Mercurial > pidgin
view src/account.c @ 5565:c3c4aaf69f65
[gaim-migrate @ 5967]
More goodies.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Fri, 30 May 2003 18:25:11 +0000 |
parents | 187c740f2a4e |
children | 5e7de337a053 |
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/** * @file account.c Account API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "account.h" #include "prefs.h" typedef struct { GaimPrefType type; union { int integer; char *string; gboolean bool; } value; } GaimAccountSetting; static GList *accounts = NULL; static void __delete_setting(void *data) { GaimAccountSetting *setting = (GaimAccountSetting *)data; if (setting->type == GAIM_PREF_STRING) g_free(setting->value.string); g_free(setting); } GaimAccount * gaim_account_new(const char *username, GaimProtocol protocol) { GaimAccount *account; g_return_val_if_fail(username != NULL, NULL); account = g_new0(GaimAccount, 1); gaim_account_set_username(account, username); gaim_account_set_protocol(account, protocol); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, __delete_setting); accounts = g_list_append(accounts, account); return account; } void gaim_account_destroy(GaimAccount *account) { g_return_if_fail(account != NULL); if (account->gc != NULL) gaim_connection_destroy(account->gc); if (account->username != NULL) g_free(account->username); if (account->alias != NULL) g_free(account->alias); if (account->password != NULL) g_free(account->password); if (account->user_info != NULL) g_free(account->user_info); g_hash_table_destroy(account->settings); accounts = g_list_remove(accounts, account); g_free(account); } GaimConnection * gaim_account_connect(GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(!gaim_account_is_connected(account), NULL); gc = gaim_connection_new(account); gaim_connection_connect(gc); return gc; } void gaim_account_disconnect(GaimAccount *account) { g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gaim_connection_disconnect(account->gc); gaim_connection_destroy(account->gc); account->gc = NULL; } void gaim_account_set_username(GaimAccount *account, const char *username) { g_return_if_fail(account != NULL); g_return_if_fail(username != NULL); if (account->username != NULL) g_free(account->username); account->username = (username == NULL ? NULL : g_strdup(username)); } void gaim_account_set_password(GaimAccount *account, const char *password) { g_return_if_fail(account != NULL); g_return_if_fail(password != NULL); if (account->password != NULL) g_free(account->password); account->password = (password == NULL ? NULL : g_strdup(password)); } void gaim_account_set_alias(GaimAccount *account, const char *alias) { g_return_if_fail(account != NULL); g_return_if_fail(alias != NULL); if (account->alias != NULL) g_free(account->alias); account->alias = (alias == NULL ? NULL : g_strdup(alias)); } void gaim_account_set_user_info(GaimAccount *account, const char *user_info) { g_return_if_fail(account != NULL); g_return_if_fail(user_info != NULL); if (account->user_info != NULL) g_free(account->user_info); account->user_info = (user_info == NULL ? NULL : g_strdup(user_info)); } void gaim_account_set_buddy_icon(GaimAccount *account, const char *icon) { g_return_if_fail(account != NULL); g_return_if_fail(icon != NULL); if (account->buddy_icon != NULL) g_free(account->buddy_icon); account->buddy_icon = (icon == NULL ? NULL : g_strdup(icon)); } void gaim_account_set_protocol(GaimAccount *account, GaimProtocol protocol) { g_return_if_fail(account != NULL); account->protocol = protocol; } void gaim_account_set_connection(GaimAccount *account, GaimConnection *gc) { g_return_if_fail(account != NULL); g_return_if_fail(gc != NULL); account->gc = gc; } void gaim_account_set_remember_password(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); account->remember_pass = value; } void gaim_account_set_int(GaimAccount *account, const char *name, int value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->value.integer = value; g_hash_table_insert(account->settings, g_strdup(name), setting); } void gaim_account_set_string(GaimAccount *account, const char *name, const char *value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->value.string = g_strdup(value); g_hash_table_insert(account->settings, g_strdup(name), setting); } void gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->value.bool = value; g_hash_table_insert(account->settings, g_strdup(name), setting); } gboolean gaim_account_is_connected(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return (account->gc != NULL && gaim_connection_get_state(account->gc) == GAIM_CONNECTED); } const char * gaim_account_get_username(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->username; } const char * gaim_account_get_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->password; } const char * gaim_account_get_alias(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->alias; } const char * gaim_account_get_user_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->user_info; } const char * gaim_account_get_buddy_icon(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->buddy_icon; } GaimProtocol gaim_account_get_protocol(const GaimAccount *account) { g_return_val_if_fail(account != NULL, -1); return account->protocol; } GaimConnection * gaim_account_get_connection(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->gc; } gboolean gaim_account_get_remember_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return account->remember_pass; } gboolean gaim_account_get_check_mail(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return account->check_mail; } int gaim_account_get_int(const GaimAccount *account, const char *name, int default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_string(const GaimAccount *account, const char *name, const char *default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_bool(const GaimAccount *account, const char *name, gboolean default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } GList * gaim_accounts_get_all(void) { return accounts; }