Mercurial > pidgin
view src/win32/wspell.h @ 5248:d635e8fe2fba
[gaim-migrate @ 5620]
Just cleaning up some loose ends. This should fix compilation on Windows
oxen. How do you peeps feel about the TOMBSTONE thing? I just like
using that word. "TOBMSTONE."
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 28 Apr 2003 06:11:49 +0000 |
parents | 0fe2ffdb7906 |
children | 9657e243d001 |
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/* * wspell.h * * Author: Herman Bloggs <hermanator12002@yahoo.com> * Date: March, 2003 * Description: Windows Gaim gtkspell interface. */ #ifndef _WSPELL_H_ #define _WSPELL_H_ #include <gtkspell/gtkspell.h> extern void wgaim_gtkspell_init(); extern GtkSpell* (*wgaim_gtkspell_new_attach)(GtkTextView*, const gchar*, GError**); #define gtkspell_new_attach( view, lang, error ) \ wgaim_gtkspell_new_attach( ## view ##, ## lang ##, ## error ## ) extern GtkSpell* (*wgaim_gtkspell_get_from_text_view)(GtkTextView*); #define gtkspell_get_from_text_view( view ) \ wgaim_gtkspell_get_from_text_view( ## view ## ) extern void (*wgaim_gtkspell_detach)(GtkSpell*); #define gtkspell_detach( spell ) \ wgaim_gtkspell_detach( ## spell ## ) extern gboolean (*wgaim_gtkspell_set_language)(GtkSpell*, const gchar*, GError**); #define gtkspell_set_language( spell, lang, error ) \ wgaim_gtkspell_set_language( ## spell ##, ## lang ##, ## error ## ) extern void (*wgaim_gtkspell_recheck_all)(GtkSpell*); #define gtkspell_recheck_all( spell ) \ wgaim_gtkspell_recheck_all( ## spell ## ) #endif /* _WSPELL_H_ */