view plugins/perl/scripts/gtk_frame_test.pl @ 12174:c7652a910308

[gaim-migrate @ 14476] KingAnt said: "And if double-clicking loads a plugin, then double-clicking again must unload the plugin. However, I think it's better if double-clicking either opens the preferences or does nothing." I disagree that double-clicking again must undo what happened from the first time, and in this case, that would totally defeat the goal. Given that this is possibly confusing no matter how we do it, let's take the safest route and not enable the plugin if it's not already. This still accomplishes my main goal of being able to double-click on a plugin I'm using to see its prefs. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 20 Nov 2005 22:09:24 +0000
parents 4d9686e7c234
children
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$MODULE_NAME = "GTK Frame Test";

use Gaim;

%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => " Perl: $MODULE_NAME", 
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all functions that work in the C API still work in the Perl plugin interface.  As XSUBs are added, this *should* be updated to test the changes.  Furthermore, this will function as the tutorial perl plugin.", 
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://gaim.sourceforge.net/", 
	
	GTK_UI => TRUE,
	gtk_prefs_info => "foo",
	load => "plugin_load",
	unload => "plugin_unload",
); 


sub plugin_init { 
	return %PLUGIN_INFO; 
} 

sub button_cb {
	my $widget = shift;
	my $data = shift;
	print "Clicked button with message: " . $data . "\n";
}

sub foo {
	eval '
		use Glib;
		use Gtk2 \'-init\';
				
		$frame = Gtk2::Frame->new(\'Gtk Test Frame\');
		$button = Gtk2::Button->new(\'Print Message\');
		
		$frame->set_border_width(10);
		$button->set_border_width(150);
		$button->signal_connect("clicked" => \&button_cb, "Message Text");
		$frame->add($button);
		
		$button->show();
		$frame->show();
	';
	return $frame;
}

sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n";

	
	#########  TEST CODE HERE  ##########

	print "$MODULE_NAME: Loading...\n";
	
	
	Gaim::debug_info("plugin_load()", "Testing $MODULE_NAME Completed.");
	print "#" x 80 . "\n\n";
} 

sub plugin_unload {

}