Mercurial > pidgin
view src/prpl.c @ 6398:c9894c0fbc6f
[gaim-migrate @ 6903]
The "Escape closes window" pref is now back. When enabled, escape will
close conversation windows. Otherwise, Control-W will close the window.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Wed, 06 Aug 2003 23:19:04 +0000 |
parents | 8f94cce8faa5 |
children | ff4551719cc7 |
line wrap: on
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "multi.h" #include "notify.h" #include "prpl.h" #include "request.h" #include "util.h" /* XXX */ #include "gtkinternal.h" #include "gtkconv.h" #include "ui.h" const char * gaim_prpl_num_to_id(GaimProtocol protocol) { g_return_val_if_fail(protocol >= 0 && protocol < GAIM_PROTO_UNTAKEN, NULL); switch (protocol) { case GAIM_PROTO_TOC: return "prpl-toc"; break; case GAIM_PROTO_OSCAR: return "prpl-oscar"; break; case GAIM_PROTO_YAHOO: return "prpl-yahoo"; break; case GAIM_PROTO_ICQ: return "prpl-icq"; break; case GAIM_PROTO_MSN: return "prpl-msn"; break; case GAIM_PROTO_IRC: return "prpl-irc"; break; case GAIM_PROTO_JABBER: return "prpl-jabber"; break; case GAIM_PROTO_NAPSTER: return "prpl-napster"; break; case GAIM_PROTO_ZEPHYR: return "prpl-zephyr"; break; case GAIM_PROTO_GADUGADU: return "prpl-gg"; break; case GAIM_PROTO_MOO: return "prpl-moo"; break; case GAIM_PROTO_TREPIA: return "prpl-trepia"; break; default: break; } return NULL; } GaimProtocol gaim_prpl_id_to_num(const char *id) { g_return_val_if_fail(id != NULL, -1); if (!strcmp(id, "prpl-toc")) return GAIM_PROTO_TOC; else if (!strcmp(id, "prpl-oscar")) return GAIM_PROTO_OSCAR; else if (!strcmp(id, "prpl-yahoo")) return GAIM_PROTO_YAHOO; else if (!strcmp(id, "prpl-icq")) return GAIM_PROTO_ICQ; else if (!strcmp(id, "prpl-msn")) return GAIM_PROTO_MSN; else if (!strcmp(id, "prpl-irc")) return GAIM_PROTO_IRC; else if (!strcmp(id, "prpl-jabber")) return GAIM_PROTO_JABBER; else if (!strcmp(id, "prpl-napster")) return GAIM_PROTO_NAPSTER; else if (!strcmp(id, "prpl-zephyr")) return GAIM_PROTO_ZEPHYR; else if (!strcmp(id, "prpl-gg")) return GAIM_PROTO_GADUGADU; else if (!strcmp(id, "prpl-moo")) return GAIM_PROTO_MOO; else if (!strcmp(id, "prpl-trepia")) return GAIM_PROTO_TREPIA; return -1; } GaimPlugin * gaim_find_prpl(GaimProtocol type) { GList *l; GaimPlugin *plugin; for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { plugin = (GaimPlugin *)l->data; /* Just In Case (TM) */ if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) { if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == type) return plugin; } } return NULL; } struct icon_data { GaimConnection *gc; char *who; void *data; int len; }; static GList *icons = NULL; static gint find_icon_data(gconstpointer a, gconstpointer b) { const struct icon_data *x = a; const struct icon_data *y = b; return ((x->gc != y->gc) || gaim_utf8_strcasecmp(x->who, y->who)); } void set_icon_data(GaimConnection *gc, const char *who, void *data, int len) { GaimConversation *conv; struct icon_data tmp; GList *l; struct icon_data *id; struct buddy *b; /* i'm going to vent here a little bit about normalize(). normalize() * uses a static buffer, so when we call functions that use normalize() from * functions that use normalize(), whose parameters are the result of running * normalize(), bad things happen. To prevent some of this, we're going * to make a copy of what we get from normalize(), so we know nothing else * touches it, and buddy icons don't go to the wrong person. Some day I * will kill normalize(), and dance on its grave. That will be a very happy * day for everyone. * --ndw */ char *realwho = g_strdup(normalize(who)); tmp.gc = gc; tmp.who = realwho; tmp.data=NULL; tmp.len = 0; l = g_list_find_custom(icons, &tmp, find_icon_data); id = l ? l->data : NULL; if (id) { g_free(id->data); if (!data) { icons = g_list_remove(icons, id); g_free(id->who); g_free(id); g_free(realwho); return; } } else if (data) { id = g_new0(struct icon_data, 1); icons = g_list_append(icons, id); id->gc = gc; id->who = g_strdup(realwho); } else { g_free(realwho); return; } gaim_debug(GAIM_DEBUG_MISC, "prpl", "Got icon for %s (length %d)\n", realwho, len); id->data = g_memdup(data, len); id->len = len; /* Update the buddy icon for this user. */ conv = gaim_find_conversation(realwho); /* XXX Buddy Icon should probalby be part of struct buddy instead of this weird global * linked list stuff. */ if ((b = gaim_find_buddy(gc->account, realwho)) != NULL) { char *random = g_strdup_printf("%x", g_random_int()); char *filename = g_build_filename(gaim_user_dir(), "icons", random, NULL); char *dirname = g_build_filename(gaim_user_dir(), "icons", NULL); char *old_icon = gaim_buddy_get_setting(b, "buddy_icon"); FILE *file = NULL; g_free(random); if(!g_file_test(dirname, G_FILE_TEST_IS_DIR)) { gaim_debug(GAIM_DEBUG_INFO, "buddy icons", "Creating icon cache directory.\n"); if(mkdir(dirname, S_IRUSR | S_IWUSR | S_IXUSR) < 0) gaim_debug(GAIM_DEBUG_ERROR, "buddy icons", "Unable to create directory %s: %s\n", dirname, strerror(errno)); } g_free(dirname); file = fopen(filename, "wb"); if (file) { fwrite(data, 1, len, file); fclose(file); } if(old_icon) { unlink(old_icon); g_free(old_icon); } gaim_buddy_set_setting(b, "buddy_icon", filename); gaim_blist_save(); g_free(filename); gaim_blist_update_buddy_icon(b); } if (conv != NULL && gaim_conversation_get_gc(conv) == gc) gaim_gtkconv_update_buddy_icon(conv); g_free(realwho); } void remove_icon_data(GaimConnection *gc) { GList *list = icons; struct icon_data *id; while (list) { id = list->data; if (id->gc == gc) { g_free(id->data); g_free(id->who); list = icons = g_list_remove(icons, id); g_free(id); } else list = list->next; } } void *get_icon_data(GaimConnection *gc, const char *who, int *len) { struct icon_data tmp = { gc, normalize(who), NULL, 0 }; GList *l = g_list_find_custom(icons, &tmp, find_icon_data); struct icon_data *id = l ? l->data : NULL; if (id) { *len = id->len; return id->data; } *len = 0; return NULL; } struct got_add { GaimConnection *gc; char *who; char *alias; }; static void dont_add(struct got_add *ga) { g_free(ga->who); if (ga->alias) g_free(ga->alias); g_free(ga); } static void do_add(struct got_add *ga) { if (g_list_find(gaim_connections_get_all(), ga->gc)) show_add_buddy(ga->gc, ga->who, NULL, ga->alias); dont_add(ga); } void show_got_added(GaimConnection *gc, const char *id, const char *who, const char *alias, const char *msg) { GaimAccount *account; char buf[BUF_LONG]; struct got_add *ga; struct buddy *b; account = gaim_connection_get_account(gc); b = gaim_find_buddy(gc->account, who); ga = g_new0(struct got_add, 1); ga->gc = gc; ga->who = g_strdup(who); ga->alias = (alias ? g_strdup(alias) : NULL); g_snprintf(buf, sizeof(buf), _("%s%s%s%s has made %s his or her buddy%s%s%s"), who, alias ? " (" : "", alias ? alias : "", alias ? ")" : "", (id ? id : (gaim_connection_get_display_name(gc) ? gaim_connection_get_display_name(gc) : gaim_account_get_username(account))), msg ? ": " : ".", msg ? msg : "", b ? "" : _("\n\nDo you wish to add him or her to your buddy list?")); if (b) { gaim_notify_info(NULL, NULL, _("Gaim - Information"), buf); } else gaim_request_action(NULL, NULL, _("Add buddy to your list?"), buf, 0, ga, 2, _("Add"), G_CALLBACK(do_add), _("Cancel"), G_CALLBACK(dont_add)); }