view libgaim/protocols/yahoo/yahoo_friend.h @ 14258:cb2714fdf274

[gaim-migrate @ 16940] up the protocol version, handle the new buddy list message (which i renamed the service for again), pretend auth type 2 is auth type 1, note when a buddy is an msn buddy, and possibly even send msn buddy messages correctly. I haven't really tested if everything works with the new protocol version, but I can always lower it again if bad things start happening and I don't have time to fix them before the release. I don't know if sending messages to msn users really works or not, it seems to be down server side at the moment. Someone test when msn gets it working again :P There's no way to add msn contacts to your yahoo account from within gaim. Not sure how we'll do the UI for that. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Mon, 21 Aug 2006 04:12:07 +0000
parents 60b1bc8dbf37
children d559d6dcb970
line wrap: on
line source

/**
 * @file yahoo_friend.h The Yahoo! protocol plugin YahooFriend object
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _YAHOO_FRIEND_H_
#define _YAHOO_FRIEND_H_

#include "yahoo.h"
#include "yahoo_packet.h"

typedef enum {
	YAHOO_PRESENCE_DEFAULT = 0,
	YAHOO_PRESENCE_ONLINE,
	YAHOO_PRESENCE_PERM_OFFLINE
} YahooPresenceVisibility;

/* these are called friends instead of buddies mainly so I can use variables
 * named f and not confuse them with variables named b
 */
typedef struct _YahooFriend {
	enum yahoo_status status;
	char *msg;
	char *game;
	int idle;
	int away;
	gboolean sms;
	char *ip;
	gboolean bicon_sent_request;
	YahooPresenceVisibility presence;
	gboolean msn;
} YahooFriend;

YahooFriend *yahoo_friend_find(GaimConnection *gc, const char *name);
YahooFriend *yahoo_friend_find_or_new(GaimConnection *gc, const char *name);

void yahoo_friend_set_ip(YahooFriend *f, const char *ip);
const char *yahoo_friend_get_ip(YahooFriend *f);

void yahoo_friend_set_game(YahooFriend *f, const char *game);
const char *yahoo_friend_get_game(YahooFriend *f);

void yahoo_friend_set_status_message(YahooFriend *f, char *msg);
const char *yahoo_friend_get_status_message(YahooFriend *f);

void yahoo_friend_set_buddy_icon_need_request(YahooFriend *f, gboolean needs);
gboolean yahoo_friend_get_buddy_icon_need_request(YahooFriend *f);

void yahoo_friend_free(gpointer p);

void yahoo_process_presence(GaimConnection *gc, struct yahoo_packet *pkt);
void yahoo_friend_update_presence(GaimConnection *gc, const char *name,
		YahooPresenceVisibility presence);

#endif /* _YAHOO_FRIEND_H_ */