view src/value.c @ 6573:cc41123c684a

[gaim-migrate @ 7095] Bjoern Voigt writes: "As far as I can see, you commited a patch, which adds support for "Get User Info" on Yahoo and MSN. It's not my small Yahoo Get Info patch, it's the bigger one, which parses Yahoo and MSN profile pages. I prepared a patch for it, which adds i18n macros to this patch. Please commit the attached patch i18n21.patch. The patch works fine for Yahoo contacts with English language preference. Unfortunately the patch doesn't work with contacts with other language preferences. The problem is, that in Yahoo every user can set up a language for his/her profile. So http://profiles.yahoo.com/CONTACT can deliver English, German, French, ... pages, depending on CONTACT's preference. The yahoo_get_info() functions doesn't handle this and it's not easy to handle this. I have some ideas, how to fix this issue. I like to discuss this with the author of the patch or in gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 22 Aug 2003 20:06:18 +0000
parents c53a3f0649eb
children fa6395637e2c
line wrap: on
line source

/**
 * @file value.c Value wrapper API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"

#include "value.h"

#define OUTGOING_FLAG 0x01

GaimValue *
gaim_value_new(GaimType type, ...)
{
	GaimValue *value;
	va_list args;

	g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL);

	value = g_new0(GaimValue, 1);

	value->type = type;

	va_start(args, type);

	if (type == GAIM_TYPE_SUBTYPE)
		value->u.subtype = va_arg(args, int);
	else if (type == GAIM_TYPE_BOXED)
		value->u.specific_type = g_strdup(va_arg(args, char *));

	va_end(args);

	return value;
}

GaimValue *
gaim_value_new_outgoing(GaimType type, ...)
{
	GaimValue *value;
	va_list args;

	g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL);

	value = g_new0(GaimValue, 1);

	value->type = type;

	va_start(args, type);

	if (type == GAIM_TYPE_SUBTYPE)
		value->u.subtype = va_arg(args, int);
	else if (type == GAIM_TYPE_BOXED)
		value->u.specific_type = g_strdup(va_arg(args, char *));

	va_end(args);

	value->flags |= OUTGOING_FLAG;

	return value;
}

void
gaim_value_destroy(GaimValue *value)
{
	g_return_if_fail(value != NULL);

	if (gaim_value_get_type(value) == GAIM_TYPE_BOXED)
	{
		if (value->u.specific_type != NULL)
			g_free(value->u.specific_type);
	}
	else if (gaim_value_get_type(value) == GAIM_TYPE_STRING)
	{
		if (value->data.string_data != NULL)
			g_free(value->data.string_data);
	}

	g_free(value);
}

GaimType
gaim_value_get_type(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, GAIM_TYPE_UNKNOWN);

	return value->type;
}

unsigned int
gaim_value_get_subtype(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);
	g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_SUBTYPE, 0);

	return value->u.subtype;
}

const char *
gaim_value_get_specific_type(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);
	g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOXED, NULL);

	return value->u.specific_type;
}

gboolean
gaim_value_is_outgoing(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, FALSE);

	return (value->flags & OUTGOING_FLAG);
}

void
gaim_value_set_char(GaimValue *value, char data)
{
	g_return_if_fail(value != NULL);

	value->data.char_data = data;
}

void
gaim_value_set_uchar(GaimValue *value, unsigned char data)
{
	g_return_if_fail(value != NULL);

	value->data.uchar_data = data;
}

void
gaim_value_set_boolean(GaimValue *value, gboolean data)
{
	g_return_if_fail(value != NULL);

	value->data.boolean_data = data;
}

void
gaim_value_set_short(GaimValue *value, short data)
{
	g_return_if_fail(value != NULL);

	value->data.short_data = data;
}

void
gaim_value_set_ushort(GaimValue *value, unsigned short data)
{
	g_return_if_fail(value != NULL);

	value->data.ushort_data = data;
}

void
gaim_value_set_int(GaimValue *value, int data)
{
	g_return_if_fail(value != NULL);

	value->data.int_data = data;
}

void
gaim_value_set_uint(GaimValue *value, unsigned int data)
{
	g_return_if_fail(value != NULL);

	value->data.int_data = data;
}

void
gaim_value_set_long(GaimValue *value, long data)
{
	g_return_if_fail(value != NULL);

	value->data.long_data = data;
}

void
gaim_value_set_ulong(GaimValue *value, unsigned long data)
{
	g_return_if_fail(value != NULL);

	value->data.long_data = data;
}

void
gaim_value_set_int64(GaimValue *value, gint64 data)
{
	g_return_if_fail(value != NULL);

	value->data.int64_data = data;
}

void
gaim_value_set_uint64(GaimValue *value, guint64 data)
{
	g_return_if_fail(value != NULL);

	value->data.uint64_data = data;
}

void
gaim_value_set_string(GaimValue *value, const char *data)
{
	g_return_if_fail(value != NULL);

	if (value->data.string_data != NULL)
		g_free(value->data.string_data);

	value->data.string_data = (data == NULL ? NULL : g_strdup(data));
}

void
gaim_value_set_object(GaimValue *value, void *data)
{
	g_return_if_fail(value != NULL);

	value->data.object_data = data;
}

void
gaim_value_set_pointer(GaimValue *value, void *data)
{
	g_return_if_fail(value != NULL);

	value->data.pointer_data = data;
}

void
gaim_value_set_enum(GaimValue *value, int data)
{
	g_return_if_fail(value != NULL);

	value->data.enum_data = data;
}

void
gaim_value_set_boxed(GaimValue *value, void *data)
{
	g_return_if_fail(value != NULL);

	value->data.boxed_data = data;
}

char
gaim_value_get_char(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.char_data;
}

unsigned char
gaim_value_get_uchar(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.uchar_data;
}

gboolean
gaim_value_get_boolean(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, FALSE);

	return value->data.boolean_data;
}

short
gaim_value_get_short(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.short_data;
}

unsigned short
gaim_value_get_ushort(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.ushort_data;
}

int
gaim_value_get_int(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.int_data;
}

unsigned int
gaim_value_get_uint(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.int_data;
}

long
gaim_value_get_long(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.long_data;
}

unsigned long
gaim_value_get_ulong(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.long_data;
}

gint64
gaim_value_get_int64(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.int64_data;
}

guint64
gaim_value_get_uint64(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.uint64_data;
}

const char *
gaim_value_get_string(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.string_data;
}

void *
gaim_value_get_object(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.object_data;
}

void *
gaim_value_get_pointer(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.pointer_data;
}

int
gaim_value_get_enum(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, -1);

	return value->data.enum_data;
}

void *
gaim_value_get_boxed(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.boxed_data;
}