view plugins/perl/common/Network.xs @ 14160:c8ebbc0110f4

[gaim-migrate @ 16808] gaim_ssl_connect's are now cancelable (without crashing, anyway) This was relatively easy, because the PRPLs already keep a reference to the GaimSslConnection. I just needed to update the core ssl code to keep track of the GaimProxyConnectInfo, and to call gaim_proxy_connect_cancel() when gaim_ssl_close() is called committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 17 Aug 2006 05:47:10 +0000
parents 3097275dbbdd
children
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#include "module.h"

MODULE = Gaim::Network  PACKAGE = Gaim::Network  PREFIX = gaim_network_
PROTOTYPES: ENABLE

const char *
gaim_network_get_local_system_ip(fd)
	int fd

const char *
gaim_network_get_my_ip(fd)
	int fd

unsigned short
gaim_network_get_port_from_fd(fd)
	int fd

const char *
gaim_network_get_public_ip()

void
gaim_network_init()

const unsigned char *
gaim_network_ip_atoi(ip)
	const char *ip

int
gaim_network_listen(port, socket_type, cb, cb_data)
	unsigned short port
	int socket_type
	Gaim::NetworkListenCallback cb
	gpointer cb_data

int
gaim_network_listen_range(start, end, socket_type, cb, cb_data)
	unsigned short start
	unsigned short end
	int socket_type
	Gaim::NetworkListenCallback cb
	gpointer cb_data

void
gaim_network_set_public_ip(ip)
	const char *ip