view src/account.c @ 6110:d1d8e70cf33d

[gaim-migrate @ 6572] Now when the password field is blank and gaim prompts you for the pass, the gc is now destroyed at that time and then recreated later. This feels more correct to me, I dunno. This means that you can have multiple "enter your password" dialog windows for the same account, though. I don't think this is too big of a deal, so I figured it would be ok. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 13 Jul 2003 18:43:30 +0000
parents 0922bb7a7bbc
children 914f2d5da21c
line wrap: on
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/**
 * @file account.c Account API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "account.h"
#include "debug.h"
#include "prefs.h"
#include "prpl.h"
#include "server.h"
#include "util.h"

typedef enum
{
	TAG_NONE = 0,
	TAG_PROTOCOL,
	TAG_NAME,
	TAG_PASSWORD,
	TAG_ALIAS,
	TAG_USERINFO,
	TAG_BUDDYICON,
	TAG_SETTING,
	TAG_TYPE,
	TAG_HOST,
	TAG_PORT

} AccountParserTag;

typedef struct
{
	GaimPrefType type;

	char *ui;

	union
	{
		int integer;
		char *string;
		gboolean bool;

	} value;

} GaimAccountSetting;

typedef struct
{
	AccountParserTag tag;

	GaimAccount *account;
	GaimProtocol protocol;
	GaimProxyInfo *proxy_info;
	char *protocol_id;

	GString *buffer;

	GaimPrefType setting_type;
	char *setting_ui;
	char *setting_name;

	gboolean in_proxy;

} AccountParserData;

static GList   *accounts = NULL;
static guint    accounts_save_timer = 0;
static gboolean accounts_loaded = FALSE;

static void
delete_setting(void *data)
{
	GaimAccountSetting *setting = (GaimAccountSetting *)data;

	if (setting->ui != NULL)
		g_free(setting->ui);

	if (setting->type == GAIM_PREF_STRING)
		g_free(setting->value.string);

	g_free(setting);
}

static gboolean
accounts_save_cb(gpointer unused)
{
	gaim_accounts_sync();
	accounts_save_timer = 0;

	return FALSE;
}

static void
schedule_accounts_save()
{
	if (!accounts_save_timer)
		accounts_save_timer = g_timeout_add(5000, accounts_save_cb, NULL);
}

GaimAccount *
gaim_account_new(const char *username, const char *protocol_id)
{
	GaimAccount *account = NULL;

	g_return_val_if_fail(username    != NULL, NULL);

	if(protocol_id)
		account = gaim_accounts_find_with_prpl_id(username, protocol_id);

	if (account != NULL)
		return account;

	account = g_new0(GaimAccount, 1);

	gaim_account_set_username(account, username);

	if(protocol_id)
		gaim_account_set_protocol_id(account, protocol_id);
	else
		gaim_account_set_protocol(account, GAIM_PROTO_DEFAULT);

	account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
											  g_free, delete_setting);
	account->ui_settings = g_hash_table_new_full(g_str_hash, g_str_equal,
				g_free, (GDestroyNotify)g_hash_table_destroy);

	return account;
}

void
gaim_account_destroy(GaimAccount *account)
{
	g_return_if_fail(account != NULL);

	gaim_debug(GAIM_DEBUG_INFO, "account",
			   "Destroying account %p\n", account);

	if (account->gc != NULL)
		gaim_connection_destroy(account->gc);

	gaim_debug(GAIM_DEBUG_INFO, "account",
			   "Continuing to destroy account %p\n", account);

	if (account->username    != NULL) g_free(account->username);
	if (account->alias       != NULL) g_free(account->alias);
	if (account->password    != NULL) g_free(account->password);
	if (account->user_info   != NULL) g_free(account->user_info);
	if (account->protocol_id != NULL) g_free(account->protocol_id);

	g_hash_table_destroy(account->settings);
	g_hash_table_destroy(account->ui_settings);

	g_free(account);
}

GaimConnection *
gaim_account_connect(GaimAccount *account)
{
	GaimConnection *gc;

	g_return_val_if_fail(account != NULL, NULL);

	if (gaim_account_get_connection(account) != NULL)
		return NULL;

	gc = gaim_connection_new(account);

	gaim_debug(GAIM_DEBUG_INFO, "account",
			   "Connecting to account %p. gc = %p\n", account, gc);

	gaim_connection_connect(gc);

	return gc;
}

void
gaim_account_disconnect(GaimAccount *account)
{
	GaimConnection *gc;

	g_return_if_fail(account != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	gaim_debug(GAIM_DEBUG_INFO, "account",
			   "Disconnecting account %p\n", account);

	gc = gaim_account_get_connection(account);

	gaim_account_set_connection(account, NULL);

	gaim_connection_disconnect(gc);
}

void
gaim_account_set_username(GaimAccount *account, const char *username)
{
	g_return_if_fail(account != NULL);

	if (account->username != NULL)
		g_free(account->username);

	account->username = (username == NULL ? NULL : g_strdup(username));

	schedule_accounts_save();
}

void
gaim_account_set_password(GaimAccount *account, const char *password)
{
	g_return_if_fail(account != NULL);

	if (account->password != NULL)
		g_free(account->password);

	account->password = (password == NULL ? NULL : g_strdup(password));

	schedule_accounts_save();
}

void
gaim_account_set_alias(GaimAccount *account, const char *alias)
{
	g_return_if_fail(account != NULL);

	if (account->alias != NULL)
		g_free(account->alias);

	account->alias = (alias == NULL ? NULL : g_strdup(alias));

	schedule_accounts_save();
}

void
gaim_account_set_user_info(GaimAccount *account, const char *user_info)
{
	g_return_if_fail(account != NULL);

	if (account->user_info != NULL)
		g_free(account->user_info);

	account->user_info = (user_info == NULL ? NULL : g_strdup(user_info));

	schedule_accounts_save();
}

void
gaim_account_set_buddy_icon(GaimAccount *account, const char *icon)
{
	g_return_if_fail(account != NULL);

	if (account->buddy_icon != NULL)
		g_free(account->buddy_icon);

	account->buddy_icon = (icon == NULL ? NULL : g_strdup(icon));
	if (account->gc)
		serv_set_buddyicon(account->gc, icon);
	
	schedule_accounts_save();
}

void
gaim_account_set_protocol(GaimAccount *account, GaimProtocol protocol)
{
	g_return_if_fail(account != NULL);

	gaim_account_set_protocol_id(account, gaim_prpl_num_to_id(protocol));
}

void
gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id)
{
	g_return_if_fail(account     != NULL);
	g_return_if_fail(protocol_id != NULL);

	if (account->protocol_id != NULL)
		g_free(account->protocol_id);

	account->protocol_id = g_strdup(protocol_id);

	schedule_accounts_save();
}

void
gaim_account_set_connection(GaimAccount *account, GaimConnection *gc)
{
	g_return_if_fail(account != NULL);

	account->gc = gc;
}

void
gaim_account_set_remember_password(GaimAccount *account, gboolean value)
{
	g_return_if_fail(account != NULL);

	account->remember_pass = value;

	schedule_accounts_save();
}

void
gaim_account_set_check_mail(GaimAccount *account, gboolean value)
{
	g_return_if_fail(account != NULL);

	gaim_account_set_bool(account, "check-mail", value);
}

void
gaim_account_set_auto_login(GaimAccount *account, const char *ui,
							gboolean value)
{
	g_return_if_fail(account != NULL);
	g_return_if_fail(ui      != NULL);

	gaim_account_set_ui_bool(account, ui, "auto-login", value);
}

void
gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info)
{
	g_return_if_fail(account != NULL);

	if (account->proxy_info != NULL)
		gaim_proxy_info_destroy(account->proxy_info);

	account->proxy_info = info;

	schedule_accounts_save();
}

void
gaim_account_clear_settings(GaimAccount *account)
{
	g_return_if_fail(account != NULL);

	g_hash_table_destroy(account->settings);

	account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
											  g_free, delete_setting);
}

void
gaim_account_set_int(GaimAccount *account, const char *name, int value)
{
	GaimAccountSetting *setting;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type          = GAIM_PREF_INT;
	setting->value.integer = value;

	g_hash_table_insert(account->settings, g_strdup(name), setting);

	schedule_accounts_save();
}

void
gaim_account_set_string(GaimAccount *account, const char *name,
						const char *value)
{
	GaimAccountSetting *setting;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type         = GAIM_PREF_STRING;
	setting->value.string = g_strdup(value);

	g_hash_table_insert(account->settings, g_strdup(name), setting);

	schedule_accounts_save();
}

void
gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value)
{
	GaimAccountSetting *setting;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);

	gaim_debug(GAIM_DEBUG_INFO, "account", "Setting bool: %s, %d\n",
			   name, value);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type       = GAIM_PREF_BOOLEAN;
	setting->value.bool = value;

	g_hash_table_insert(account->settings, g_strdup(name), setting);

	schedule_accounts_save();
}

static GHashTable *
get_ui_settings_table(GaimAccount *account, const char *ui)
{
	GHashTable *table;

	table = g_hash_table_lookup(account->ui_settings, ui);

	if (table == NULL) {
		table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
									  delete_setting);
		g_hash_table_insert(account->ui_settings, g_strdup(ui), table);
	}

	return table;
}

void
gaim_account_set_ui_int(GaimAccount *account, const char *ui,
						const char *name, int value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_if_fail(account != NULL);
	g_return_if_fail(ui      != NULL);
	g_return_if_fail(name    != NULL);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type          = GAIM_PREF_INT;
	setting->ui            = g_strdup(ui);
	setting->value.integer = value;

	table = get_ui_settings_table(account, ui);

	g_hash_table_insert(table, g_strdup(name), setting);

	schedule_accounts_save();
}

void
gaim_account_set_ui_string(GaimAccount *account, const char *ui,
						   const char *name, const char *value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_if_fail(account != NULL);
	g_return_if_fail(ui      != NULL);
	g_return_if_fail(name    != NULL);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type         = GAIM_PREF_STRING;
	setting->ui           = g_strdup(ui);
	setting->value.string = g_strdup(value);

	table = get_ui_settings_table(account, ui);

	g_hash_table_insert(table, g_strdup(name), setting);

	schedule_accounts_save();
}

void
gaim_account_set_ui_bool(GaimAccount *account, const char *ui,
						 const char *name, gboolean value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_if_fail(account != NULL);
	g_return_if_fail(ui      != NULL);
	g_return_if_fail(name    != NULL);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type       = GAIM_PREF_BOOLEAN;
	setting->ui         = g_strdup(ui);
	setting->value.bool = value;

	table = get_ui_settings_table(account, ui);

	g_hash_table_insert(table, g_strdup(name), setting);

	schedule_accounts_save();
}

gboolean
gaim_account_is_connected(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, FALSE);

	return (account->gc != NULL &&
			gaim_connection_get_state(account->gc) != GAIM_DISCONNECTED);
}

const char *
gaim_account_get_username(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->username;
}

const char *
gaim_account_get_password(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->password;
}

const char *
gaim_account_get_alias(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->alias;
}

const char *
gaim_account_get_user_info(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->user_info;
}

const char *
gaim_account_get_buddy_icon(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->buddy_icon;
}

GaimProtocol
gaim_account_get_protocol(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, -1);

	return gaim_prpl_id_to_num(gaim_account_get_protocol_id(account));
}

const char *
gaim_account_get_protocol_id(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->protocol_id;
}

GaimConnection *
gaim_account_get_connection(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->gc;
}

gboolean
gaim_account_get_remember_password(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, FALSE);

	return account->remember_pass;
}

gboolean
gaim_account_get_check_mail(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, FALSE);

	return gaim_account_get_bool(account, "check-mail", FALSE);
}

gboolean
gaim_account_get_auto_login(const GaimAccount *account, const char *ui)
{
	g_return_val_if_fail(account != NULL, FALSE);
	g_return_val_if_fail(ui      != NULL, FALSE);

	return gaim_account_get_ui_bool(account, ui, "auto-login", FALSE);
}

GaimProxyInfo *
gaim_account_get_proxy_info(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->proxy_info;
}

int
gaim_account_get_int(const GaimAccount *account, const char *name,
					 int default_value)
{
	GaimAccountSetting *setting;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	setting = g_hash_table_lookup(account->settings, name);

	if (setting == NULL)
		return default_value;

	g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);

	return setting->value.integer;
}

const char *
gaim_account_get_string(const GaimAccount *account, const char *name,
						const char *default_value)
{
	GaimAccountSetting *setting;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	setting = g_hash_table_lookup(account->settings, name);

	if (setting == NULL)
		return default_value;

	g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);

	return setting->value.string;
}

gboolean
gaim_account_get_bool(const GaimAccount *account, const char *name,
					  gboolean default_value)
{
	GaimAccountSetting *setting;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	gaim_debug(GAIM_DEBUG_INFO, "account", "looking for bool setting: %s\n",
			   name);

	setting = g_hash_table_lookup(account->settings, name);

	if (setting == NULL)
		return default_value;

	gaim_debug(GAIM_DEBUG_INFO, "account", "bool setting found: %s, %d\n",
			   name, setting->value.bool);

	g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);

	return setting->value.bool;
}

int
gaim_account_get_ui_int(const GaimAccount *account, const char *ui,
						const char *name, int default_value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(ui      != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
		return default_value;

	if ((setting = g_hash_table_lookup(table, name)) == NULL)
		return default_value;

	g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);

	return setting->value.integer;
}

const char *
gaim_account_get_ui_string(const GaimAccount *account, const char *ui,
						   const char *name, const char *default_value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(ui      != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
		return default_value;

	if ((setting = g_hash_table_lookup(table, name)) == NULL)
		return default_value;

	g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);

	return setting->value.string;
}

gboolean
gaim_account_get_ui_bool(const GaimAccount *account, const char *ui,
						 const char *name, gboolean default_value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(ui      != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
		return default_value;

	if ((setting = g_hash_table_lookup(table, name)) == NULL)
		return default_value;

	g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);

	return setting->value.bool;
}

/* XML Stuff */
static void
free_parser_data(gpointer user_data)
{
	AccountParserData *data = user_data;

	if (data->buffer != NULL)
		g_string_free(data->buffer, TRUE);

	if (data->setting_name != NULL)
		g_free(data->setting_name);

	g_free(data);
}

static void
start_element_handler(GMarkupParseContext *context,
					  const gchar *element_name,
					  const gchar **attribute_names,
					  const gchar **attribute_values,
					  gpointer user_data, GError **error)
{
	const char *value;
	AccountParserData *data = user_data;
	GHashTable *atts;
	int i;

	atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);

	for (i = 0; attribute_names[i] != NULL; i++) {
		g_hash_table_insert(atts, g_strdup(attribute_names[i]),
							g_strdup(attribute_values[i]));
	}

	if (data->buffer != NULL) {
		g_string_free(data->buffer, TRUE);
		data->buffer = NULL;
	}

	if (!strcmp(element_name, "protocol"))
		data->tag = TAG_PROTOCOL;
	else if (!strcmp(element_name, "name") || !strcmp(element_name, "username"))
		data->tag = TAG_NAME;
	else if (!strcmp(element_name, "password"))
		data->tag = TAG_PASSWORD;
	else if (!strcmp(element_name, "alias"))
		data->tag = TAG_ALIAS;
	else if (!strcmp(element_name, "userinfo"))
		data->tag = TAG_USERINFO;
	else if (!strcmp(element_name, "buddyicon"))
		data->tag = TAG_BUDDYICON;
	else if (!strcmp(element_name, "proxy")) {
		data->in_proxy = TRUE;

		data->proxy_info = gaim_proxy_info_new();
	}
	else if (!strcmp(element_name, "type"))
		data->tag = TAG_TYPE;
	else if (!strcmp(element_name, "host"))
		data->tag = TAG_HOST;
	else if (!strcmp(element_name, "port"))
		data->tag = TAG_PORT;
	else if (!strcmp(element_name, "settings")) {
		if ((value = g_hash_table_lookup(atts, "ui")) != NULL) {
			data->setting_ui = g_strdup(value);
		}
	}
	else if (!strcmp(element_name, "setting")) {
		data->tag = TAG_SETTING;

		if ((value = g_hash_table_lookup(atts, "name")) != NULL)
			data->setting_name = g_strdup(value);

		if ((value = g_hash_table_lookup(atts, "type")) != NULL) {
			if (!strcmp(value, "string"))
				data->setting_type = GAIM_PREF_STRING;
			else if (!strcmp(value, "int"))
				data->setting_type = GAIM_PREF_INT;
			else if (!strcmp(value, "bool"))
				data->setting_type = GAIM_PREF_BOOLEAN;
		}
	}

	g_hash_table_destroy(atts);
}

static void
end_element_handler(GMarkupParseContext *context, const gchar *element_name,
					gpointer user_data,  GError **error)
{
	AccountParserData *data = user_data;
	gchar *buffer;

	if (data->buffer == NULL)
		return;

	buffer = g_string_free(data->buffer, FALSE);
	data->buffer = NULL;

	if (data->tag == TAG_PROTOCOL) {
		data->protocol_id = g_strdup(buffer);
	}
	else if (data->tag == TAG_NAME) {
		if (data->in_proxy) {
			gaim_proxy_info_set_username(data->proxy_info, buffer);
		}
		else {
			data->account = gaim_account_new(buffer, data->protocol_id);

			gaim_accounts_add(data->account);

			g_free(data->protocol_id);

			data->protocol_id = NULL;
		}
	}
	else if (data->tag == TAG_PASSWORD) {
		if (*buffer != '\0') {
			if (data->in_proxy) {
				gaim_proxy_info_set_password(data->proxy_info, buffer);
			}
			else {
				gaim_account_set_password(data->account, buffer);
				gaim_account_set_remember_password(data->account, TRUE);
			}
		}
	}
	else if (data->tag == TAG_ALIAS) {
		if (*buffer != '\0')
			gaim_account_set_alias(data->account, buffer);
	}
	else if (data->tag == TAG_USERINFO) {
		if (*buffer != '\0')
			gaim_account_set_user_info(data->account, buffer);
	}
	else if (data->tag == TAG_BUDDYICON) {
		if (*buffer != '\0')
			gaim_account_set_buddy_icon(data->account, buffer);
	}
	else if (data->tag == TAG_TYPE) {
		if (data->in_proxy) {
			if (!strcmp(buffer, "global"))
				gaim_proxy_info_set_type(data->proxy_info,
										 GAIM_PROXY_USE_GLOBAL);
			else if (!strcmp(buffer, "http"))
				gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_HTTP);
			else if (!strcmp(buffer, "socks4"))
				gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_SOCKS4);
			else if (!strcmp(buffer, "socks5"))
				gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_SOCKS5);
			else
				gaim_debug(GAIM_DEBUG_ERROR, "account",
						   "Invalid proxy type found when loading account "
						   "information for %s\n",
						   gaim_account_get_username(data->account));
		}
	}
	else if (data->tag == TAG_HOST) {
		if (data->in_proxy && *buffer != '\0')
			gaim_proxy_info_set_host(data->proxy_info, buffer);
	}
	else if (data->tag == TAG_PORT) {
		if (data->in_proxy && *buffer != '\0')
			gaim_proxy_info_set_port(data->proxy_info, atoi(buffer));
	}
	else if (data->tag == TAG_SETTING) {
		if (*buffer != '\0') {
			if (data->setting_ui != NULL) {
				if (data->setting_type == GAIM_PREF_STRING)
					gaim_account_set_ui_string(data->account, data->setting_ui,
											   data->setting_name, buffer);
				else if (data->setting_type == GAIM_PREF_INT)
					gaim_account_set_ui_int(data->account, data->setting_ui,
											data->setting_name, atoi(buffer));
				else if (data->setting_type == GAIM_PREF_BOOLEAN)
					gaim_account_set_ui_bool(data->account, data->setting_ui,
											 data->setting_name,
											 (*buffer == '0' ? FALSE : TRUE));
			}
			else {
				if (data->setting_type == GAIM_PREF_STRING)
					gaim_account_set_string(data->account, data->setting_name,
											buffer);
				else if (data->setting_type == GAIM_PREF_INT)
					gaim_account_set_int(data->account, data->setting_name,
										 atoi(buffer));
				else if (data->setting_type == GAIM_PREF_BOOLEAN)
					gaim_account_set_bool(data->account, data->setting_name,
										  (*buffer == '0' ? FALSE : TRUE));
			}
		}

		g_free(data->setting_name);
		data->setting_name = NULL;
	}
	else if (!strcmp(element_name, "proxy")) {
		data->in_proxy = FALSE;

		if (gaim_proxy_info_get_type(data->proxy_info) == GAIM_PROXY_NONE) {
			gaim_proxy_info_destroy(data->proxy_info);
			data->proxy_info = NULL;
		}
		else if (*buffer != '\0') {
			gaim_account_set_proxy_info(data->account, data->proxy_info);
		}
	}
	else if (!strcmp(element_name, "settings")) {
		if (data->setting_ui != NULL) {
			g_free(data->setting_ui);
			data->setting_ui = NULL;
		}
	}

	data->tag = TAG_NONE;

	g_free(buffer);
}

static void
text_handler(GMarkupParseContext *context, const gchar *text,
			 gsize text_len, gpointer user_data, GError **error)
{
	AccountParserData *data = user_data;

	if (data->buffer == NULL)
		data->buffer = g_string_new_len(text, text_len);
	else
		g_string_append_len(data->buffer, text, text_len);
}

static GMarkupParser accounts_parser =
{
	start_element_handler,
	end_element_handler,
	text_handler,
	NULL,
	NULL
};

gboolean
gaim_accounts_load()
{
	gchar *filename = g_build_filename(gaim_user_dir(), "accounts.xml", NULL);
	gchar *contents = NULL;
	gsize length;
	GMarkupParseContext *context;
	GError *error = NULL;
	AccountParserData *parser_data;

	if (filename == NULL) {
		accounts_loaded = TRUE;
		return FALSE;
	}

	if (!g_file_get_contents(filename, &contents, &length, &error)) {
		gaim_debug(GAIM_DEBUG_ERROR, "accounts",
				   "Error reading accounts: %s\n", error->message);
		g_error_free(error);
		g_free(filename);
		accounts_loaded = TRUE;

		return FALSE;
	}

	parser_data = g_new0(AccountParserData, 1);

	context = g_markup_parse_context_new(&accounts_parser, 0,
										 parser_data, free_parser_data);

	if (!g_markup_parse_context_parse(context, contents, length, NULL)) {
		g_markup_parse_context_free(context);
		g_free(contents);
		g_free(filename);
		accounts_loaded = TRUE;

		return FALSE;
	}

	if (!g_markup_parse_context_end_parse(context, NULL)) {
		gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error parsing %s\n",
				   filename);
		g_markup_parse_context_free(context);
		g_free(contents);
		g_free(filename);
		accounts_loaded = TRUE;

		return FALSE;
	}

	g_markup_parse_context_free(context);
	g_free(contents);
	g_free(filename);
	accounts_loaded = TRUE;

	return TRUE;
}

static void
write_setting(gpointer key, gpointer value, gpointer user_data)
{
	GaimAccountSetting *setting;
	const char *name;
	FILE *fp;

	setting = (GaimAccountSetting *)value;
	name    = (const char *)key;
	fp      = (FILE *)user_data;

	if (setting->type == GAIM_PREF_INT) {
		fprintf(fp, "   <setting name='%s' type='int'>%d</setting>\n",
				name, setting->value.integer);
	}
	else if (setting->type == GAIM_PREF_STRING) {
		fprintf(fp, "   <setting name='%s' type='string'>%s</setting>\n",
				name, setting->value.string);
	}
	else if (setting->type == GAIM_PREF_BOOLEAN) {
		fprintf(fp, "   <setting name='%s' type='bool'>%d</setting>\n",
				name, setting->value.bool);
	}
}

static void
write_ui_setting_list(gpointer key, gpointer value, gpointer user_data)
{
	GHashTable *table;
	const char *ui;
	FILE *fp;

	table = (GHashTable *)value;
	ui    = (const char *)key;
	fp    = (FILE *)user_data;

	fprintf(fp, "  <settings ui='%s'>\n", ui);
	g_hash_table_foreach(table, write_setting, fp);
	fprintf(fp, "  </settings>\n");
}

static void
gaim_accounts_write(FILE *fp, GaimAccount *account)
{
	GaimProxyInfo *proxy_info;
	GaimProxyType proxy_type;
	const char *password, *alias, *user_info, *buddy_icon;
	char *esc;

	fprintf(fp, " <account>\n");
	fprintf(fp, "  <protocol>%s</protocol>\n", account->protocol_id);
	esc = g_markup_escape_text(gaim_account_get_username(account), -1);
	fprintf(fp, "  <name>%s</name>\n", esc);
	g_free(esc);

	if (gaim_account_get_remember_password(account) &&
		(password = gaim_account_get_password(account)) != NULL) {
		esc = g_markup_escape_text(password, -1);
		fprintf(fp, "  <password>%s</password>\n", esc);
		g_free(esc);
	}

	if ((alias = gaim_account_get_alias(account)) != NULL) {
		esc = g_markup_escape_text(alias, -1);
		fprintf(fp, "  <alias>%s</alias>\n", esc);
		g_free(esc);
	}

	if ((user_info = gaim_account_get_user_info(account)) != NULL) {
		esc = g_markup_escape_text(user_info, -1);
		fprintf(fp, "  <userinfo>%s</userinfo>\n", esc);
		g_free(esc);
	}

	if ((buddy_icon = gaim_account_get_buddy_icon(account)) != NULL) {
		esc = g_markup_escape_text(buddy_icon, -1);
		fprintf(fp, "  <buddyicon>%s</buddyicon>\n", esc);
		g_free(esc);
	}

	fprintf(fp, "  <settings>\n");
	g_hash_table_foreach(account->settings, write_setting, fp);
	fprintf(fp, "  </settings>\n");

	g_hash_table_foreach(account->ui_settings, write_ui_setting_list, fp);

	if ((proxy_info = gaim_account_get_proxy_info(account)) != NULL &&
		(proxy_type = gaim_proxy_info_get_type(proxy_info)) != GAIM_PROXY_NONE)
	{
		const char *value;
		int int_value;

		fprintf(fp, "  <proxy>\n");
		fprintf(fp, "   <type>%s</type>\n",
				(proxy_type == GAIM_PROXY_USE_GLOBAL ? "global" :
				 proxy_type == GAIM_PROXY_HTTP       ? "http"   :
				 proxy_type == GAIM_PROXY_SOCKS4     ? "socks4" :
				 proxy_type == GAIM_PROXY_SOCKS5     ? "socks5" : "unknown"));

		if (proxy_type != GAIM_PROXY_USE_GLOBAL) {
			if ((value = gaim_proxy_info_get_host(proxy_info)) != NULL)
				fprintf(fp, "   <host>%s</host>\n", value);

			if ((int_value = gaim_proxy_info_get_port(proxy_info)) != 0)
				fprintf(fp, "   <port>%d</port>\n", int_value);

			if ((value = gaim_proxy_info_get_username(proxy_info)) != NULL)
				fprintf(fp, "   <username>%s</username>\n", value);

			if ((value = gaim_proxy_info_get_password(proxy_info)) != NULL)
				fprintf(fp, "   <password>%s</password>\n", value);
		}

		fprintf(fp, "  </proxy>\n");
	}

	fprintf(fp, " </account>\n");
}

void
gaim_accounts_sync(void)
{
	FILE *fp;
	const char *user_dir = gaim_user_dir();
	char *filename;
	char *filename_real;

	if (!accounts_loaded) {
		gaim_debug(GAIM_DEBUG_WARNING, "accounts",
				   "Writing accounts to disk.\n");
		schedule_accounts_save();
		return;
	}

	if (user_dir == NULL)
		return;

	gaim_debug(GAIM_DEBUG_INFO, "accounts", "Writing accounts to disk.\n");

	fp = fopen(user_dir, "r");

	if (fp == NULL)
		mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR);
	else
		fclose(fp);

	filename = g_build_filename(user_dir, "accounts.xml.save", NULL);

	if ((fp = fopen(filename, "w")) != NULL) {
		GList *l;

		fprintf(fp, "<?xml version='1.0' encoding='UTF-8' ?>\n\n");
		fprintf(fp, "<accounts>\n");

		for (l = gaim_accounts_get_all(); l != NULL; l = l->next)
			gaim_accounts_write(fp, l->data);

		fprintf(fp, "</accounts>\n");

		fclose(fp);
		chmod(filename, S_IRUSR | S_IWUSR);
	}
	else {
		gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Unable to write %s\n",
				   filename);
	}

	filename_real = g_build_filename(user_dir, "accounts.xml", NULL);

	if (rename(filename, filename_real) < 0) {
		gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error renaming %s to %s\n",
				   filename, filename_real);
	}

	g_free(filename);
	g_free(filename_real);
}

void
gaim_accounts_add(GaimAccount *account)
{
	g_return_if_fail(account != NULL);

	if (g_list_find(accounts, account) != NULL)
		return;

	accounts = g_list_append(accounts, account);

	schedule_accounts_save();
}

void
gaim_accounts_remove(GaimAccount *account)
{
	g_return_if_fail(account != NULL);

	accounts = g_list_remove(accounts, account);

	schedule_accounts_save();
}

void
gaim_accounts_auto_login(const char *ui)
{
	GaimAccount *account;
	GList *l;

	g_return_if_fail(ui != NULL);

	for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
		account = l->data;

		if (gaim_account_get_auto_login(account, ui) &&
			gaim_account_get_remember_password(account)) {

			gaim_account_connect(account);
		}
	}
}

void
gaim_accounts_reorder(GaimAccount *account, size_t new_index)
{
	size_t index;
	GList *l;

	g_return_if_fail(account != NULL);
	g_return_if_fail(new_index >= 0 && new_index <= g_list_length(accounts));

	index = g_list_index(accounts, account);

	if (index == -1) {
		gaim_debug(GAIM_DEBUG_ERROR, "accounts",
				   "Unregistered account (%s) discovered during reorder!\n",
				   gaim_account_get_username(account));
		return;
	}

	l = g_list_nth(accounts, index);

	if (new_index > index)
		new_index--;

	/* Remove the old one. */
	accounts = g_list_delete_link(accounts, l);

	/* Insert it where it should go. */
	accounts = g_list_insert(accounts, account, new_index);

	schedule_accounts_save();
}

GList *
gaim_accounts_get_all(void)
{
	return accounts;
}

GaimAccount *
gaim_accounts_find(const char *name, GaimProtocol protocol)
{
	GaimAccount *account = NULL;
	GList *l;
	char *who;

	g_return_val_if_fail(name != NULL, NULL);

	who = g_strdup(normalize(name));

	for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
		account = (GaimAccount *)l->data;

		if (!strcmp(normalize(gaim_account_get_username(account)), who)) {
			if (protocol != -1) {
				if (gaim_account_get_protocol(account) == protocol)
					break;
			}
			else
				break;
		}

		account = NULL;
	}

	g_free(who);

	return account;
}

GaimAccount *
gaim_accounts_find_with_prpl_id(const char *name, const char *protocol_id)
{
	GaimAccount *account = NULL;
	GList *l;
	char *who;

	g_return_val_if_fail(name != NULL, NULL);

	who = g_strdup(normalize(name));

	for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
		account = (GaimAccount *)l->data;

		if (!strcmp(normalize(gaim_account_get_username(account)), who) &&
			!strcmp(account->protocol_id, protocol_id)) {

			break;
		}

		account = NULL;
	}

	g_free(who);

	return account;
}