view src/debug.c @ 12174:c7652a910308

[gaim-migrate @ 14476] KingAnt said: "And if double-clicking loads a plugin, then double-clicking again must unload the plugin. However, I think it's better if double-clicking either opens the preferences or does nothing." I disagree that double-clicking again must undo what happened from the first time, and in this case, that would totally defeat the goal. Given that this is possibly confusing no matter how we do it, let's take the safest route and not enable the plugin if it's not already. This still accomplishes my main goal of being able to double-click on a plugin I'm using to see its prefs. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 20 Nov 2005 22:09:24 +0000
parents 921f64947cad
children e1e5462b7d81
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/**
 * @file debug.c Debug API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "debug.h"
#include "internal.h"
#include "prefs.h"

static GaimDebugUiOps *debug_ui_ops = NULL;

/*
 * This determines whether debug info should be written to the
 * console or not.
 *
 * It doesn't make sense to make this a normal Gaim preference
 * because it's a command line option.  This will always be FALSE,
 * unless the user explicitly started Gaim with the -d flag.
 * It doesn't matter what this value was the last time Gaim was
 * started, so it doesn't make sense to save it in prefs.
 */
static gboolean debug_enabled = FALSE;

static void
gaim_debug_vargs(GaimDebugLevel level, const char *category,
				 const char *format, va_list args)
{
	GaimDebugUiOps *ops;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	if (debug_enabled) {
		gchar *arg_s, *ts_s;

		arg_s = g_strdup_vprintf(format, args);

		if ((category != NULL) &&
			(gaim_prefs_exists("/core/debug/timestamps")) &&
			(gaim_prefs_get_bool("/core/debug/timestamps"))) {
			gchar mdate[64];

			time_t mtime = time(NULL);
			strftime(mdate, sizeof(mdate), "%H:%M:%S", localtime(&mtime));
			ts_s = g_strdup_printf("(%s) ", mdate);
		} else {
			ts_s = g_strdup("");
		}

		if (category == NULL)
			g_print("%s%s", ts_s, arg_s);
		else
			g_print("%s%s: %s", ts_s, category, arg_s);

		g_free(arg_s);
		g_free(ts_s);
	}

	ops = gaim_debug_get_ui_ops();

	if (ops != NULL && ops->print != NULL)
		ops->print(level, category, format, args);
}

void
gaim_debug(GaimDebugLevel level, const char *category,
		   const char *format, ...)
{
	va_list args;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(level, category, format, args);
	va_end(args);
}

void
gaim_debug_misc(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_MISC, category, format, args);
	va_end(args);
}

void
gaim_debug_info(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_INFO, category, format, args);
	va_end(args);
}

void
gaim_debug_warning(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_WARNING, category, format, args);
	va_end(args);
}

void
gaim_debug_error(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_ERROR, category, format, args);
	va_end(args);
}

void
gaim_debug_fatal(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_FATAL, category, format, args);
	va_end(args);
}

void
gaim_debug_set_enabled(gboolean enabled)
{
	debug_enabled = enabled;
}

gboolean
gaim_debug_is_enabled()
{
	return debug_enabled;
}

void
gaim_debug_set_ui_ops(GaimDebugUiOps *ops)
{
	debug_ui_ops = ops;
}

GaimDebugUiOps *
gaim_debug_get_ui_ops(void)
{
	return debug_ui_ops;
}

void
gaim_debug_init(void)
{
	gaim_prefs_add_none("/core/debug");

	/*
	 * This pref is currently used by both the console
	 * output and the debug window output.
	 */
	gaim_prefs_add_bool("/core/debug/timestamps", FALSE);
}