Mercurial > pidgin
view src/gtkplugin.c @ 10793:ccf5e33e3239
[gaim-migrate @ 12435]
this should fix the infinite looping.
I bet we still infinite loop in the debug window, but the fix for that is
obvious, don't have debug statements in the expose event :P
Someone should double check this code works right in say, rtl languages
and stuff, and genereally look for bugs.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Fri, 08 Apr 2005 01:31:50 +0000 |
parents | 4a15962c344a |
children | 7e0ad3b6882a |
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/** * @file gtkplugin.c GTK+ Plugins support * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gtkgaim.h" #include "gtkplugin.h" #include "debug.h" #include "prefs.h" #include <string.h> GtkWidget * gaim_gtk_plugin_get_config_frame(GaimPlugin *plugin) { GaimGtkPluginUiInfo *ui_info; g_return_val_if_fail(plugin != NULL, NULL); g_return_val_if_fail(GAIM_IS_GTK_PLUGIN(plugin), NULL); if (plugin->info->ui_info == NULL) return NULL; ui_info = GAIM_GTK_PLUGIN_UI_INFO(plugin); if (ui_info->get_config_frame == NULL) return NULL; return ui_info->get_config_frame(plugin); } void gaim_gtk_plugins_save(void) { GList *pl; GList *files = NULL; GaimPlugin *p; for (pl = gaim_plugins_get_loaded(); pl != NULL; pl = pl->next) { p = pl->data; if (p->info->type != GAIM_PLUGIN_PROTOCOL && p->info->type != GAIM_PLUGIN_LOADER) { files = g_list_append(files, p->path); } } gaim_prefs_set_string_list("/gaim/gtk/plugins/loaded", files); g_list_free(files); }