Mercurial > pidgin
view libgaim/gaim-client-example.c @ 14852:cf25420b074d
[gaim-migrate @ 17621]
Allow custom buddy icons for people in the buddylist. It's done completely in
the UI side. The custom icon does not overwrite the original icon, which is
displayed in the tooltip.
You can set the icon by dragging an image on the conv window, or on the buddy in
the buddylist. You can also set/remove custom icon from the conversation window
by right clicking on the icon in the conv window.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Sun, 29 Oct 2006 23:35:57 +0000 |
parents | 60b1bc8dbf37 |
children |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node != NULL; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }