Mercurial > pidgin
view libgaim/sound.c @ 14852:cf25420b074d
[gaim-migrate @ 17621]
Allow custom buddy icons for people in the buddylist. It's done completely in
the UI side. The custom icon does not overwrite the original icon, which is
displayed in the tooltip.
You can set the icon by dragging an image on the conv window, or on the buddy in
the buddylist. You can also set/remove custom icon from the conversation window
by right clicking on the icon in the conv window.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Sun, 29 Oct 2006 23:35:57 +0000 |
parents | 2f0b4d0de5bb |
children | 71149a751439 |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "blist.h" #include "prefs.h" #include "sound.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_sound_play_file(const char *filename, const GaimAccount *account) { GaimStatus *status; if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away"))) { status = gaim_account_get_active_status(account); if (gaim_status_is_online(status) && !gaim_status_is_available(status)) return; } if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account) { GaimStatus *status; if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away"))) { status = gaim_account_get_active_status(account); if (gaim_status_is_online(status) && !gaim_status_is_available(status)) return; } if(sound_ui_ops && sound_ui_ops->play_event) { int plugin_return; plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( gaim_sounds_get_handle(), "playing-sound-event", event, account)); if (plugin_return) return; else sound_ui_ops->play_event(event); } } void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps * gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void gaim_sound_init() { void *handle = gaim_sounds_get_handle(); /********************************************************************** * Register signals **********************************************************************/ gaim_signal_register(handle, "playing-sound-event", gaim_marshal_BOOLEAN__INT_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 2, gaim_value_new(GAIM_TYPE_INT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); } void gaim_sound_uninit() { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); gaim_signals_unregister_by_instance(gaim_sounds_get_handle()); } void * gaim_sounds_get_handle() { static int handle; return &handle; }