view libgaim/savedstatuses.h @ 14370:c2fe0f54c389

[gaim-migrate @ 17076] SF Patch #1547720 from Hilbert Fixes SF Bug #1541097 If you search, leave the Find dialog open, switch tabs, and search again, the search happens in the original tab. This patch fixes that bug. Now when you search, it searches in the active conversation window. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 29 Aug 2006 02:22:08 +0000
parents 60b1bc8dbf37
children 8d9a473bbab9
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/**
 * @file savedstatuses.h Saved Status API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_SAVEDSTATUSES_H_
#define _GAIM_SAVEDSTATUSES_H_

/**
 * Saved statuses don't really interact much with the rest of Gaim.  It
 * could really be a plugin.  It's just a list of away states.  When
 * a user chooses one of the saved states, their Gaim accounts are set
 * to the settings of that state.
 *
 * In the savedstatus API, there is the concept of a 'transient'
 * saved status.  A transient saved status is one that is not
 * permanent.  Gaim will removed it automatically if it isn't
 * used for a period of time.  Transient saved statuses don't
 * have titles and they don't show up in the list of saved
 * statuses.  In fact, if a saved status does not have a title
 * then it is transient.  If it does have a title, then it is not
 * transient.
 *
 * What good is a transient status, you ask?  They can be used to
 * keep track of the user's 5 most recently used statuses, for
 * example.  Basically if they just set a message on the fly,
 * we'll cache it for them in case they want to use it again.  If
 * they don't use it again, we'll just delete it.
 */

/*
 * TODO: Hmm.  We should probably just be saving GaimPresences.  That's
 *       something we should look into once the status box gets fleshed
 *       out more.
 */

typedef struct _GaimSavedStatus     GaimSavedStatus;
typedef struct _GaimSavedStatusSub  GaimSavedStatusSub;

#include "status.h"

/**************************************************************************/
/** @name Saved status subsystem                                          */
/**************************************************************************/
/*@{*/

/**
 * Create a new saved status.  This will add the saved status to the
 * list of saved statuses and writes the revised list to status.xml.
 *
 * @param title     The title of the saved status.  This must be
 *                  unique.  Or, if you want to create a transient
 *                  saved status, then pass in NULL.
 * @param type      The type of saved status.
 *
 * @return The newly created saved status, or NULL if the title you
 *         used was already taken.
 */
GaimSavedStatus *gaim_savedstatus_new(const char *title,
									  GaimStatusPrimitive type);

/**
 * Set the title for the given saved status.
 *
 * @param status  The saved status.
 * @param title   The title of the saved status.
 */
void gaim_savedstatus_set_title(GaimSavedStatus *status,
								const char *title);

/**
 * Set the type for the given saved status.
 *
 * @param status  The saved status.
 * @param type    The type of saved status.
 */
void gaim_savedstatus_set_type(GaimSavedStatus *status,
							   GaimStatusPrimitive type);

/**
 * Set the message for the given saved status.
 *
 * @param status  The saved status.
 * @param message The message, or NULL if you want to unset the
 *                message for this status.
 */
void gaim_savedstatus_set_message(GaimSavedStatus *status,
								  const char *message);

/**
 * Set a substatus for an account in a saved status.
 *
 * @param status	The saved status.
 * @param account	The account.
 * @param type		The status type for the account in the staved
 *                  status.
 * @param message	The message for the account in the substatus.
 */
void gaim_savedstatus_set_substatus(GaimSavedStatus *status,
									const GaimAccount *account,
									const GaimStatusType *type,
									const char *message);

/**
 * Unset a substatus for an account in a saved status.  This clears
 * the previosly set substatus for the GaimSavedStatus.  If this
 * saved status is activated then this account will use the default
 * status type and message.
 *
 * @param saved_status The saved status.
 * @param account      The account.
*/
void gaim_savedstatus_unset_substatus(GaimSavedStatus *saved_status,
												  const GaimAccount *account);

/**
 * Delete a saved status.  This removes the saved status from the list
 * of saved statuses, and writes the revised list to status.xml.
 *
 * @param title The title of the saved status.
 *
 * @return TRUE if the status was successfully deleted.  FALSE if the
 *         status could not be deleted because no saved status exists
 *         with the given title.
 */
gboolean gaim_savedstatus_delete(const char *title);

/**
 * Returns all saved statuses.
 *
 * @return A list of saved statuses.
 */
const GList *gaim_savedstatuses_get_all(void);

/**
 * Returns the n most popular saved statuses.  "Popularity" is
 * determined by when the last time a saved_status was used and
 * how many times it has been used.  If the current status would
 * normally show up in this list, then it is omited and instead
 * the "how_many+1" saved status will appear in the list.  Also
 * transient statuses without messages are not included in the
 * list.
 *
 * @param how_many The maximum number of saved statuses
 *                 to return, or '0' to get all saved
 *                 statuses sorted by popularity.
 * @return A linked list containing at most how_many
 *         GaimSavedStatuses.  This list should be
 *         g_list_free'd by the caller (but the
 *         GaimSavedStatuses must not be free'd).
 */
GList *gaim_savedstatuses_get_popular(unsigned int how_many);

/**
 * Returns the currently selected saved status.  If we are idle
 * then this returns gaim_savedstatus_get_idleaway().  Otherwise
 * it returns gaim_savedstatus_get_default().
 *
 * @return A pointer to the in-use GaimSavedStatus.
 *         This function never returns NULL.
 */
GaimSavedStatus *gaim_savedstatus_get_current(void);

/**
 * Returns the default saved status that is used when our
 * accounts are not idle-away.
 *
 * @return A pointer to the in-use GaimSavedStatus.
 *         This function never returns NULL.
 */
GaimSavedStatus *gaim_savedstatus_get_default(void);

/**
 * Returns the saved status that is used when your
 * accounts become idle-away.
 *
 * @return A pointer to the idle-away GaimSavedStatus.
 *         This function never returns NULL.
 */
GaimSavedStatus *gaim_savedstatus_get_idleaway(void);

/**
 * Return TRUE if we are currently idle-away.  Otherwise
 * returns FALSE.
 *
 * @return TRUE if our accounts have been set to idle-away.
 */
gboolean gaim_savedstatus_is_idleaway(void);

/**
 * Set whether accounts in Gaim are idle-away or not.
 *
 * @param TRUE if accounts should be switched to use the
 *        idle-away saved status.  FALSE if they should
 *        be switched to use the default status.
 */
void gaim_savedstatus_set_idleaway(gboolean idleaway);

/**
 * Returns the status to be used when gaim is starting up
 *
 * @return A pointer to the startup GaimSavedStatus.
 *         This function never returns NULL.
 */
GaimSavedStatus *gaim_savedstatus_get_startup(void);

/**
 * Finds a saved status with the specified title.
 *
 * @param title The name of the saved status.
 *
 * @return The saved status if found, or NULL.
 */
GaimSavedStatus *gaim_savedstatus_find(const char *title);

/**
 * Finds a saved status with the specified creation time.
 *
 * @param creation_time The timestamp when the saved
 *        status was created.
 *
 * @return The saved status if found, or NULL.
 */
GaimSavedStatus *gaim_savedstatus_find_by_creation_time(time_t creation_time);

/**
 * Finds a saved status with the specified primitive and message.
 *
 * @param type The GaimStatusPrimitive for the status you're trying
 *        to find.
 * @param message The message for the status you're trying
 *        to find.
 *
 * @return The saved status if found, or NULL.
 */
GaimSavedStatus *gaim_savedstatus_find_transient_by_type_and_message(GaimStatusPrimitive type, const char *message);

/**
 * Determines if a given saved status is "transient."
 * A transient saved status is one that was not
 * explicitly added by the user.  Transient statuses
 * are automatically removed if they are not used
 * for a period of time.
 *
 * A transient saved statuses is automatically
 * created by the status box when the user sets himself
 * to one of the generic primitive statuses.  The reason
 * we need to save this status information is so we can
 * restore it when Gaim restarts.
 *
 * @param saved_status The saved status.
 *
 * @return TRUE if the saved status is transient.
 */
gboolean gaim_savedstatus_is_transient(const GaimSavedStatus *saved_status);

/**
 * Return the name of a given saved status.
 *
 * @param saved_status The saved status.
 *
 * @return The title.  This value may be a static buffer which may
 *         be overwritten on subsequent calls to this function.  If
 *         you need a reference to the title for prolonged use then
 *         you should make a copy of it.
 */
const char *gaim_savedstatus_get_title(const GaimSavedStatus *saved_status);

/**
 * Return the type of a given saved status.
 *
 * @param saved_status The saved status.
 *
 * @return The name.
 */
GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status);

/**
 * Return the default message of a given saved status.
 *
 * @param saved_status The saved status.
 *
 * @return The message.  This will return NULL if the saved
 *         status does not have a message.  This will
 *         contain the normal markup that is created by
 *         Gaim's IMHTML (basically HTML markup).
 */
const char *gaim_savedstatus_get_message(const GaimSavedStatus *saved_status);

/**
 * Return the time in seconds-since-the-epoch when this
 * saved status was created.  Note: For any status created
 * by Gaim 1.5.0 or older this value will be invalid and
 * very small (close to 0).  This is because Gaim 1.5.0
 * and older did not record the timestamp when the status
 * was created.
 *
 * However, this value is guaranteed to be a unique
 * identifier for the given saved status.
 *
 * @param saved_status The saved status.
 *
 * @return The timestamp when this saved status was created.
 */
time_t gaim_savedstatus_get_creation_time(const GaimSavedStatus *saved_status);

/**
 * Determine if a given saved status has "substatuses,"
 * or if it is a simple status (the same for all
 * accounts).
 *
 * @param saved_status The saved status.
 *
 * @return TRUE if the saved_status has substatuses.
 *         FALSE otherwise.
 */
gboolean gaim_savedstatus_has_substatuses(const GaimSavedStatus *saved_status);

/**
 * Get the substatus for an account in a saved status.
 *
 * @param saved_status The saved status.
 * @param account      The account.
 *
 * @return The GaimSavedStatusSub for the account, or NULL if
 *         the given account does not have a substatus that
 *         differs from the default status of this GaimSavedStatus.
 */
GaimSavedStatusSub *gaim_savedstatus_get_substatus(
									const GaimSavedStatus *saved_status,
									const GaimAccount *account);

/**
 * Get the status type of a given substatus.
 *
 * @param substatus The substatus.
 *
 * @return The status type.
 */
const GaimStatusType *gaim_savedstatus_substatus_get_type(const GaimSavedStatusSub *substatus);

/**
 * Get the message of a given substatus.
 *
 * @param substatus The substatus.
 *
 * @return The message of the substatus, or NULL if this substatus does
 *         not have a message.
 */
const char *gaim_savedstatus_substatus_get_message(const GaimSavedStatusSub *substatus);

/**
 * Sets the statuses for all your accounts to those specified
 * by the given saved_status.  This function calls
 * gaim_savedstatus_activate_for_account() for all your accounts.
 *
 * @param saved_status The status you want to set your accounts to.
 */
void gaim_savedstatus_activate(GaimSavedStatus *saved_status);

/**
 * Sets the statuses for a given account to those specified
 * by the given saved_status.
 *
 * @param saved_status The status you want to set your accounts to.
 * @param account      The account whose statuses you want to change.
 */
void gaim_savedstatus_activate_for_account(const GaimSavedStatus *saved_status, GaimAccount *account);

/**
 * Get the handle for the status subsystem.
 *
 * @return the handle to the status subsystem
 */
void *gaim_savedstatuses_get_handle(void);

/**
 * Initializes the status subsystem.
 */
void gaim_savedstatuses_init(void);

/**
 * Uninitializes the status subsystem.
 */
void gaim_savedstatuses_uninit(void);

/*@}*/

#endif /* _GAIM_SAVEDSTATUSES_H_ */