view libgaim/whiteboard.c @ 14852:cf25420b074d

[gaim-migrate @ 17621] Allow custom buddy icons for people in the buddylist. It's done completely in the UI side. The custom icon does not overwrite the original icon, which is displayed in the tooltip. You can set the icon by dragging an image on the conv window, or on the buddy in the buddylist. You can also set/remove custom icon from the conversation window by right clicking on the icon in the conv window. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sun, 29 Oct 2006 23:35:57 +0000
parents 60b1bc8dbf37
children
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/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#include <string.h>

#include "whiteboard.h"
#include "prpl.h"

/******************************************************************************
 * Globals
 *****************************************************************************/
static GaimWhiteboardUiOps *whiteboard_ui_ops = NULL;
/* static GaimWhiteboardPrplOps *whiteboard_prpl_ops = NULL; */

static GList *wbList = NULL;

/*static gboolean auto_accept = TRUE; */

/******************************************************************************
 * API
 *****************************************************************************/
void gaim_whiteboard_set_ui_ops(GaimWhiteboardUiOps *ops)
{
	whiteboard_ui_ops = ops;
}

void gaim_whiteboard_set_prpl_ops(GaimWhiteboard *wb, GaimWhiteboardPrplOps *ops)
{
	wb->prpl_ops = ops;
}

GaimWhiteboard *gaim_whiteboard_create(GaimAccount *account, const char *who, int state)
{
	GaimPluginProtocolInfo *prpl_info;
	GaimWhiteboard *wb = g_new0(GaimWhiteboard, 1);

	wb->account = account;
	wb->state   = state;
	wb->who     = g_strdup(who);

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(account->gc->prpl);
	gaim_whiteboard_set_prpl_ops(wb, prpl_info->whiteboard_prpl_ops);

	/* Start up protocol specifics */
	if(wb->prpl_ops && wb->prpl_ops->start)
		wb->prpl_ops->start(wb);

	wbList = g_list_append(wbList, wb);

	return wb;
}

void gaim_whiteboard_destroy(GaimWhiteboard *wb)
{
	g_return_if_fail(wb != NULL);

	if(wb->ui_data)
	{
		/* Destroy frontend */
		if(whiteboard_ui_ops && whiteboard_ui_ops->destroy)
			whiteboard_ui_ops->destroy(wb);
	}

	/* Do protocol specific session ending procedures */
	if(wb->prpl_ops && wb->prpl_ops->end)
		wb->prpl_ops->end(wb);

	g_free(wb->who);
	wbList = g_list_remove(wbList, wb);
	g_free(wb);
}

void gaim_whiteboard_start(GaimWhiteboard *wb)
{
	/* Create frontend for whiteboard */
	if(whiteboard_ui_ops && whiteboard_ui_ops->create)
		whiteboard_ui_ops->create(wb);
}

/* Looks through the list of whiteboard sessions for one that is between
 * usernames 'me' and 'who'.  Returns a pointer to a matching whiteboard
 * session; if none match, it returns NULL.
 */
GaimWhiteboard *gaim_whiteboard_get_session(GaimAccount *account, const char *who)
{
	GaimWhiteboard *wb = NULL;

	GList *l = wbList;

	/* Look for a whiteboard session between the local user and the remote user
	 */
	while(l != NULL)
	{
		wb = l->data;

		if(wb->account == account && !strcmp(wb->who, who))
			return wb;

		l = l->next;
	}

	return NULL;
}

void gaim_whiteboard_draw_list_destroy(GList *draw_list)
{
	g_list_free(draw_list);
}

gboolean gaim_whiteboard_get_dimensions(GaimWhiteboard *wb, int *width, int *height)
{
	GaimWhiteboardPrplOps *prpl_ops = wb->prpl_ops;

	if (prpl_ops && prpl_ops->get_dimensions)
	{
		prpl_ops->get_dimensions(wb, width, height);
		return TRUE;
	}

	return FALSE;
}

void gaim_whiteboard_set_dimensions(GaimWhiteboard *wb, int width, int height)
{
	if(whiteboard_ui_ops && whiteboard_ui_ops->set_dimensions)
		whiteboard_ui_ops->set_dimensions(wb, width, height);
}

void gaim_whiteboard_send_draw_list(GaimWhiteboard *wb, GList *list)
{
	GaimWhiteboardPrplOps *prpl_ops = wb->prpl_ops;

	if (prpl_ops && prpl_ops->send_draw_list)
		prpl_ops->send_draw_list(wb, list);
}

void gaim_whiteboard_draw_point(GaimWhiteboard *wb, int x, int y, int color, int size)
{
	if(whiteboard_ui_ops && whiteboard_ui_ops->draw_point)
		whiteboard_ui_ops->draw_point(wb, x, y, color, size);
}

void gaim_whiteboard_draw_line(GaimWhiteboard *wb, int x1, int y1, int x2, int y2, int color, int size)
{
	if(whiteboard_ui_ops && whiteboard_ui_ops->draw_line)
		whiteboard_ui_ops->draw_line(wb, x1, y1, x2, y2, color, size);
}

void gaim_whiteboard_clear(GaimWhiteboard *wb)
{
	if(whiteboard_ui_ops && whiteboard_ui_ops->clear)
		whiteboard_ui_ops->clear(wb);
}

void gaim_whiteboard_send_clear(GaimWhiteboard *wb)
{
	GaimWhiteboardPrplOps *prpl_ops = wb->prpl_ops;

	if (prpl_ops && prpl_ops->clear)
		prpl_ops->clear(wb);
}

void gaim_whiteboard_send_brush(GaimWhiteboard *wb, int size, int color)
{
	GaimWhiteboardPrplOps *prpl_ops = wb->prpl_ops;

	if (prpl_ops && prpl_ops->set_brush)
		prpl_ops->set_brush(wb, size, color);
}

gboolean gaim_whiteboard_get_brush(GaimWhiteboard *wb, int *size, int *color)
{
	GaimWhiteboardPrplOps *prpl_ops = wb->prpl_ops;

	if (prpl_ops && prpl_ops->get_brush)
	{
		prpl_ops->get_brush(wb, size, color);
		return TRUE;
	}
	return FALSE;
}

void gaim_whiteboard_set_brush(GaimWhiteboard *wb, int size, int color)
{
	if (whiteboard_ui_ops && whiteboard_ui_ops->set_brush)
		whiteboard_ui_ops->set_brush(wb, size, color);
}