len)
{
	g_return_val_if_fail(icon != NULL, NULL);

	if (len != NULL)
		*len = icon->len;

	return icon->data;
}

const char *
gaim_buddy_icon_get_type(const GaimBuddyIcon *icon)
{
	const void *data;
	size_t len;

	g_return_val_if_fail(icon != NULL, NULL);

	data = gaim_buddy_icon_get_data(icon, &len);

	/* TODO: Find a way to do this with GDK */
	if (len >= 4)
	{
		if (!strncmp(data, "BM", 2))
			return "bmp";
		else if (!strncmp(data, "GIF8", 4))
			return "gif";
		else if (!strncmp(data, "\xff\xd8\xff\xe0", 4))
			return "jpg";
		else if (!strncmp(data, "\x89PNG", 4))
			return "png";
	}

	return NULL;
}

void
gaim_buddy_icons_set_for_user(GaimAccount *account, const char *username,
							  void *icon_data, size_t icon_len)
{
	g_return_if_fail(account  != NULL);
	g_return_if_fail(username != NULL);

	if (icon_data == NULL || icon_len == 0)
	{
		GaimBuddyIcon *buddy_icon;

		buddy_icon = gaim_buddy_icons_find(account, username);

		if (buddy_icon != NULL)
			gaim_buddy_icon_destroy(buddy_icon);
	}
	else
	{
		GaimBuddyIcon *icon = gaim_buddy_icon_new(account, username, icon_data, icon_len);
		gaim_buddy_icon_unref(icon);
	}
}

GaimBuddyIcon *
gaim_buddy_icons_find(GaimAccount *account, const char *username)
{
	GHashTable *icon_cache;
	GaimBuddyIcon *ret = NULL;
	char *filename = NULL;

	g_return_val_if_fail(account  != NULL, NULL);
	g_return_val_if_fail(username != NULL, NULL);

	icon_cache = g_hash_table_lookup(account_cache, account);

	if ((icon_cache == NULL) || ((ret = g_hash_table_lookup(icon_cache, username)) == NULL)) {
		const char *file;
		struct stat st;
		GaimBuddy *b = gaim_find_buddy(account, username);

		if (!b)
			return NULL;

		if ((file = gaim_blist_node_get_string((GaimBlistNode*)b, "buddy_icon")) == NULL)
			return NULL;

		if (!g_stat(file, &st))
			filename = g_strdup(file);
		else
			filename = g_build_filename(gaim_buddy_icons_get_cache_dir(), file, NULL);

		if (!g_stat(filename, &st)) {
			FILE *f = g_fopen(filename, "rb");
			if (f) {
				char *data = g_malloc(st.st_size);
				fread(data, 1, st.st_size, f);
				fclose(f);
				ret = gaim_buddy_icon_create(account, username);
				gaim_buddy_icon_ref(ret);
				gaim_buddy_icon_set_data(ret, data, st.st_size);
				gaim_buddy_icon_unref(ret);
				g_free(data);
				g_free(filename);
				return ret;
			}
		}
		g_free(filename);
	}

	return ret;
}

void
gaim_buddy_icons_set_caching(gboolean caching)
{
	icon_caching = caching;
}

gboolean
gaim_buddy_icons_is_caching(void)
{
	return icon_caching;
}

void
gaim_buddy_icons_set_cache_dir(const char *dir)
{
	g_return_if_fail(dir != NULL);

	g_free(cache_dir);
	cache_dir = g_strdup(dir);
}

const char *
gaim_buddy_icons_get_cache_dir(void)
{
	return cache_dir;
}

char *gaim_buddy_icons_get_full_path(const char *icon) {
	struct stat st;

	if (icon == NULL)
		return NULL;

	if (g_stat(icon, &st) == 0)
		return g_strdup(icon);
	else
		return g_build_filename(gaim_buddy_icons_get_cache_dir(), icon, NULL);
}

void *
gaim_buddy_icons_get_handle()
{
	static int handle;

	return &handle;
}

void
gaim_buddy_icons_init()
{
	account_cache = g_hash_table_new_full(
		g_direct_hash, g_direct_equal,
		NULL, (GFreeFunc)g_hash_table_destroy);

	cache_dir = g_build_filename(gaim_user_dir(), "icons", NULL);
}

void
gaim_buddy_icons_uninit()
{
	g_hash_table_destroy(account_cache);
}

void gaim_buddy_icon_get_scale_size(GaimBuddyIconSpec *spec, int *width, int *height)
{
	if(spec && spec->scale_rules & GAIM_ICON_SCALE_DISPLAY) {
		int new_width, new_height;

		new_width = *width;
		new_height = *height;

		if(*width < spec->min_width)
			new_width = spec->min_width;
		else if(*width > spec->max_width)
			new_width = spec->max_width;

		if(*height < spec->min_height)
			new_height = spec->min_height;
		else if(*height  > spec->max_height)
			new_height = spec->max_height;

		/* preserve aspect ratio */
		if ((double)*height * (double)new_width >
			(double)*width * (double)new_height) {
				new_width = 0.5 + (double)*width * (double)new_height / (double)*height;
		} else {
				new_height = 0.5 + (double)*height * (double)new_width / (double)*width;
		}

		*width = new_width;
		*height = new_height;
	}
}