Mercurial > pidgin
view libgaim/gaim-client.c @ 14852:cf25420b074d
[gaim-migrate @ 17621]
Allow custom buddy icons for people in the buddylist. It's done completely in
the UI side. The custom icon does not overwrite the original icon, which is
displayed in the tooltip.
You can set the icon by dragging an image on the conv window, or on the buddy in
the buddylist. You can also set/remove custom icon from the conversation window
by right clicking on the icon in the conv window.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Sun, 29 Oct 2006 23:35:57 +0000 |
parents | 60b1bc8dbf37 |
children |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <dbus/dbus-glib.h> #include <stdio.h> #include <stdlib.h> #include "dbus-gaim.h" #include "gaim-client-bindings.h" static DBusGConnection *bus; static DBusGProxy *gaim_proxy; static GList *garray_int_to_glist(GArray *array) { GList *list = NULL; int i; for (i = 0; i < array->len; i++) list = g_list_append(list, GINT_TO_POINTER(g_array_index(array,gint,i))); g_array_free(array, TRUE); return list; } static GSList *garray_int_to_gslist(GArray *array) { GSList *list = NULL; int i; for (i = 0; i < array->len; i++) list = g_slist_append(list, GINT_TO_POINTER(g_array_index(array,gint,i))); g_array_free(array, TRUE); return list; } #include "gaim-client-bindings.c" static void lose(const char *fmt, ...) G_GNUC_NORETURN G_GNUC_PRINTF (1, 2); static void lose_gerror(const char *prefix, GError *error) G_GNUC_NORETURN; static void lose(const char *str, ...) { va_list args; va_start(args, str); vfprintf(stderr, str, args); fputc('\n', stderr); va_end(args); exit(1); } static void lose_gerror(const char *prefix, GError *error) { lose("%s: %s", prefix, error->message); } void gaim_init(void) { GError *error = NULL; g_type_init (); bus = dbus_g_bus_get (DBUS_BUS_SESSION, &error); if (!bus) lose_gerror ("Couldn't connect to session bus", error); gaim_proxy = dbus_g_proxy_new_for_name (bus, DBUS_SERVICE_GAIM, DBUS_PATH_GAIM, DBUS_INTERFACE_GAIM); if (!gaim_proxy) lose_gerror ("Couldn't connect to the Gaim Service", error); }