view libgaim/imgstore.c @ 14852:cf25420b074d

[gaim-migrate @ 17621] Allow custom buddy icons for people in the buddylist. It's done completely in the UI side. The custom icon does not overwrite the original icon, which is displayed in the tooltip. You can set the icon by dragging an image on the conv window, or on the buddy in the buddylist. You can also set/remove custom icon from the conversation window by right clicking on the icon in the conv window. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sun, 29 Oct 2006 23:35:57 +0000
parents 2a4a8b24de92
children
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/**
 * @file imgstore.h IM Image Store API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
*/

#include <glib.h>
#include "debug.h"
#include "imgstore.h"

static GSList *imgstore = NULL;
static int nextid = 0;

/**
 * Stored image
 *
 * Represents a single IM image awaiting display and/or transmission.
 * Now that this type is basicly private too, these two structs could
 * probably be combined.
 */
struct _GaimStoredImage
{
	char *data;		/**< The image data.		*/
	size_t size;		/**< The image data's size.	*/
	char *filename;		/**< The filename (for the UI)	*/
};

typedef struct
{
	int id;
	int refcount;
	GaimStoredImage *img;
} GaimStoredImagePriv;

/* private functions */

static GaimStoredImagePriv *gaim_imgstore_get_priv(int id) {
	GSList *tmp = imgstore;
	GaimStoredImagePriv *priv = NULL;

	g_return_val_if_fail(id > 0, NULL);

	while (tmp && !priv) {
		GaimStoredImagePriv *tmp_priv = tmp->data;

		if (tmp_priv->id == id)
			priv = tmp_priv;

		tmp = tmp->next;
	}

	if (!priv)
		gaim_debug(GAIM_DEBUG_ERROR, "imgstore", "failed to find image id %d\n", id);

	return priv;
}

static void gaim_imgstore_free_priv(GaimStoredImagePriv *priv) {
	GaimStoredImage *img = NULL;

	g_return_if_fail(priv != NULL);

	img = priv->img;
	if (img) {
		g_free(img->data);
		g_free(img->filename);
		g_free(img);
	}

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "freed image id %d\n", priv->id);

	g_free(priv);

	imgstore = g_slist_remove(imgstore, priv);
}

/* public functions */

int gaim_imgstore_add(const void *data, size_t size, const char *filename) {
	GaimStoredImagePriv *priv;
	GaimStoredImage *img;

	g_return_val_if_fail(data != NULL, 0);
	g_return_val_if_fail(size > 0, 0);

	img = g_new0(GaimStoredImage, 1);
	img->data = g_memdup(data, size);
	img->size = size;
	img->filename = g_strdup(filename);

	priv = g_new0(GaimStoredImagePriv, 1);
	priv->id = ++nextid;
	priv->refcount = 1;
	priv->img = img;

	imgstore = g_slist_append(imgstore, priv);
	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "added image id %d\n", priv->id);

	return priv->id;
}

GaimStoredImage *gaim_imgstore_get(int id) {
	GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);

	g_return_val_if_fail(priv != NULL, NULL);

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "retrieved image id %d\n", priv->id);

	return priv->img;
}

gpointer gaim_imgstore_get_data(GaimStoredImage *i) {
	return i->data;
}

size_t gaim_imgstore_get_size(GaimStoredImage *i) {
	return i->size;
}

const char *gaim_imgstore_get_filename(GaimStoredImage *i) {
	return i->filename;
}

void gaim_imgstore_ref(int id) {
	GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);

	g_return_if_fail(priv != NULL);

	(priv->refcount)++;

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "referenced image id %d (count now %d)\n", priv->id, priv->refcount);
}

void gaim_imgstore_unref(int id) {
	GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);

	g_return_if_fail(priv != NULL);
	g_return_if_fail(priv->refcount > 0);

	(priv->refcount)--;

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "unreferenced image id %d (count now %d)\n", priv->id, priv->refcount);

	if (priv->refcount == 0)
		gaim_imgstore_free_priv(priv);
}