view src/list.h @ 4770:c4c28874ecd3

[gaim-migrate @ 5088] I want to go to sleep. This is drag-n-drop moving of buddies in the list. I think it works, but I didn't actually test it... I really should have though; I can't imagine it working fine as-is. ;) I'm holding off on the rest of my Edit Buddy List stuff for tomorrow... I love last minute things, don't I? Note: I created gaim_blist_members and gaim_blist_groups to reproduce the effects of the old groups GSList and the members GSList of the group struct that I removed. This is really sub-optimal and should be replaced to iterate the Buddy List directly. If someone wants to do that, please do. Even if you don't want to do that, just review the changes I made and make sure I didn't do anything stupid. It is past 6am and I'm a bit tired and prone to mistake making. Thanks. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Fri, 14 Mar 2003 11:38:21 +0000
parents b6f6a10f9baf
children 1e28e7d802a1
line wrap: on
line source

/**
 * @file list.h Buddy List API
 *
 * gaim
 *
 * Copyright (C) 2003, Sean Egan <sean.egan@binghamton.edu>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

/* I can't believe I let ChipX86 inspire me to write good code. -Sean */

#ifndef _LIST_H_
#define _LIST_H_

#include <glib.h>

/**************************************************************************/
/* Enumerations                                                           */
/**************************************************************************/
enum gaim_blist_node_type {
	GAIM_BLIST_GROUP_NODE,
	GAIM_BLIST_BUDDY_NODE,
	GAIM_BLIST_OTHER_NODE,
};

#define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE)
#define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE)

/**************************************************************************/
/* Data Structures                                                        */
/**************************************************************************/

typedef struct _GaimBlistNode GaimBlistNode;
/**
 * A Buddy list node.  This can represent a group, a buddy, or anything else.  This is a base class for struct buddy and
 * struct group and for anything else that wants to put itself in the buddy list. */
struct _GaimBlistNode {
	enum gaim_blist_node_type type;        /**< The type of node this is       */
	GaimBlistNode *prev;                   /**< The sibling before this buddy. */
	GaimBlistNode *next;                   /**< The sibling after this buddy.  */
        GaimBlistNode *parent;                 /**< The parent of this node        */
	GaimBlistNode *child;                  /**< The child of this node         */
	void          *ui_data;                /**< The UI can put data here.      */
};

/**
 * A buddy.  This contains everything Gaim will ever need to know about someone on the buddy list.  Everything.
 */
struct buddy {
	GaimBlistNode node;                     /**< The node that this buddy inherits from */
	char *name;                             /**< The screenname of the buddy. */
	char *alias;                            /**< The user-set alias of the buddy */
	char *server_alias;                     /**< The server-specified alias of the buddy.  (i.e. MSN "Friendly Names") */ 
	int present;                            /**< This is 0 if the buddy appears offline, 1 if he appears online, and 2 if
						    he has recently signed on */
	int evil;                               /**< The warning level */
	time_t signon;                          /**< The time the buddy signed on. */
	int idle;                               /**< The time the buddy has been idle in minutes. */
        int uc;                                 /**< This is a cryptic bitmask that makes sense only to the prpl.  This will get changed */
	void *proto_data;                       /**< This allows the prpl to associate whatever data it wants with a buddy */
	struct gaim_account *account;           /**< the account this buddy belongs to */ 
	GHashTable *settings;                   /**< per-buddy settings from the XML buddy list, set by plugins and the likes. */
};

/**
 * A group.  This contains everything Gaim will ever need to know about a group.
 */
struct group {
	GaimBlistNode node;                    /**< The node that this group inherits from */
	char *name;                            /**< The name of this group. */
};


/**
 * The Buddy List
 */
struct gaim_buddy_list {
	GaimBlistNode *root;                    /**< The first node in the buddy list */
	struct gaim_blist_ui_ops *ui_ops;       /**< The UI operations for the buddy list */

	void *ui_data;                          /**< UI-specific data. */
};

/**
 * Buddy list UI operations.
 *
 * Any UI representing a buddy list must assign a filled-out gaim_window_ops
 * structure to the buddy list core.
 */
struct gaim_blist_ui_ops
{
	void (*new_list)(struct gaim_buddy_list *list); /**< Sets UI-specific data on a buddy list. */
	void (*new_node)(GaimBlistNode *node);      /**< Sets UI-specific data on a node. */
	void (*show)(struct gaim_buddy_list *list);     /**< The core will call this when its finished doing it's core stuff */
	void (*update)(struct gaim_buddy_list *list, 
		       GaimBlistNode *node);            /**< This will update a node in the buddy list. */
	void (*remove)(struct gaim_buddy_list *list,
		       GaimBlistNode *node);            /**< This removes a node from the list */
	void (*destroy)(struct gaim_buddy_list *list);  /**< When the list gets destroyed, this gets called to destroy the UI. */
	void (*set_visible)(struct gaim_buddy_list *list, 
			    gboolean show);             /**< Hides or unhides the buddy list */
	
}; 

/**************************************************************************/
/** Public Utility Functions                                              */
/**************************************************************************/
/*@{*/

/**
 * Returns a GSList of the groups
 */
GSList *gaim_blist_groups();

/**
 *  Returns a GSList of the members of a group node.
 *
 * It's obviously much faster to recurse the GaimBlistNode linked list
 * then using this function.  You should try to avoid using it.  Only use it
 * when you're about to make a milestone release in a few hours and are desperately
 * trying to add a critical feature
 *
 * @param group The group
 */
GSList *gaim_blist_members(struct group *group);
/*@}*/

/**************************************************************************/
/** @name Buddy List API                                                  */
/**************************************************************************/
/*@{*/

/**
 * Creates a new buddy list
 */
struct gaim_buddy_list *gaim_blist_new();

/**
 * Sets the main buddy list.
 *
 * @return The main buddy list.
 */
void gaim_set_blist(struct gaim_buddy_list *blist);

/**
 * Returns the main buddy list.
 *
 * @return The main buddy list.
 */
struct gaim_buddy_list *gaim_get_blist(void);

/**
 * Shows the buddy list, creating a new one if necessary.
 *
 */
void gaim_blist_show();


/**
 * Destroys the buddy list window.
 */
void gaim_blist_destroy();

/**
 * Hides or unhides the buddy list.
 *
 * @param show   Whether or not to show the buddy list
 */
void gaim_blist_set_visible(gboolean show);

/**
 * Updates a buddy's status.
 * 
 * This needs to not take an int.
 *
 * @param buddy   The buddy whose status has changed
 * @param status  The new status in cryptic prpl-understood code
 */
void gaim_blist_update_buddy_status(struct buddy *buddy, int status);


/**
 * Updates a buddy's presence.
 *
 * @param buddy    The buddy whose presence has changed
 * @param presence The new presence
 */
void gaim_blist_update_buddy_presence(struct buddy *buddy, int presence);


/**
 * Updates a buddy's idle time.
 *
 * @param buddy  The buddy whose idle time has changed
 * @param idle   The buddy's idle time in minutes.
 */
void gaim_blist_update_buddy_idle(struct buddy *buddy, int idle);


/**
 * Updates a buddy's warning level.
 *
 * @param buddy  The buddy whose warning level has changed
 * @param evil   The warning level as an int from 0 to 100 (or higher, I guess... but that'd be weird)
 */
void gaim_blist_update_buddy_evil(struct buddy *buddy, int warning);

/**
 * Updates a buddy's icon.
 *
 * @param buddy  The buddy whose buddy icon has changed
 */
void gaim_blist_update_buddy_icon(struct buddy *buddy);



/**
 * Renames a buddy in the buddy list.
 *
 * @param buddy  The buddy whose name will be changed.
 * @param name   The new name of the buddy.
 */
void gaim_blist_rename_buddy(struct buddy *buddy, const char *name);


/**
 * Aliases a buddy in the buddy list.
 *
 * @param buddy  The buddy whose alias will be changed.
 * @param alias  The buddy's alias.
 */
void gaim_blist_alias_buddy(struct buddy *buddy, const char *alias);


/**
 * Renames a group
 *
 * @param group  The group to rename
 * @param name   The new name
 */
void gaim_blist_rename_group(struct group *group, const char *name);


/**
 * Creates a new buddy
 *
 * @param account    The account this buddy will get added to
 * @param screenname The screenname of the new buddy
 * @param alias      The alias of the new buddy (or NULL if unaliased)
 * @return           A newly allocated buddy
 */
struct buddy *gaim_buddy_new(struct gaim_account *account, const char *screenname, const char *alias);

/**
 * Adds a new buddy to the buddy list.
 *
 * The buddy will be inserted right after node or appended to the end
 * of group if node is NULL.  If both are NULL, the buddy will be added to
 * the "Buddies" group.
 *
 * @param buddy  The new buddy who gets added
 * @param group  The group to add the new buddy to.
 * @param node   The insertion point 
 */
void gaim_blist_add_buddy(struct buddy *buddy, struct group *group, GaimBlistNode *node);

/**
 * Creates a new group
 *
 * You can't have more than one group with the same name.  Sorry.  If you pass this the 
 * name of a group that already exists, it will return that group.
 *
 * @param name   The name of the new group
 * @return       A new group struct 
*/
struct group *gaim_group_new(const char *name);

/**
 * Adds a new group to the buddy list.
 *
 * The new group will be inserted after insert or appended to the end of
 * the list if node is NULL.
 *
 * @param group  The group to add the new buddy to.
 * @param node   The insertion point 
 */
void gaim_blist_add_group(struct group *group, GaimBlistNode *node);

/**
 * Removes a buddy from the buddy list and frees the memory allocated to it.
 *
 * @param buddy   The buddy to be removed
 */
void gaim_blist_remove_buddy(struct buddy *buddy);

/**
 * Removes a group from the buddy list and frees the memory allocated to it and to
 * its children
 *
 * @param group   The group to be removed
 */
void gaim_blist_remove_group(struct group *group);

/**
 * Returns the alias of a buddy.
 *
 * @param buddy   The buddy whose name will be returned.
 * @return        The alias (if set), server alias (if option is set), or NULL.
 */
char *gaim_get_buddy_alias_only(struct buddy *buddy);


/**
 * Returns the correct name to display for a buddy.
 *
 * @param buddy   The buddy whose name will be returned.
 * @return        The alias (if set), server alias (if option is set), screenname, or "Unknown"
 */
char *gaim_get_buddy_alias(struct buddy *buddy);

/**
 * Finds the buddy struct given a screenname and an account
 *
 * @param name    The buddy's screenname
 * @param account The account this buddy belongs to
 * @return        The buddy or NULL if the buddy does not exist
 */
struct buddy *gaim_find_buddy(struct gaim_account *account, const char *name);   

/**
 * Finds a group by name
 *
 * @param name    The groups name
 * @return        The group or NULL if the group does not exist
 */
struct group *gaim_find_group(const char *name);   

/**
 * Returns the group of which the buddy is a member.
 *
 * @param buddy   The buddy
 * @return        The group or NULL if the buddy is not in a group
 */
struct group *gaim_find_buddys_group(struct buddy *buddy);


/**
 * Returns a list of accounts that have buddies in this group
 *
 * @param group   The group
 * @return        A list of gaim_accounts
 */
GSList *gaim_group_get_accounts(struct group *g);

/**
 * Determines whether an account owns any buddies in a given group
 *
 * @param g  The group to search through.
 * @account  The account.
 */
gboolean gaim_group_on_account(struct group *g, struct gaim_account *account);

/**
 * Called when an account gets signed off.  Sets the presence of all the buddies to 0
 * and tells the UI to update them.
 *
 * @param account   The account 
 */
void gaim_blist_remove_account(struct gaim_account *account);


/**
 * Determines the total size of a group
 *
 * @param group  The group
 * @param offline Count buddies in offline accounts
 * @return The number of buddies in the group
 */
int gaim_blist_get_group_size(struct group *group, gboolean offline);

/**
 * Determines the number of online buddies in a group
 *
 * @param group The group
 * @return The number of online buddies in the group, or 0 if the group is NULL
 */
int gaim_blist_get_group_online_count(struct group *group);

/*@}*/

/****************************************************************************************/
/** @name Buddy list file management API                                                */
/****************************************************************************************/

/*@{*/
/**
 * Saves the buddy list to file
 */
void gaim_blist_save();

/**
 * Parses the toc-style buddy list used in older versions of Gaim and for SSI in toc.c
 *
 * @param account  This is the account that the buddies and groups from config will get added to
 * @param config   This is the toc-style buddy list data
 */
void parse_toc_buddy_list(struct gaim_account *account, char *config);


/**
 * Loads the buddy list from ~/.gaim/blist.xml.
 */
void gaim_blist_load();

/**
 * Associates some data with the buddy in the xml buddy list
 *
 * @param b      The buddy the data is associated with
 * @param key    The key used to retrieve the data
 * @param value  The data to set
 */
void gaim_buddy_set_setting(struct buddy *b, const char *key, const char *value);

/**
 * Retrieves data from the XML buddy list set by gaim_buddy_set_setting())
 *
 * @param b      The buddy to retrieve data from
 * @param key    The key to retrieve the data with
 * @return       The associated data or NULL if no data is associated
 */
char *gaim_buddy_get_setting(struct buddy *b, const char *key);

/*@}*/

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used for the buddy list.
 *
 * @param ops The ops struct.
 */
void gaim_set_blist_ui_ops(struct gaim_blist_ui_ops *ops);

/**
 * Returns the UI operations structure to be used for the buddy list.
 *
 * @return The UI operations structure.
 */
struct gaim_blist_ui_ops *gaim_get_blist_ui_ops(void);

/*@}*/

#endif /* _LIST_H_ */