Mercurial > pidgin
view plugins/notify.c @ 2583:ce3df2c43f46
[gaim-migrate @ 2596]
thanks to Dennis Lambe Jr. (malsyned).
Several of you will probably wonder why I put it in gtkimhtml.c instead of conversation.c like the rest of the smilies. (Dennis also put it in gtkimhtml.c.)
gtkimhtml.c strives to be more or less compatible and identical with winaim (though fewer bugs ;) ). winaim parses out :-d. winaim doesn't parse any of the ones in conversation.c though. So if winaim parses it, it goes in gtkimhtml.c.
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
---|---|
date | Tue, 23 Oct 2001 04:59:46 +0000 |
parents | bd9d403fb15b |
children | 3cd2fbddf95a |
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#define GAIM_PLUGINS #include "gaim.h" #include <gtk/gtk.h> #include <string.h> void *handle; void received_im(struct gaim_connection *gc, char **who, char **what, void *m) { char buf[256]; struct conversation *cnv = find_conversation(*who); GtkWindow *win; char *me = g_strdup(normalize(gc->username)); if (!strcmp(me, normalize(*who))) { g_free(me); return; } g_free(me); if (cnv == NULL) { if (away_options & OPT_AWAY_QUEUE) return; cnv = new_conversation(*who); } win = (GtkWindow *)cnv->window; g_snprintf(buf, sizeof(buf), "%s", win->title); if (!strstr(buf, "(*) ")) { g_snprintf(buf, sizeof(buf), "(*) %s", win->title); gtk_window_set_title(win, buf); } } void sent_im(struct gaim_connection *gc, char *who, char **what, void *m) { char buf[256]; struct conversation *c = find_conversation(who); GtkWindow *win = (GtkWindow *)c->window; g_snprintf(buf, sizeof(buf), "%s", win->title); if (strstr(buf, "(*) ")) { g_snprintf(buf, sizeof(buf), "%s", &win->title[4]); gtk_window_set_title(win, buf); } } char *gaim_plugin_init(GModule *hndl) { handle = hndl; gaim_signal_connect(handle, event_im_recv, received_im, NULL); gaim_signal_connect(handle, event_im_send, sent_im, NULL); return NULL; } char *name() { return "Visual Notification"; } char *description() { return "Puts an asterisk in the title bar of all conversations" " where you have not responded to a message yet."; }