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view libpurple/savedstatuses.h @ 15679:cad32dba756b
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author | Sean Egan <seanegan@gmail.com> |
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date | Thu, 22 Feb 2007 23:32:39 +0000 |
parents | 5fe8042783c1 |
children | 32c366eeeb99 |
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/** * @file savedstatuses.h Saved Status API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SAVEDSTATUSES_H_ #define _GAIM_SAVEDSTATUSES_H_ /** * Saved statuses don't really interact much with the rest of Gaim. It * could really be a plugin. It's just a list of away states. When * a user chooses one of the saved states, their Gaim accounts are set * to the settings of that state. * * In the savedstatus API, there is the concept of a 'transient' * saved status. A transient saved status is one that is not * permanent. Gaim will removed it automatically if it isn't * used for a period of time. Transient saved statuses don't * have titles and they don't show up in the list of saved * statuses. In fact, if a saved status does not have a title * then it is transient. If it does have a title, then it is not * transient. * * What good is a transient status, you ask? They can be used to * keep track of the user's 5 most recently used statuses, for * example. Basically if they just set a message on the fly, * we'll cache it for them in case they want to use it again. If * they don't use it again, we'll just delete it. */ /* * TODO: Hmm. We should probably just be saving GaimPresences. That's * something we should look into once the status box gets fleshed * out more. */ typedef struct _GaimSavedStatus GaimSavedStatus; typedef struct _GaimSavedStatusSub GaimSavedStatusSub; #include "status.h" #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Saved status subsystem */ /**************************************************************************/ /*@{*/ /** * Create a new saved status. This will add the saved status to the * list of saved statuses and writes the revised list to status.xml. * * @param title The title of the saved status. This must be * unique. Or, if you want to create a transient * saved status, then pass in NULL. * @param type The type of saved status. * * @return The newly created saved status, or NULL if the title you * used was already taken. */ GaimSavedStatus *gaim_savedstatus_new(const char *title, GaimStatusPrimitive type); /** * Set the title for the given saved status. * * @param status The saved status. * @param title The title of the saved status. */ void gaim_savedstatus_set_title(GaimSavedStatus *status, const char *title); /** * Set the type for the given saved status. * * @param status The saved status. * @param type The type of saved status. */ void gaim_savedstatus_set_type(GaimSavedStatus *status, GaimStatusPrimitive type); /** * Set the message for the given saved status. * * @param status The saved status. * @param message The message, or NULL if you want to unset the * message for this status. */ void gaim_savedstatus_set_message(GaimSavedStatus *status, const char *message); /** * Set a substatus for an account in a saved status. * * @param status The saved status. * @param account The account. * @param type The status type for the account in the staved * status. * @param message The message for the account in the substatus. */ void gaim_savedstatus_set_substatus(GaimSavedStatus *status, const GaimAccount *account, const GaimStatusType *type, const char *message); /** * Unset a substatus for an account in a saved status. This clears * the previosly set substatus for the GaimSavedStatus. If this * saved status is activated then this account will use the default * status type and message. * * @param saved_status The saved status. * @param account The account. */ void gaim_savedstatus_unset_substatus(GaimSavedStatus *saved_status, const GaimAccount *account); /** * Delete a saved status. This removes the saved status from the list * of saved statuses, and writes the revised list to status.xml. * * @param title The title of the saved status. * * @return TRUE if the status was successfully deleted. FALSE if the * status could not be deleted because no saved status exists * with the given title. */ gboolean gaim_savedstatus_delete(const char *title); /** * Returns all saved statuses. * * @return A list of saved statuses. */ const GList *gaim_savedstatuses_get_all(void); /** * Returns the n most popular saved statuses. "Popularity" is * determined by when the last time a saved_status was used and * how many times it has been used. If the current status would * normally show up in this list, then it is omited and instead * the "how_many+1" saved status will appear in the list. Also * transient statuses without messages are not included in the * list. * * @param how_many The maximum number of saved statuses * to return, or '0' to get all saved * statuses sorted by popularity. * @return A linked list containing at most how_many * GaimSavedStatuses. This list should be * g_list_free'd by the caller (but the * GaimSavedStatuses must not be free'd). */ GList *gaim_savedstatuses_get_popular(unsigned int how_many); /** * Returns the currently selected saved status. If we are idle * then this returns gaim_savedstatus_get_idleaway(). Otherwise * it returns gaim_savedstatus_get_default(). * * @return A pointer to the in-use GaimSavedStatus. * This function never returns NULL. */ GaimSavedStatus *gaim_savedstatus_get_current(void); /** * Returns the default saved status that is used when our * accounts are not idle-away. * * @return A pointer to the in-use GaimSavedStatus. * This function never returns NULL. */ GaimSavedStatus *gaim_savedstatus_get_default(void); /** * Returns the saved status that is used when your * accounts become idle-away. * * @return A pointer to the idle-away GaimSavedStatus. * This function never returns NULL. */ GaimSavedStatus *gaim_savedstatus_get_idleaway(void); /** * Return TRUE if we are currently idle-away. Otherwise * returns FALSE. * * @return TRUE if our accounts have been set to idle-away. */ gboolean gaim_savedstatus_is_idleaway(void); /** * Set whether accounts in Gaim are idle-away or not. * * @param TRUE if accounts should be switched to use the * idle-away saved status. FALSE if they should * be switched to use the default status. */ void gaim_savedstatus_set_idleaway(gboolean idleaway); /** * Returns the status to be used when gaim is starting up * * @return A pointer to the startup GaimSavedStatus. * This function never returns NULL. */ GaimSavedStatus *gaim_savedstatus_get_startup(void); /** * Finds a saved status with the specified title. * * @param title The name of the saved status. * * @return The saved status if found, or NULL. */ GaimSavedStatus *gaim_savedstatus_find(const char *title); /** * Finds a saved status with the specified creation time. * * @param creation_time The timestamp when the saved * status was created. * * @return The saved status if found, or NULL. */ GaimSavedStatus *gaim_savedstatus_find_by_creation_time(time_t creation_time); /** * Finds a saved status with the specified primitive and message. * * @param type The GaimStatusPrimitive for the status you're trying * to find. * @param message The message for the status you're trying * to find. * * @return The saved status if found, or NULL. */ GaimSavedStatus *gaim_savedstatus_find_transient_by_type_and_message(GaimStatusPrimitive type, const char *message); /** * Determines if a given saved status is "transient." * A transient saved status is one that was not * explicitly added by the user. Transient statuses * are automatically removed if they are not used * for a period of time. * * A transient saved statuses is automatically * created by the status box when the user sets himself * to one of the generic primitive statuses. The reason * we need to save this status information is so we can * restore it when Gaim restarts. * * @param saved_status The saved status. * * @return TRUE if the saved status is transient. */ gboolean gaim_savedstatus_is_transient(const GaimSavedStatus *saved_status); /** * Return the name of a given saved status. * * @param saved_status The saved status. * * @return The title. This value may be a static buffer which may * be overwritten on subsequent calls to this function. If * you need a reference to the title for prolonged use then * you should make a copy of it. */ const char *gaim_savedstatus_get_title(const GaimSavedStatus *saved_status); /** * Return the type of a given saved status. * * @param saved_status The saved status. * * @return The name. */ GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status); /** * Return the default message of a given saved status. * * @param saved_status The saved status. * * @return The message. This will return NULL if the saved * status does not have a message. This will * contain the normal markup that is created by * Gaim's IMHTML (basically HTML markup). */ const char *gaim_savedstatus_get_message(const GaimSavedStatus *saved_status); /** * Return the time in seconds-since-the-epoch when this * saved status was created. Note: For any status created * by Gaim 1.5.0 or older this value will be invalid and * very small (close to 0). This is because Gaim 1.5.0 * and older did not record the timestamp when the status * was created. * * However, this value is guaranteed to be a unique * identifier for the given saved status. * * @param saved_status The saved status. * * @return The timestamp when this saved status was created. */ time_t gaim_savedstatus_get_creation_time(const GaimSavedStatus *saved_status); /** * Determine if a given saved status has "substatuses," * or if it is a simple status (the same for all * accounts). * * @param saved_status The saved status. * * @return TRUE if the saved_status has substatuses. * FALSE otherwise. */ gboolean gaim_savedstatus_has_substatuses(const GaimSavedStatus *saved_status); /** * Get the substatus for an account in a saved status. * * @param saved_status The saved status. * @param account The account. * * @return The GaimSavedStatusSub for the account, or NULL if * the given account does not have a substatus that * differs from the default status of this GaimSavedStatus. */ GaimSavedStatusSub *gaim_savedstatus_get_substatus( const GaimSavedStatus *saved_status, const GaimAccount *account); /** * Get the status type of a given substatus. * * @param substatus The substatus. * * @return The status type. */ const GaimStatusType *gaim_savedstatus_substatus_get_type(const GaimSavedStatusSub *substatus); /** * Get the message of a given substatus. * * @param substatus The substatus. * * @return The message of the substatus, or NULL if this substatus does * not have a message. */ const char *gaim_savedstatus_substatus_get_message(const GaimSavedStatusSub *substatus); /** * Sets the statuses for all your accounts to those specified * by the given saved_status. This function calls * gaim_savedstatus_activate_for_account() for all your accounts. * * @param saved_status The status you want to set your accounts to. */ void gaim_savedstatus_activate(GaimSavedStatus *saved_status); /** * Sets the statuses for a given account to those specified * by the given saved_status. * * @param saved_status The status you want to set your accounts to. * @param account The account whose statuses you want to change. */ void gaim_savedstatus_activate_for_account(const GaimSavedStatus *saved_status, GaimAccount *account); /** * Get the handle for the status subsystem. * * @return the handle to the status subsystem */ void *gaim_savedstatuses_get_handle(void); /** * Initializes the status subsystem. */ void gaim_savedstatuses_init(void); /** * Uninitializes the status subsystem. */ void gaim_savedstatuses_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_SAVEDSTATUSES_H_ */