Mercurial > pidgin
view src/protocols/bonjour/bonjour.c @ 13545:cfc2f7fcb3dd
[gaim-migrate @ 15922]
Way more changes that I initially thought I was going to make. I apologize
for the commit message spam. These changes bring a lot of consistency to
our capitalization and punctuation, especially of words like "e-mail".
For reference, I've used these rules (after discussing in #gaim):
e-mail, a case of two words joined:
"e-mail" - in the middle of a sentence caps context
"E-mail" - start of text in a sentence caps context
"E-Mail" - in a header (title) caps context
re-enable, a single word, would be:
"re-enable", "Re-enable", and "Re-enable" (respectively)
The reason this changeset exploded is that, as I went through and verified
these changes, I realized we were using improper capitalization (e.g. header
instead of sentence) in a number of dialogs. I fixed a number of these
cases before, and this corrects another pile.
This looks like I've made a LOT of work for the translators, but the impact
is significantly mitigated by three factors: 1) Many of these changes use
strings that already exist, or change one string in many places. 2) I've
used sed to correct the .po files where possible. 3) The actual changes
are extremely trivial.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 21 Mar 2006 04:32:45 +0000 |
parents | 263c2db78f77 |
children | b986b6e2441b |
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/* * gaim - Bonjour Protocol Plugin * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <glib.h> #ifndef _WIN32 #include <pwd.h> #else #define UNICODE #include <windows.h> #include <lm.h> #endif #include "internal.h" #include "account.h" #include "accountopt.h" #include "debug.h" #include "util.h" #include "version.h" #include "bonjour.h" #include "dns_sd.h" #include "jabber.h" #include "buddy.h" /* * TODO: Should implement an add_buddy callback that removes the buddy * from the local list. Bonjour manages buddies for you, and * adding someone locally by hand is stupid. Or, maybe even better, * if a PRPL does not have an add_buddy callback then do not allow * users to add buddies. */ static char *default_firstname; static char *default_lastname; static char *default_hostname; static void bonjour_removeallfromlocal(GaimConnection *gc) { GaimAccount *account = gaim_connection_get_account(gc); GaimBuddyList *blist; GaimBlistNode *gnode, *cnode, *bnode; GaimBuddy *buddy; blist = gaim_get_blist(); if (blist == NULL) return; /* Go through and remove all buddies that belong to this account */ for (gnode = blist->root; gnode; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for (cnode = gnode->child; cnode; cnode = cnode->next) { if (!GAIM_BLIST_NODE_IS_CONTACT(cnode)) continue; for (bnode = cnode->child; bnode; bnode = bnode->next) { if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy *)bnode; if (buddy->account != account) continue; gaim_prpl_got_user_status(account, buddy->name, "offline", NULL); gaim_blist_remove_buddy(buddy); } } } } static void bonjour_login(GaimAccount *account) { GaimConnection *gc = gaim_account_get_connection(account); GaimGroup *bonjour_group = NULL; BonjourData *bd = NULL; GaimStatus *status; GaimPresence *presence; gc->flags |= GAIM_CONNECTION_HTML; gc->proto_data = g_new0(BonjourData, 1); bd = gc->proto_data; /* Start waiting for jabber connections (iChat style) */ bd->jabber_data = g_new(BonjourJabber, 1); bd->jabber_data->port = gaim_account_get_int(account, "port", BONJOUR_DEFAULT_PORT_INT); bd->jabber_data->account = account; if (bonjour_jabber_start(bd->jabber_data) == -1) { /* Send a message about the connection error */ gaim_connection_error(gc, _("Unable to listen for incoming IM connections\n")); /* Free the data */ g_free(bd->jabber_data); bd->jabber_data = NULL; return; } /* Connect to the mDNS daemon looking for buddies in the LAN */ bd->dns_sd_data = bonjour_dns_sd_new(); bd->dns_sd_data->name = (sw_string)gaim_account_get_username(account); bd->dns_sd_data->txtvers = g_strdup("1"); bd->dns_sd_data->version = g_strdup("1"); bd->dns_sd_data->first = g_strdup(gaim_account_get_string(account, "first", default_firstname)); bd->dns_sd_data->last = g_strdup(gaim_account_get_string(account, "last", default_lastname)); bd->dns_sd_data->port_p2pj = gaim_account_get_int(account, "port", BONJOUR_DEFAULT_PORT_INT); bd->dns_sd_data->phsh = g_strdup(""); bd->dns_sd_data->email = g_strdup(gaim_account_get_string(account, "email", "")); bd->dns_sd_data->vc = g_strdup(""); bd->dns_sd_data->jid = g_strdup(""); bd->dns_sd_data->AIM = g_strdup(""); status = gaim_account_get_active_status(account); presence = gaim_account_get_presence(account); if (gaim_presence_is_available(presence)) bd->dns_sd_data->status = g_strdup("avail"); else if (gaim_presence_is_idle(presence)) bd->dns_sd_data->status = g_strdup("away"); else bd->dns_sd_data->status = g_strdup("dnd"); bd->dns_sd_data->msg = g_strdup(gaim_status_get_attr_string(status, "message")); bd->dns_sd_data->account = account; if (!bonjour_dns_sd_start(bd->dns_sd_data)) { gaim_connection_error(gc, _("Unable to establish connection with the local mDNS server. Is it running?")); return; } /* Create a group for bonjour buddies */ bonjour_group = gaim_group_new(BONJOUR_GROUP_NAME); gaim_blist_add_group(bonjour_group, NULL); /* Show the buddy list by telling Gaim we have already connected */ gaim_connection_set_state(gc, GAIM_CONNECTED); } static void bonjour_close(GaimConnection *connection) { GaimGroup *bonjour_group; BonjourData *bd = (BonjourData*)connection->proto_data; /* Stop looking for buddies in the LAN */ if (bd->dns_sd_data != NULL) { bonjour_dns_sd_stop(bd->dns_sd_data); bonjour_dns_sd_free(bd->dns_sd_data); } if (bd->jabber_data != NULL) { /* Stop waiting for conversations */ bonjour_jabber_stop(bd->jabber_data); g_free(bd->jabber_data); } /* Remove all the bonjour buddies */ bonjour_removeallfromlocal(connection); /* Delete the bonjour group */ bonjour_group = gaim_find_group(BONJOUR_GROUP_NAME); if (bonjour_group != NULL) gaim_blist_remove_group(bonjour_group); } static const char * bonjour_list_icon(GaimAccount *account, GaimBuddy *buddy) { return BONJOUR_ICON_NAME; } static int bonjour_send_im(GaimConnection *connection, const char *to, const char *msg, GaimMessageFlags flags) { if(!to || !msg) return 0; return bonjour_jabber_send_message(((BonjourData*)(connection->proto_data))->jabber_data, to, msg); } static void bonjour_set_status(GaimAccount *account, GaimStatus *status) { GaimConnection *gc; BonjourData *bd; gboolean disconnected; GaimStatusType *type; int primitive; GaimPresence *presence; const char *message, *bonjour_status; gchar *stripped; gc = gaim_account_get_connection(account); bd = gc->proto_data; disconnected = gaim_account_is_disconnected(account); type = gaim_status_get_type(status); primitive = gaim_status_type_get_primitive(type); presence = gaim_account_get_presence(account); message = gaim_status_get_attr_string(status, "message"); if (message == NULL) message = ""; stripped = gaim_markup_strip_html(message); /* * The three possible status for Bonjour are * -available ("avail") * -idle ("away") * -away ("dnd") * Each of them can have an optional message. */ if (gaim_presence_is_available(presence)) bonjour_status = "avail"; else if (gaim_presence_is_idle(presence)) bonjour_status = "away"; else bonjour_status = "dnd"; bonjour_dns_sd_send_status(bd->dns_sd_data, bonjour_status, stripped); g_free(stripped); } static GList * bonjour_status_types(GaimAccount *account) { GList *status_types = NULL; GaimStatusType *type; g_return_val_if_fail(account != NULL, NULL); type = gaim_status_type_new_with_attrs(GAIM_STATUS_AVAILABLE, BONJOUR_STATUS_ID_AVAILABLE, NULL, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); status_types = g_list_append(status_types, type); type = gaim_status_type_new_with_attrs(GAIM_STATUS_AWAY, BONJOUR_STATUS_ID_AWAY, NULL, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); status_types = g_list_append(status_types, type); type = gaim_status_type_new_full(GAIM_STATUS_OFFLINE, BONJOUR_STATUS_ID_OFFLINE, NULL, TRUE, TRUE, FALSE); status_types = g_list_append(status_types, type); return status_types; } static void bonjour_convo_closed(GaimConnection *connection, const char *who) { GaimBuddy *buddy = gaim_find_buddy(connection->account, who); if (buddy == NULL) { /* * This buddy is not in our buddy list, and therefore does not really * exist, so we won't have any data about them. */ return; } bonjour_jabber_close_conversation(((BonjourData*)(connection->proto_data))->jabber_data, buddy); } static void bonjour_list_emblems(GaimBuddy *buddy, const char **se, const char **sw, const char **nw, const char **ne) { GaimPresence *presence; presence = gaim_buddy_get_presence(buddy); if (gaim_presence_is_online(presence) && !gaim_presence_is_available(presence)) *se = "away"; } static char * bonjour_status_text(GaimBuddy *buddy) { GaimPresence *presence; presence = gaim_buddy_get_presence(buddy); if (gaim_presence_is_online(presence) && !gaim_presence_is_available(presence)) return g_strdup("Away"); return NULL; } static void bonjour_tooltip_text(GaimBuddy *buddy, GString *str, gboolean full) { GaimPresence *presence; GaimStatus *status; const char *status_description; const char *message; presence = gaim_buddy_get_presence(buddy); status = gaim_presence_get_active_status(presence); message = gaim_status_get_attr_string(status, "message"); if (gaim_presence_is_available(presence)) status_description = gaim_status_get_name(status); else if (gaim_presence_is_idle(presence)) status_description = _("Idle"); else status_description = gaim_status_get_name(status); g_string_append_printf(str, _("\n<b>Status:</b> %s"), status_description); if (message != NULL) g_string_append_printf(str, _("\n<b>Message:</b> %s"), message); } static gboolean plugin_unload(GaimPlugin *plugin) { g_free(default_firstname); g_free(default_lastname); g_free(default_hostname); return TRUE; } static GaimPlugin *my_protocol = NULL; static GaimPluginProtocolInfo prpl_info = { OPT_PROTO_NO_PASSWORD, NULL, /* user_splits */ NULL, /* protocol_options */ {"png", 0, 0, 96, 96, GAIM_ICON_SCALE_DISPLAY}, /* icon_spec */ bonjour_list_icon, /* list_icon */ bonjour_list_emblems, /* list_emblems */ bonjour_status_text, /* status_text */ bonjour_tooltip_text, /* tooltip_text */ bonjour_status_types, /* status_types */ NULL, /* blist_node_menu */ NULL, /* chat_info */ NULL, /* chat_info_defaults */ bonjour_login, /* login */ bonjour_close, /* close */ bonjour_send_im, /* send_im */ NULL, /* set_info */ NULL, /* send_typing */ NULL, /* get_info */ bonjour_set_status, /* set_status */ NULL, /* set_idle */ NULL, /* change_passwd */ NULL, /* add_buddy */ NULL, /* add_buddies */ NULL, /* remove_buddy */ NULL, /* remove_buddies */ NULL, /* add_permit */ NULL, /* add_deny */ NULL, /* rem_permit */ NULL, /* rem_deny */ NULL, /* set_permit_deny */ NULL, /* join_chat */ NULL, /* reject_chat */ NULL, /* get_chat_name */ NULL, /* chat_invite */ NULL, /* chat_leave */ NULL, /* chat_whisper */ NULL, /* chat_send */ NULL, /* keepalive */ NULL, /* register_user */ NULL, /* get_cb_info */ NULL, /* get_cb_away */ NULL, /* alias_buddy */ NULL, /* group_buddy */ NULL, /* rename_group */ NULL, /* buddy_free */ bonjour_convo_closed, /* convo_closed */ NULL, /* normalize */ NULL, /* set_buddy_icon */ NULL, /* remove_group */ NULL, /* get_cb_real_name */ NULL, /* set_chat_topic */ NULL, /* find_blist_chat */ NULL, /* roomlist_get_list */ NULL, /* roomlist_cancel */ NULL, /* roomlist_expand_category */ NULL, /* can_receive_file */ NULL, /* send_file */ NULL, /* new_xfer */ NULL, /* offline_message */ NULL, /* whiteboard_prpl_ops */ }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_PROTOCOL, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ "prpl-bonjour", /**< id */ "Bonjour", /**< name */ VERSION, /**< version */ /** summary */ N_("Bonjour Protocol Plugin"), /** description */ N_("Bonjour Protocol Plugin"), NULL, /**< author */ GAIM_WEBSITE, /**< homepage */ NULL, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ &prpl_info, /**< extra_info */ NULL, /**< prefs_info */ NULL }; static void initialize_default_account_values() { #ifdef _WIN32 char *fullname = NULL; #else struct passwd *info; const char *fullname = NULL; #endif char *splitpoint = NULL; char hostname[255]; #ifndef _WIN32 /* Try to figure out the user's real name */ info = getpwuid(getuid()); if ((info != NULL) && (info->pw_gecos != NULL) && (info->pw_gecos[0] != '\0')) fullname = info->pw_gecos; else if ((info != NULL) && (info->pw_name != NULL) && (info->pw_name[0] != '\0')) fullname = info->pw_name; else if (((fullname = getlogin()) != NULL) && (fullname[0] != '\0')) ; else fullname = _("Gaim User"); /* Make sure fullname is valid UTF-8. If not, try to convert it. */ if (!g_utf8_validate(fullname, -1, NULL)) { gchar *tmp; tmp = g_locale_to_utf8(fullname, -1, NULL, NULL, NULL); if ((tmp == NULL) || (*tmp == '\0')) fullname = _("Gaim User"); } #else FARPROC myNetUserGetInfo = wgaim_find_and_loadproc("Netapi32.dll", "NetUserGetInfo"); if (myNetUserGetInfo) { LPUSER_INFO_10 user_info = NULL; LPSERVER_INFO_100 server_info = NULL; wchar_t *servername = NULL; wchar_t username[UNLEN + 1] = {'\0'}; DWORD dwLenUsername = sizeof(username); FARPROC myNetServerEnum = wgaim_find_and_loadproc( "Netapi32.dll", "NetServerEnum"); FARPROC myNetApiBufferFree = wgaim_find_and_loadproc( "Netapi32.dll", "NetApiBufferFree"); if (myNetServerEnum && myNetApiBufferFree) { DWORD dwEntriesRead = 0; DWORD dwTotalEntries = 0; DWORD dwResumeHandle = 0; NET_API_STATUS nStatus = (myNetServerEnum)(NULL, 100, &server_info, MAX_PREFERRED_LENGTH, &dwEntriesRead, &dwTotalEntries, SV_TYPE_DOMAIN_CTRL, NULL, &dwResumeHandle); if ((nStatus == NERR_Success || nStatus == ERROR_MORE_DATA) && dwEntriesRead > 0) { servername = server_info->sv100_name; } else { gaim_debug_warning("bonjour", "Unable to look up domain controller. NET_API_STATUS = %d, Entries Read = %d, Total Entries = %d\n", nStatus, dwEntriesRead, dwTotalEntries); } } if (!GetUserNameW(&username, &dwLenUsername)) { gaim_debug_warning("bonjour", "Unable to look up username\n"); } if (username != NULL && *username != '\0' && (myNetUserGetInfo)(servername, username, 10, &user_info) == NERR_Success) { if (user_info != NULL) { fullname = g_utf16_to_utf8( user_info->usri10_full_name, -1, NULL, NULL, NULL); } } if (user_info != NULL) (myNetApiBufferFree)(user_info); if (server_info != NULL) (myNetApiBufferFree)(server_info); } if (!fullname) fullname = g_strdup(_("Gaim User")); #endif /* Split the real name into a first and last name */ splitpoint = strchr(fullname, ' '); if (splitpoint != NULL) { default_firstname = g_strndup(fullname, splitpoint - fullname); default_lastname = g_strdup(&splitpoint[1]); } else { default_firstname = g_strdup(fullname); default_lastname = g_strdup(""); } #ifdef _WIN32 g_free(fullname); #endif /* Try to figure out a good host name to use */ /* TODO: Avoiding 'localhost,' if possible */ if (gethostname(hostname, 255) != 0) { gaim_debug_warning("bonjour", "Error %d when getting host name. Using \"localhost.\"\n", errno); strcpy(hostname, "localhost"); } default_hostname = g_strdup(hostname); } static void init_plugin(GaimPlugin *plugin) { GaimAccountUserSplit *split; GaimAccountOption *option; initialize_default_account_values(); /* Creating the user splits */ split = gaim_account_user_split_new(_("Hostname"), default_hostname, '@'); prpl_info.user_splits = g_list_append(prpl_info.user_splits, split); /* Creating the options for the protocol */ option = gaim_account_option_int_new(_("Port"), "port", 5298); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("First name"), "first", default_firstname); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("Last name"), "last", default_lastname); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("E-mail"), "email", ""); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); my_protocol = plugin; } GAIM_INIT_PLUGIN(bonjour, init_plugin, info);