Mercurial > pidgin
view PROGRAMMING_NOTES @ 8310:cc3a65c19ecf
[gaim-migrate @ 9034]
<nosnilmot> I think someone should remove buddy_chat.c from POTFILES.in
===
can you commit this fix? i cant do it from work...
----- Original Message -----
From: <seven@nimrod-online.com>
To: <gaim@robflynn.com>
Sent: Thursday, February 19, 2004 10:25 AM
Subject: 'nl.po' typo
> Dear Rob,
>
> Yesterday i sent an e-mail to your sourceforge account. I bet you
> never read it, so here it is again (in short ;)). First of all, love
> Gaim, hate MSN Messenger 6.1, so I use it ;). When I got rather bored
> I started reading the dutch translation (nl.po), to look for any
> mistakes, and hey, I found one! Where it says
> #~ msgid "State:"
> #~ msgstr "Privincie:"
> it should say:
> #~ msgid "State:"
> #~ msgstr "Provincie:"
> Well, that was about all
>
> Roy Spliet.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Sat, 21 Feb 2004 20:32:06 +0000 |
parents | 10b5ac17fdd6 |
children | da88e2cd5c53 |
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line source
Notes on keeping GAIM OS independant ------------------------------------ General ------- - Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths - Use g_getenv, g_snprintf, g_vsnprintf - Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME") - Make sure when including win32dep.h that it is the last header to be included. - Open binary files when reading or writing with 'b' mode. e.g: fopen("somefile", "wb"); Not doing so will open files in windows using defaut translation mode. i.e. newline -> <CR><LF> Paths ----- - DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions. Doing the following will therefore break the windows build: printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png"); it should be: printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png"); - When writing out paths to .gaimrc, use wgaim_escape_dirsep. This is necessary because the Windows dir separator '\' is being used to escape characters, when paths are read in from the .gaimrc file. PLUGINS & PROTOS ---------------- - G_MODULE_EXPORT all functions which are to be accessed from outside the scope of its "dll" or "so". (E.G. gaim_plugin_init) - G_MODULE_IMPORT all global variables which are located outside your dynamic library. (E.G. connections) (Not doing this will cause "Memory Access Violations" in Win32)