Mercurial > pidgin
view src/protocols/silc/silcgaim.h @ 10732:c4cb90065e1d
[gaim-migrate @ 12334]
"gaim_escape_html (according to Ethan) predates
g_markup_escape_text. Current code in Gaim uses both
functions. This patch removes gaim_escape_html from the
API and replaces all calls in the Gaim tree with
g_markup_escape_text. I included a ChangeLog.API note.
As far as I can tell, this still works perfectly.
This is obviously intended for HEAD only, as it removes a
public function." --rlaager
this was discussed extensively this morning
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sat, 26 Mar 2005 02:43:49 +0000 |
parents | 681c69bfc267 |
children | 39b5a5e30f47 |
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/* silcgaim.h Author: Pekka Riikonen <priikone@silcnet.org> Copyright (C) 2004 Pekka Riikonen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef SILCGAIM_H #define SILCGAIM_H /* Gaim includes */ #include "internal.h" #include "account.h" #include "accountopt.h" #include "cmds.h" #include "conversation.h" #include "debug.h" #include "ft.h" #include "notify.h" #include "prpl.h" #include "request.h" #include "roomlist.h" #include "server.h" #include "util.h" /* Default public and private key file names */ #define SILCGAIM_PUBLIC_KEY_NAME "public_key.pub" #define SILCGAIM_PRIVATE_KEY_NAME "private_key.prv" /* Default settings for creating key pair */ #define SILCGAIM_DEF_PKCS "rsa" #define SILCGAIM_DEF_PKCS_LEN 2048 #define SILCGAIM_PRVGRP 0x001fffff /* Status IDs */ #define SILCGAIM_STATUS_ID_OFFLINE "offline" #define SILCGAIM_STATUS_ID_ONLINE "online" #define SILCGAIM_STATUS_ID_HYPER "hyper" #define SILCGAIM_STATUS_ID_AWAY "away" #define SILCGAIM_STATUS_ID_BUSY "busy" #define SILCGAIM_STATUS_ID_INDISPOSED "indisposed" #define SILCGAIM_STATUS_ID_PAGE "page" typedef struct { unsigned long id; const char *channel; unsigned long chid; const char *parentch; SilcChannelPrivateKey key; } *SilcGaimPrvgrp; /* The SILC Gaim plugin context */ typedef struct SilcGaimStruct { SilcClient client; SilcClientConnection conn; guint scheduler; GaimConnection *gc; GaimAccount *account; unsigned long channel_ids; GList *grps; char *motd; GaimRoomlist *roomlist; unsigned int detaching : 1; unsigned int resuming : 1; unsigned int roomlist_canceled : 1; unsigned int chpk : 1; } *SilcGaim; gboolean silcgaim_check_silc_dir(GaimConnection *gc); void silcgaim_chat_join_done(SilcClient client, SilcClientConnection conn, SilcClientEntry *clients, SilcUInt32 clients_count, void *context); const char *silcgaim_silcdir(void); const char *silcgaim_session_file(const char *account); void silcgaim_verify_public_key(SilcClient client, SilcClientConnection conn, const char *name, SilcSocketType conn_type, unsigned char *pk, SilcUInt32 pk_len, SilcSKEPKType pk_type, SilcVerifyPublicKey completion, void *context); GList *silcgaim_buddy_menu(GaimBuddy *buddy); void silcgaim_add_buddy(GaimConnection *gc, GaimBuddy *buddy, GaimGroup *group); void silcgaim_add_buddies(GaimConnection *gc, GList *buddies, GList *groups); void silcgaim_remove_buddy(GaimConnection *gc, GaimBuddy *buddy, GaimGroup *group); void silcgaim_buddy_keyagr_request(SilcClient client, SilcClientConnection conn, SilcClientEntry client_entry, const char *hostname, SilcUInt16 port); void silcgaim_idle_set(GaimConnection *gc, int idle); char *silcgaim_tooltip_text(GaimBuddy *b); char *silcgaim_status_text(GaimBuddy *b); gboolean silcgaim_ip_is_private(const char *ip); void silcgaim_ftp_send_file(GaimConnection *gc, const char *name, const char *file); void silcgaim_ftp_request(SilcClient client, SilcClientConnection conn, SilcClientEntry client_entry, SilcUInt32 session_id, const char *hostname, SilcUInt16 port); void silcgaim_show_public_key(SilcGaim sg, const char *name, SilcPublicKey public_key, GCallback callback, void *context); void silcgaim_get_info(GaimConnection *gc, const char *who); SilcAttributePayload silcgaim_get_attr(SilcDList attrs, SilcAttribute attribute); void silcgaim_get_umode_string(SilcUInt32 mode, char *buf, SilcUInt32 buf_size); void silcgaim_get_chmode_string(SilcUInt32 mode, char *buf, SilcUInt32 buf_size); void silcgaim_get_chumode_string(SilcUInt32 mode, char *buf, SilcUInt32 buf_size); GList *silcgaim_chat_info(GaimConnection *gc); GHashTable *silcgaim_chat_info_defaults(GaimConnection *gc, const char *chat_name); GList *silcgaim_chat_menu(GaimChat *); void silcgaim_chat_join(GaimConnection *gc, GHashTable *data); char *silcgaim_get_chat_name(GHashTable *data); void silcgaim_chat_invite(GaimConnection *gc, int id, const char *msg, const char *name); void silcgaim_chat_leave(GaimConnection *gc, int id); int silcgaim_chat_send(GaimConnection *gc, int id, const char *msg); void silcgaim_chat_set_topic(GaimConnection *gc, int id, const char *topic); GaimRoomlist *silcgaim_roomlist_get_list(GaimConnection *gc); void silcgaim_roomlist_cancel(GaimRoomlist *list); void silcgaim_chat_chauth_show(SilcGaim sg, SilcChannelEntry channel, SilcBuffer channel_pubkeys); void silcgaim_parse_attrs(SilcDList attrs, char **moodstr, char **statusstr, char **contactstr, char **langstr, char **devicestr, char **tzstr, char **geostr); #ifdef _WIN32 typedef int uid_t; struct passwd { char *pw_name; /* user name */ char *pw_passwd; /* user password */ int pw_uid; /* user id */ int pw_gid; /* group id */ char *pw_gecos; /* real name */ char *pw_dir; /* home directory */ char *pw_shell; /* shell program */ }; struct passwd *getpwuid(int uid); int getuid(); int geteuid(); #endif #endif /* SILCGAIM_H */