Mercurial > pidgin
view src/gtkdnd-hints.h @ 10787:c932d96a7c69
[gaim-migrate @ 12428]
" Autocorrect in gaim... um... sucks. The problem is
that the correction only happens AFTER you send a
message. This means that you don't actually know what
message you are sending until it is sent. Horrible.
My new patch works AS YOU TYPE with the following rules:
* You must be typing, not pasting in text. If you
paste in the and there is a rule to correct the to the,
it won't be corrected. This is because it would be
impossible to go back and check all the text.
* Check whole words ONLY. Partial words don't count.
* If the dictionary word has capital letters in it,
match only words with that capitalization. (FPT -> FTP
doesn't match ftp.)
* If the dictionary word doesn't have capital letters,
preserve the capitalization the user used. (The code
assumes three possible capitalization schemes:
ALLCAPS, lowercase, and Proper.) Unless the solution
has capital letters. In that case, force the
capitalization used in the solution.
* A word may have quote characters in it and still be a
word.
* If the user immediately hits the backspace key after
a correction, undo the correction." --xkan
" This patch is based off xkahn's work available at:
http://sf.net/support/tracker.php?aid=300235
Most of the changes are his. I just changed his formatting to
match the rest of Gaim more closely. Also, I made a couple
coding style changes.
The two biggest changes I made were:
1) I added some hash stuff to load_config. This removes
duplicates.
2) I imported my list of text replacement strings as the
default list in addition to xkahn's list. My list consisted
primarily of the autocorrect entries from my copy of
OpenOffice.org Writer. There were a few things I've added
by hand. (For those familiar with my comments in #gaim,
this list does NOT include anything like a pwn -> own
replacement. If people want to talk like that, I'm not going to
stop them. This list should be useful to anyone.)
I also fixed a memory leak in load_config. A GtkListStore
stores its own copy of strings, so there is no need to
g_strdup them when appending to the GtkListStore.
When I get a chance, I need to make it give an error if you
try to set a duplicate "You type" word in the preferences.
Otherwise, this patch should take care of everything.
I would recommend considering this patch over xkahn's
because it's a direct superset of his patches. However, I
want to be very clear that most of the changes in this patch
are his and he deserves the credit for them. " --rlaager
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 07 Apr 2005 14:35:25 +0000 |
parents | 02b95a0b88e2 |
children |
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/** * @file gtkdnd-hints.h GTK+ Drag-and-Drop arrow hints * @ingroup gtkui * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _GAIM_DND_HINTS_H_ #define _GAIM_DND_HINTS_H_ #include <glib.h> #include <gtk/gtkwidget.h> /** * Conversation drag-and-drop arrow types. */ typedef enum { HINT_ARROW_UP, /**< Up arrow. */ HINT_ARROW_DOWN, /**< Down arrow. */ HINT_ARROW_LEFT, /**< Left arrow. */ HINT_ARROW_RIGHT /**< Right arrow. */ } DndHintWindowId; /** * Conversation drag-and-drop arrow positions. */ typedef enum { HINT_POSITION_RIGHT, /**< Position to the right of a tab. */ HINT_POSITION_LEFT, /**< Position to the left of a tab. */ HINT_POSITION_TOP, /**< Position above a tab. */ HINT_POSITION_BOTTOM, /**< Position below a tab. */ HINT_POSITION_CENTER /**< Position in the center of a tab. */ } DndHintPosition; /** * Shows a drag-and-drop hint at the specified location. * * @param id The ID of the hint to show. * @param x The X location to show it at. * @param y The Y location to show it at. */ void dnd_hints_show(DndHintWindowId id, gint x, gint y); /** * Hides the specified drag-and-drop hint. * * @param id The ID of the hint to hide. */ void dnd_hints_hide(DndHintWindowId id); /** * Hides all drag-and-drop hints. */ void dnd_hints_hide_all(void); /** * Shows a drag-and-drop hint relative to a widget. * * @param id The ID of the hint. * @param widget The widget that the hint is relative to. * @param horiz The horizontal relative position. * @param vert The vertical relative position. */ void dnd_hints_show_relative(DndHintWindowId id, GtkWidget *widget, DndHintPosition horiz, DndHintPosition vert); #endif /* _GAIM_DND_HINTS_H_ */