view libgaim/server.h @ 14370:c2fe0f54c389

[gaim-migrate @ 17076] SF Patch #1547720 from Hilbert Fixes SF Bug #1541097 If you search, leave the Find dialog open, switch tabs, and search again, the search happens in the original tab. This patch fixes that bug. Now when you search, it searches in the active conversation window. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 29 Aug 2006 02:22:08 +0000
parents 60b1bc8dbf37
children 0a9c44ce9a4a
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/**
 * @file server.h Server API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_SERVER_H_
#define _GAIM_SERVER_H_

#include "account.h"
#include "conversation.h"
#include "prpl.h"

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Send a typing message to a given user over a given connection.
 *
 * TODO: Could probably move this into the conversation API.
 *
 * @param typing One of GAIM_TYPING, GAIM_TYPED, or GAIM_NOT_TYPING.
 * @return A quiet-period, specified in seconds, where Gaim will not
 *         send any additional typing notification messages.  Most
 *         protocols should return 0, which means that no additional
 *         GAIM_TYPING messages need to be sent.  If this is 5, for
 *         example, then Gaim will wait five seconds, and if the Gaim
 *         user is still typing then Gaim will send another GAIM_TYPING
 *         message.
 */
unsigned int serv_send_typing(GaimConnection *gc, const char *name, GaimTypingState state);

void serv_move_buddy(GaimBuddy *, GaimGroup *, GaimGroup *);
int  serv_send_im(GaimConnection *, const char *, const char *, GaimMessageFlags flags);
void serv_get_info(GaimConnection *, const char *);
void serv_set_info(GaimConnection *, const char *);

void serv_add_permit(GaimConnection *, const char *);
void serv_add_deny(GaimConnection *, const char *);
void serv_rem_permit(GaimConnection *, const char *);
void serv_rem_deny(GaimConnection *, const char *);
void serv_set_permit_deny(GaimConnection *);
void serv_join_chat(GaimConnection *, GHashTable *);
void serv_reject_chat(GaimConnection *, GHashTable *);
void serv_chat_invite(GaimConnection *, int, const char *, const char *);
void serv_chat_leave(GaimConnection *, int);
void serv_chat_whisper(GaimConnection *, int, const char *, const char *);
int  serv_chat_send(GaimConnection *, int, const char *, GaimMessageFlags flags);
void serv_alias_buddy(GaimBuddy *);
void serv_got_alias(GaimConnection *gc, const char *who, const char *alias);

/**
 * Receive a typing message from a remote user.  Either GAIM_TYPING
 * or GAIM_TYPED.  If the user has stopped typing then use
 * serv_got_typing_stopped instead.
 *
 * TODO: Could probably move this into the conversation API.
 *
 * @param timeout If this is a number greater than 0, then
 *        Gaim will wait this number of seconds and then
 *        set this buddy to the GAIM_NOT_TYPING state.  This
 *        is used by protocols that send repeated typing messages
 *        while the user is composing the message.
 */
void serv_got_typing(GaimConnection *gc, const char *name, int timeout,
					 GaimTypingState state);

/**
 * TODO: Could probably move this into the conversation API.
 */
void serv_got_typing_stopped(GaimConnection *gc, const char *name);

void serv_got_im(GaimConnection *gc, const char *who, const char *msg,
				 GaimMessageFlags flags, time_t mtime);
void serv_set_buddyicon(GaimConnection *gc, const char *filename);
void serv_got_chat_invite(GaimConnection *gc, const char *name,
						  const char *who, const char *message,
						  GHashTable *data);
GaimConversation *serv_got_joined_chat(GaimConnection *gc,
									   int id, const char *name);
void serv_got_chat_left(GaimConnection *g, int id);
void serv_got_chat_in(GaimConnection *g, int id, const char *who,
					  GaimMessageFlags flags, const char *message, time_t mtime);
void serv_send_file(GaimConnection *gc, const char *who, const char *file);

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_SERVER_H_ */