Mercurial > pidgin
view plugins/perl/common/Connection.xs @ 12187:c4c612b8a648
[gaim-migrate @ 14489]
We don't want "Gaim is starting" and "Gaim is exiting" messages in
the system log, do we? If someone wants them, you should add them
in somewhere before you forget about it.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 22 Nov 2005 04:49:33 +0000 |
parents | b284c703d398 |
children | 239c2cd3b3a6 |
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#include "module.h" MODULE = Gaim::Connection PACKAGE = Gaim::GTK::Connection PREFIX = gaim_gtk_connections_ PROTOTYPES: ENABLE Gaim::Connection::UiOps gaim_gtk_connections_get_ui_ops() MODULE = Gaim::Connection PACKAGE = Gaim::Connection PREFIX = gaim_connections_ PROTOTYPES: ENABLE Gaim::Account gaim_connection_get_account(gc) Gaim::Connection gc const char * gaim_connection_get_password(gc) Gaim::Connection gc const char * gaim_connection_get_display_name(gc) Gaim::Connection gc void gaim_connection_notice(gc, text) Gaim::Connection gc const char *text void gaim_connection_error(gc, reason) Gaim::Connection gc const char *reason void gaim_connections_disconnect_all() void gaim_connections_get_all() PREINIT: GList *l; PPCODE: for (l = gaim_connections_get_all(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void gaim_connections_get_connecting() PREINIT: GList *l; PPCODE: for (l = gaim_connections_get_connecting(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void gaim_connections_set_ui_ops(ops) Gaim::Connection::UiOps ops Gaim::Connection::UiOps gaim_connections_get_ui_ops() void gaim_connections_init() void gaim_connections_uninit() void * gaim_connections_get_handle() void gaim_connection_destroy(gc) Gaim::Connection gc void gaim_connection_set_state(gc, state) Gaim::Connection gc Gaim::ConnectionState state void gaim_connection_set_account(gc, account) Gaim::Connection gc Gaim::Account account void gaim_connection_set_display_name(gc, name) Gaim::Connection gc const char *name Gaim::ConnectionState gaim_connection_get_state(gc) Gaim::Connection gc