view src/gtksound.c @ 10787:c932d96a7c69

[gaim-migrate @ 12428] " Autocorrect in gaim... um... sucks. The problem is that the correction only happens AFTER you send a message. This means that you don't actually know what message you are sending until it is sent. Horrible. My new patch works AS YOU TYPE with the following rules: * You must be typing, not pasting in text. If you paste in the and there is a rule to correct the to the, it won't be corrected. This is because it would be impossible to go back and check all the text. * Check whole words ONLY. Partial words don't count. * If the dictionary word has capital letters in it, match only words with that capitalization. (FPT -> FTP doesn't match ftp.) * If the dictionary word doesn't have capital letters, preserve the capitalization the user used. (The code assumes three possible capitalization schemes: ALLCAPS, lowercase, and Proper.) Unless the solution has capital letters. In that case, force the capitalization used in the solution. * A word may have quote characters in it and still be a word. * If the user immediately hits the backspace key after a correction, undo the correction." --xkan " This patch is based off xkahn's work available at: http://sf.net/support/tracker.php?aid=300235 Most of the changes are his. I just changed his formatting to match the rest of Gaim more closely. Also, I made a couple coding style changes. The two biggest changes I made were: 1) I added some hash stuff to load_config. This removes duplicates. 2) I imported my list of text replacement strings as the default list in addition to xkahn's list. My list consisted primarily of the autocorrect entries from my copy of OpenOffice.org Writer. There were a few things I've added by hand. (For those familiar with my comments in #gaim, this list does NOT include anything like a pwn -> own replacement. If people want to talk like that, I'm not going to stop them. This list should be useful to anyone.) I also fixed a memory leak in load_config. A GtkListStore stores its own copy of strings, so there is no need to g_strdup them when appending to the GtkListStore. When I get a chance, I need to make it give an error if you try to set a duplicate "You type" word in the preferences. Otherwise, this patch should take care of everything. I would recommend considering this patch over xkahn's because it's a direct superset of his patches. However, I want to be very clear that most of the changes in this patch are his and he deserves the credit for them. " --rlaager committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 07 Apr 2005 14:35:25 +0000
parents 2a132b73a6e6
children 68083504217c
line wrap: on
line source

/*
 * @file gtksound.h GTK+ Sound
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "gtkgaim.h"

#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
#endif

#ifdef USE_AO
# include <ao/ao.h>
# include <audiofile.h>
#endif /* USE_AO */

#ifdef USE_NAS_AUDIO
# include <audio/audiolib.h>
# include <audio/soundlib.h>
#endif /* USE_NAS_AUDIO */

#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "sound.h"
#include "util.h"

#include "gtksound.h"

struct gaim_sound_event {
	char *label;
	char *pref;
	char *def;
};

#define PLAY_SOUND_TIMEOUT 15000

static guint mute_login_sounds_timeout = 0;
static gboolean mute_login_sounds = FALSE;
static gboolean sound_initialized = FALSE;

static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = {
	{N_("Buddy logs in"), "login", "login.wav"},
	{N_("Buddy logs out"), "logout", "logout.wav"},
	{N_("Message received"), "im_recv", "receive.wav"},
	{N_("Message received begins conversation"), "first_im_recv", "receive.wav"},
	{N_("Message sent"), "send_im", "send.wav"},
	{N_("Person enters chat"), "join_chat", "login.wav"},
	{N_("Person leaves chat"), "left_chat", "logout.wav"},
	{N_("You talk in chat"), "send_chat_msg", "send.wav"},
	{N_("Others talk in chat"), "chat_msg_recv", "receive.wav"},
	/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
	{NULL, "pounce_default", "alert.wav"},
	{N_("Someone says your name in chat"), "nick_said", "alert.wav"}
};

#ifdef USE_AO
static int ao_driver = -1;
#endif /* USE_AO */

static gboolean
mute_login_sounds_cb(gpointer data)
{
	mute_login_sounds = FALSE;
	mute_login_sounds_timeout = 0;
	return FALSE;
}

/*
 * We mute sounds for the 10 seconds after you log in so that
 * you don't get flooded with sounds when the blist shows all
 * your buddies logging in.
 */
static void
account_signon_cb(GaimConnection *gc, gpointer data)
{
	if (mute_login_sounds_timeout != 0)
		g_source_remove(mute_login_sounds_timeout);
	mute_login_sounds = TRUE;
	mute_login_sounds_timeout = gaim_timeout_add(10000, mute_login_sounds_cb, NULL);
}

static void
_pref_sound_method_changed(const char *name, GaimPrefType type,
		gpointer val, gpointer data) {
	if(type != GAIM_PREF_STRING || strcmp(name, "/gaim/gtk/sound/method"))
		return;

	sound_initialized = TRUE;

#ifdef USE_AO
	ao_driver = -1;

	if(!strcmp(val, "esd"))
		ao_driver = ao_driver_id("esd");
	else if(!strcmp(val, "arts"))
		ao_driver = ao_driver_id("arts");
	else if(!strcmp(val, "automatic"))
		ao_driver = ao_default_driver_id();

	if(ao_driver != -1) {
		ao_info *info = ao_driver_info(ao_driver);
		gaim_debug_info("sound",
						"Sound output driver loaded: %s\n", info->name);
	}
#endif /* USE_AO */
#ifdef USE_NAS
	if (!strcmp(val, "nas"))
		gaim_debug_info("sound",
						"Sound output driver loaded: NAS output\n");
#endif /* USE_NAS */
}

const char *
gaim_gtk_sound_get_event_option(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return 0;

	return sounds[event].pref;
}

char *
gaim_gtk_sound_get_event_label(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return NULL;

	return sounds[event].label;
}

void *
gaim_gtk_sound_get_handle()
{
	static int handle;

	return &handle;
}

static void
gaim_gtk_sound_init(void)
{
	void *gtk_sound_handle = gaim_gtk_sound_get_handle();

	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
						gtk_sound_handle, GAIM_CALLBACK(account_signon_cb),
						NULL);

	gaim_prefs_add_none("/gaim/gtk/sound");
	gaim_prefs_add_none("/gaim/gtk/sound/enabled");
	gaim_prefs_add_none("/gaim/gtk/sound/file");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/login", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/logout", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/im_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/first_im_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/send_im", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/join_chat", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/left_chat", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/send_chat_msg", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/chat_msg_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/nick_said", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/pounce_default", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/pounce_default", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/conv_focus", TRUE);
	gaim_prefs_add_bool("/gaim/gtk/sound/mute", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/command", "");
	gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic");

#ifdef USE_AO
	gaim_debug_info("sound", "Initializing sound output drivers.\n");
	ao_initialize();
#endif /* USE_AO */

	gaim_prefs_connect_callback(gaim_gtk_sound_get_handle(), "/gaim/gtk/sound/method",
			_pref_sound_method_changed, NULL);
}

static void
gaim_gtk_sound_uninit(void)
{
#ifdef USE_AO
	ao_shutdown();
#endif
	sound_initialized = FALSE;
}

#ifdef USE_NAS_AUDIO
static gboolean
play_file_nas(const char *filename)
{
	AuServer *nas_serv;
	gboolean ret = FALSE;

	if((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) {
		ret = AuSoundPlaySynchronousFromFile(nas_serv, filename, 100);
		AuCloseServer(nas_serv);
	}

	return ret;
}

#endif /* USE_NAS_AUDIO */

#if defined(USE_NAS_AUDIO) || defined(USE_AO)
static gboolean
expire_old_child(gpointer data)
{
	int ret;
	pid_t pid = GPOINTER_TO_INT(data);

	ret = waitpid(pid, NULL, WNOHANG | WUNTRACED);

	if(ret == 0) {
		if(kill(pid, SIGKILL) < 0)
			gaim_debug_error("gtksound", "Killing process %d failed (%s)\n",
							 pid, strerror(errno));
	}

    return FALSE; /* do not run again */
}
#endif

static void
gaim_gtk_sound_play_file(const char *filename)
{
	const char *method;
#if defined(USE_NAS_AUDIO) || defined(USE_AO)
	pid_t pid;
#ifdef USE_AO
	AFfilehandle file;
#endif
#endif

	if (!sound_initialized)
		gaim_prefs_trigger_callback("/gaim/gtk/sound/method");

	if (gaim_prefs_get_bool("/gaim/gtk/sound/mute"))
		return;

	method = gaim_prefs_get_string("/gaim/gtk/sound/method");

	if (!strcmp(method, "none")) {
		return;
	} else if (!strcmp(method, "beep")) {
		gdk_beep();
		return;
	}

	if (!g_file_test(filename, G_FILE_TEST_EXISTS)) {
		char *tmp = g_strdup_printf(_("Unable to play sound because the chosen file (%s) does not exist."), filename);
		gaim_notify_error(NULL, NULL, tmp, NULL);
		g_free(tmp);
		return;
	}

#ifndef _WIN32
	if (!strcmp(method, "custom")) {
		const char *sound_cmd;
		char *command;
		GError *error = NULL;

		sound_cmd = gaim_prefs_get_string("/gaim/gtk/sound/command");

		if (!sound_cmd || *sound_cmd == '\0') {
			gaim_notify_error(NULL, NULL,
							  _("Unable to play sound because the "
								"'Command' sound method has been chosen, "
								"but no command has been set."), NULL);
			return;
		}

		if(strstr(sound_cmd, "%s"))
			command = gaim_strreplace(sound_cmd, "%s", filename);
		else
			command = g_strdup_printf("%s %s", sound_cmd, filename);

		if(!g_spawn_command_line_async(command, &error)) {
			char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message);
			gaim_notify_error(NULL, NULL, tmp, NULL);
			g_free(tmp);
			g_error_free(error);
		}

		g_free(command);
		return;
	}
#if defined(USE_NAS_AUDIO) || defined(USE_AO)
	pid = fork();
	if (pid < 0)
		return;
	else if (pid == 0) {
#ifdef USE_NAS_AUDIO
		if (!strcmp(method, "nas")) {
			if (play_file_nas(filename))
				_exit(0);
		}
#endif /* USE_NAS_AUDIO */

#ifdef USE_AO
		file = afOpenFile(filename, "rb", NULL);
		if(file) {
			ao_device *device;
			ao_sample_format format;
			int in_fmt;
			int bytes_per_frame;

			format.rate = afGetRate(file, AF_DEFAULT_TRACK);
			format.channels = afGetChannels(file, AF_DEFAULT_TRACK);
			afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt,
					&format.bits);

			/* XXX: libao doesn't seem to like 8-bit sounds, so we'll
			 * let libaudiofile make them a bit better for us */
			if(format.bits == 8)
				format.bits = 16;

			afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK,
					AF_SAMPFMT_TWOSCOMP, format.bits);

#if __BYTE_ORDER == __BIG_ENDIAN
			format.byte_format = AO_FMT_BIG;
			afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
					AF_BYTEORDER_BIGENDIAN);
#elif __BYTE_ORDER == __LITTLE_ENDIAN
			format.byte_format = AO_FMT_LITTLE;
			afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
					AF_BYTEORDER_LITTLEENDIAN);
#endif

			bytes_per_frame = format.bits * format.channels / 8;

			device = ao_open_live(ao_driver, &format, NULL);

			if(device) {
				int frames_read;
				char buf[4096];
				int buf_frames = sizeof(buf) / bytes_per_frame;

				while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK,
								buf, buf_frames))) {
					if(!ao_play(device, buf, frames_read * bytes_per_frame))
						break;
				}
				ao_close(device);
			}
			afCloseFile(file);
		}
		ao_shutdown();
#endif /* USE_AO */
		_exit(0);
	} else {
		gaim_timeout_add(PLAY_SOUND_TIMEOUT, expire_old_child, GINT_TO_POINTER(pid));
	}
#else /* USE_NAS_AUDIO || USE_AO */
	gdk_beep();
	return;
#endif /* USE_NAS_AUDIO || USE_AO */
#else /* _WIN32 */
	gaim_debug_info("sound", "Playing %s\n", filename);

	if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME))
		gaim_debug_error("sound", "Error playing sound.\n");
#endif /* _WIN32 */
}

static void
gaim_gtk_sound_play_event(GaimSoundEventID event)
{
	char *enable_pref;
	char *file_pref;

	if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds)
		return;

	if (event >= GAIM_NUM_SOUNDS) {
		gaim_debug_error("sound", "got request for unknown sound: %d\n", event);
		return;
	}

	enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s",
			sounds[event].pref);
	file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref);

	/* check NULL for sounds that don't have an option, ie buddy pounce */
	if (gaim_prefs_get_bool(enable_pref)) {
		char *filename = g_strdup(gaim_prefs_get_string(file_pref));
		if(!filename || !strlen(filename)) {
			if(filename) g_free(filename);
			filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL);
		}

		gaim_sound_play_file(filename);
		g_free(filename);
	}

	g_free(enable_pref);
	g_free(file_pref);
}

static GaimSoundUiOps sound_ui_ops =
{
	gaim_gtk_sound_init,
	gaim_gtk_sound_uninit,
	gaim_gtk_sound_play_file,
	gaim_gtk_sound_play_event
};

GaimSoundUiOps *
gaim_gtk_sound_get_ui_ops(void)
{
	return &sound_ui_ops;
}