view src/protocols/bonjour/buddy.h @ 11907:d2db6426c88a

[gaim-migrate @ 14198] sf patch #1342817, from Evan Schoenberg "As discussed in #gaim, this patch removes idle.c and replaces it with gtkidle.c and gtkidle.h. The attached diff removes the idle management from its various hiding places in connection.c, server.c, and gaim.h. The plugins Changelog.API is appropriately updated. The new gtkidle files are attached; idle.c should be removed from CVS." committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 30 Oct 2005 23:00:47 +0000
parents 5a2c38d33eb4
children b10030f6eab7
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/*
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Library General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#ifndef _BONJOUR_BUDDY
#define _BONJOUR_BUDDY

#include <howl.h>
#include <glib.h>

#include "account.h"
#include "jabber.h"

typedef struct _BonjourBuddy
{
	gchar *name;
	gchar *first;
	gint port_p2pj;
	gchar *phsh;
	gchar *status;
	gchar *email;
	gchar *last;
	gchar *jid;
	gchar *AIM;
	gchar *vc;
	gchar *ip;
	gchar *msg;
	BonjourJabberConversation *conversation;
} BonjourBuddy;

/**
 * Creates a new buddy.
 */
BonjourBuddy *bonjour_buddy_new(gchar *name, gchar *first, gint port_p2pj,
	gchar *phsh, gchar *status, gchar *email, gchar *last, gchar *jid, gchar *AIM,
	gchar *vc, gchar *ip, gchar *msg);

/**
 * Check if all the compulsory buddy data is present.
 */
gboolean bonjour_buddy_check(BonjourBuddy *buddy);

/**
 * If the buddy doesn't previoulsy exists, it is created. Else, its data is changed (???)
 */
void bonjour_buddy_add_to_gaim(GaimAccount *account, BonjourBuddy *buddy);

/**
 * Deletes a buddy from memory.
 */
void bonjour_buddy_delete(BonjourBuddy *buddy);

#endif