view src/blist.c @ 13519:d6dd68a8be06

[gaim-migrate @ 15895] The error message when using an invalid browser command should not escape HTML stuffs. Patch from Bjoern Voigt. Richard, can you add the gtknotify.c changes to your list of stuff to tweak after we're out of the string freeze? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 16 Mar 2006 04:27:00 +0000
parents 8f299b9cd184
children a092ea4edd4e
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "blist.h"
#include "conversation.h"
#include "dbus-maybe.h"
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "privacy.h"
#include "prpl.h"
#include "server.h"
#include "signals.h"
#include "util.h"
#include "value.h"
#include "xmlnode.h"

#define PATHSIZE 1024

static GaimBlistUiOps *blist_ui_ops = NULL;

static GaimBuddyList *gaimbuddylist = NULL;
static guint          save_timer = 0;
static gboolean       blist_loaded = FALSE;


/*********************************************************************
 * Private utility functions                                         *
 *********************************************************************/

static GaimBlistNode *gaim_blist_get_last_sibling(GaimBlistNode *node)
{
	GaimBlistNode *n = node;
	if (!n)
		return NULL;
	while (n->next)
		n = n->next;
	return n;
}

static GaimBlistNode *gaim_blist_get_last_child(GaimBlistNode *node)
{
	if (!node)
		return NULL;
	return gaim_blist_get_last_sibling(node->child);
}

struct _gaim_hbuddy {
	char *name;
	GaimAccount *account;
	GaimBlistNode *group;
};

static guint _gaim_blist_hbuddy_hash(struct _gaim_hbuddy *hb)
{
	return g_str_hash(hb->name);
}

static guint _gaim_blist_hbuddy_equal(struct _gaim_hbuddy *hb1, struct _gaim_hbuddy *hb2)
{
	return ((!strcmp(hb1->name, hb2->name)) && hb1->account == hb2->account && hb1->group == hb2->group);
}

static void _gaim_blist_hbuddy_free_key(struct _gaim_hbuddy *hb)
{
	g_free(hb->name);
	g_free(hb);
}


/*********************************************************************
 * Writing to disk                                                   *
 *********************************************************************/

static void
value_to_xmlnode(gpointer key, gpointer hvalue, gpointer user_data)
{
	const char *name;
	GaimValue *value;
	xmlnode *node, *child;
	char buf[20];

	name    = (const char *)key;
	value   = (GaimValue *)hvalue;
	node    = (xmlnode *)user_data;

	g_return_if_fail(value != NULL);

	child = xmlnode_new_child(node, "setting");
	xmlnode_set_attrib(child, "name", name);

	if (gaim_value_get_type(value) == GAIM_TYPE_INT) {
		xmlnode_set_attrib(child, "type", "int");
		snprintf(buf, sizeof(buf), "%d", gaim_value_get_int(value));
		xmlnode_insert_data(child, buf, -1);
	}
	else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) {
		xmlnode_set_attrib(child, "type", "string");
		xmlnode_insert_data(child, gaim_value_get_string(value), -1);
	}
	else if (gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN) {
		xmlnode_set_attrib(child, "type", "bool");
		snprintf(buf, sizeof(buf), "%d", gaim_value_get_boolean(value));
		xmlnode_insert_data(child, buf, -1);
	}
}

static void
chat_component_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
	const char *name;
	const char *data;
	xmlnode *node, *child;

	name = (const char *)key;
	data = (const char *)value;
	node = (xmlnode *)user_data;

	g_return_if_fail(data != NULL);

	child = xmlnode_new_child(node, "component");
	xmlnode_set_attrib(child, "name", name);
	xmlnode_insert_data(child, data, -1);
}

static xmlnode *
buddy_to_xmlnode(GaimBlistNode *bnode)
{
	xmlnode *node, *child;
	GaimBuddy *buddy;

	buddy = (GaimBuddy *)bnode;

	node = xmlnode_new("buddy");
	xmlnode_set_attrib(node, "account", gaim_account_get_username(buddy->account));
	xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(buddy->account));

	child = xmlnode_new_child(node, "name");
	xmlnode_insert_data(child, buddy->name, -1);

	if (buddy->alias != NULL)
	{
		child = xmlnode_new_child(node, "alias");
		xmlnode_insert_data(child, buddy->alias, -1);
	}

	/* Write buddy settings */
	g_hash_table_foreach(buddy->node.settings, value_to_xmlnode, node);

	return node;
}

static xmlnode *
contact_to_xmlnode(GaimBlistNode *cnode)
{
	xmlnode *node, *child;
	GaimContact *contact;
	GaimBlistNode *bnode;

	contact = (GaimContact *)cnode;

	node = xmlnode_new("contact");

	if (contact->alias != NULL)
	{
		xmlnode_set_attrib(node, "alias", contact->alias);
	}

	/* Write buddies */
	for (bnode = cnode->child; bnode != NULL; bnode = bnode->next)
	{
		if (!GAIM_BLIST_NODE_SHOULD_SAVE(bnode))
			continue;
		if (GAIM_BLIST_NODE_IS_BUDDY(bnode))
		{
			child = buddy_to_xmlnode(bnode);
			xmlnode_insert_child(node, child);
		}
	}

	/* Write contact settings */
	g_hash_table_foreach(cnode->settings, value_to_xmlnode, node);

	return node;
}

static xmlnode *
chat_to_xmlnode(GaimBlistNode *cnode)
{
	xmlnode *node, *child;
	GaimChat *chat;

	chat = (GaimChat *)cnode;

	node = xmlnode_new("chat");
	xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(chat->account));
	xmlnode_set_attrib(node, "account", gaim_account_get_username(chat->account));

	if (chat->alias != NULL)
	{
		child = xmlnode_new_child(node, "alias");
		xmlnode_insert_data(child, chat->alias, -1);
	}

	/* Write chat components */
	g_hash_table_foreach(chat->components, chat_component_to_xmlnode, node);

	/* Write chat settings */
	g_hash_table_foreach(chat->node.settings, value_to_xmlnode, node);

	return node;
}

static xmlnode *
group_to_xmlnode(GaimBlistNode *gnode)
{
	xmlnode *node, *child;
	GaimGroup *group;
	GaimBlistNode *cnode;

	group = (GaimGroup *)gnode;

	node = xmlnode_new("group");
	xmlnode_set_attrib(node, "name", group->name);

	/* Write settings */
	g_hash_table_foreach(group->node.settings, value_to_xmlnode, node);

	/* Write contacts and chats */
	for (cnode = gnode->child; cnode != NULL; cnode = cnode->next)
	{
		if (!GAIM_BLIST_NODE_SHOULD_SAVE(cnode))
			continue;
		if (GAIM_BLIST_NODE_IS_CONTACT(cnode))
		{
			child = contact_to_xmlnode(cnode);
			xmlnode_insert_child(node, child);
		}
		else if (GAIM_BLIST_NODE_IS_CHAT(cnode))
		{
			child = chat_to_xmlnode(cnode);
			xmlnode_insert_child(node, child);
		}
	}

	return node;
}

static xmlnode *
accountprivacy_to_xmlnode(GaimAccount *account)
{
	xmlnode *node, *child;
	GSList *cur;
	char buf[10];

	node = xmlnode_new("account");
	xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(account));
	xmlnode_set_attrib(node, "name", gaim_account_get_username(account));
	snprintf(buf, sizeof(buf), "%d", account->perm_deny);
	xmlnode_set_attrib(node, "mode", buf);

	for (cur = account->permit; cur; cur = cur->next)
	{
		child = xmlnode_new_child(node, "permit");
		xmlnode_insert_data(child, cur->data, -1);
	}

	for (cur = account->deny; cur; cur = cur->next)
	{
		child = xmlnode_new_child(node, "block");
		xmlnode_insert_data(child, cur->data, -1);
	}

	return node;
}

static xmlnode *
blist_to_xmlnode()
{
	xmlnode *node, *child, *grandchild;
	GaimBlistNode *gnode;
	GList *cur;

	node = xmlnode_new("gaim");
	xmlnode_set_attrib(node, "version", "1.0");

	/* Write groups */
	child = xmlnode_new_child(node, "blist");
	for (gnode = gaimbuddylist->root; gnode != NULL; gnode = gnode->next)
	{
		if (!GAIM_BLIST_NODE_SHOULD_SAVE(gnode))
			continue;
		if (GAIM_BLIST_NODE_IS_GROUP(gnode))
		{
			grandchild = group_to_xmlnode(gnode);
			xmlnode_insert_child(child, grandchild);
		}
	}

	/* Write privacy settings */
	child = xmlnode_new_child(node, "privacy");
	for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next)
	{
		grandchild = accountprivacy_to_xmlnode(cur->data);
		xmlnode_insert_child(child, grandchild);
	}

	return node;
}

static void
gaim_blist_sync()
{
	xmlnode *node;
	char *data;

	if (!blist_loaded)
	{
		gaim_debug_error("blist", "Attempted to save buddy list before it "
						 "was read!\n");
		return;
	}

	node = blist_to_xmlnode();
	data = xmlnode_to_formatted_str(node, NULL);
	gaim_util_write_data_to_file("blist.xml", data, -1);
	g_free(data);
	xmlnode_free(node);
}

static gboolean
save_cb(gpointer data)
{
	gaim_blist_sync();
	save_timer = 0;
	return FALSE;
}

void
gaim_blist_schedule_save()
{
	if (save_timer == 0)
		save_timer = gaim_timeout_add(5000, save_cb, NULL);
}


/*********************************************************************
 * Reading from disk                                                 *
 *********************************************************************/

static void
parse_setting(GaimBlistNode *node, xmlnode *setting)
{
	const char *name = xmlnode_get_attrib(setting, "name");
	const char *type = xmlnode_get_attrib(setting, "type");
	char *value = xmlnode_get_data(setting);

	if (!value)
		return;

	if (!type || !strcmp(type, "string"))
		gaim_blist_node_set_string(node, name, value);
	else if (!strcmp(type, "bool"))
		gaim_blist_node_set_bool(node, name, atoi(value));
	else if (!strcmp(type, "int"))
		gaim_blist_node_set_int(node, name, atoi(value));

	g_free(value);
}

static void
parse_buddy(GaimGroup *group, GaimContact *contact, xmlnode *bnode)
{
	GaimAccount *account;
	GaimBuddy *buddy;
	char *name = NULL, *alias = NULL;
	const char *acct_name, *proto, *protocol;
	xmlnode *x;

	acct_name = xmlnode_get_attrib(bnode, "account");
	protocol = xmlnode_get_attrib(bnode, "protocol");
	proto = xmlnode_get_attrib(bnode, "proto");

	if (!acct_name || (!proto && !protocol))
		return;

	account = gaim_accounts_find(acct_name, proto ? proto : protocol);

	if (!account)
		return;

	if ((x = xmlnode_get_child(bnode, "name")))
		name = xmlnode_get_data(x);

	if (!name)
		return;

	if ((x = xmlnode_get_child(bnode, "alias")))
		alias = xmlnode_get_data(x);

	buddy = gaim_buddy_new(account, name, alias);
	gaim_blist_add_buddy(buddy, contact, group,
			gaim_blist_get_last_child((GaimBlistNode*)contact));

	for (x = xmlnode_get_child(bnode, "setting"); x; x = xmlnode_get_next_twin(x)) {
		parse_setting((GaimBlistNode*)buddy, x);
	}

	g_free(name);
	g_free(alias);
}

static void
parse_contact(GaimGroup *group, xmlnode *cnode)
{
	GaimContact *contact = gaim_contact_new();
	xmlnode *x;
	const char *alias;

	gaim_blist_add_contact(contact, group,
			gaim_blist_get_last_child((GaimBlistNode*)group));

	if ((alias = xmlnode_get_attrib(cnode, "alias"))) {
		gaim_contact_set_alias(contact, alias);
	}

	for (x = cnode->child; x; x = x->next) {
		if (x->type != XMLNODE_TYPE_TAG)
			continue;
		if (!strcmp(x->name, "buddy"))
			parse_buddy(group, contact, x);
		else if (!strcmp(x->name, "setting"))
			parse_setting((GaimBlistNode*)contact, x);
	}

	/* if the contact is empty, don't keep it around.  it causes problems */
	if (!((GaimBlistNode*)contact)->child)
		gaim_blist_remove_contact(contact);
}

static void
parse_chat(GaimGroup *group, xmlnode *cnode)
{
	GaimChat *chat;
	GaimAccount *account;
	const char *acct_name, *proto, *protocol;
	xmlnode *x;
	char *alias = NULL;
	GHashTable *components;

	acct_name = xmlnode_get_attrib(cnode, "account");
	protocol = xmlnode_get_attrib(cnode, "protocol");
	proto = xmlnode_get_attrib(cnode, "proto");

	if (!acct_name || (!proto && !protocol))
		return;

	account = gaim_accounts_find(acct_name, proto ? proto : protocol);

	if (!account)
		return;

	if ((x = xmlnode_get_child(cnode, "alias")))
		alias = xmlnode_get_data(x);

	components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);

	for (x = xmlnode_get_child(cnode, "component"); x; x = xmlnode_get_next_twin(x)) {
		const char *name;
		char *value;

		name = xmlnode_get_attrib(x, "name");
		value = xmlnode_get_data(x);
		g_hash_table_replace(components, g_strdup(name), value);
	}

	chat = gaim_chat_new(account, alias, components);
	gaim_blist_add_chat(chat, group,
			gaim_blist_get_last_child((GaimBlistNode*)group));

	for (x = xmlnode_get_child(cnode, "setting"); x; x = xmlnode_get_next_twin(x)) {
		parse_setting((GaimBlistNode*)chat, x);
	}

	g_free(alias);
}

static void
parse_group(xmlnode *groupnode)
{
	const char *name = xmlnode_get_attrib(groupnode, "name");
	GaimGroup *group;
	xmlnode *cnode;

	if (!name)
		name = _("Buddies");

	group = gaim_group_new(name);
	gaim_blist_add_group(group,
			gaim_blist_get_last_sibling(gaimbuddylist->root));

	for (cnode = groupnode->child; cnode; cnode = cnode->next) {
		if (cnode->type != XMLNODE_TYPE_TAG)
			continue;
		if (!strcmp(cnode->name, "setting"))
			parse_setting((GaimBlistNode*)group, cnode);
		else if (!strcmp(cnode->name, "contact") ||
				!strcmp(cnode->name, "person"))
			parse_contact(group, cnode);
		else if (!strcmp(cnode->name, "chat"))
			parse_chat(group, cnode);
	}
}

/* TODO: Make static and rename to load_blist */
void
gaim_blist_load()
{
	xmlnode *gaim, *blist, *privacy;

	blist_loaded = TRUE;

	gaim = gaim_util_read_xml_from_file("blist.xml", _("buddy list"));

	if (gaim == NULL)
		return;

	blist = xmlnode_get_child(gaim, "blist");
	if (blist) {
		xmlnode *groupnode;
		for (groupnode = xmlnode_get_child(blist, "group"); groupnode != NULL;
				groupnode = xmlnode_get_next_twin(groupnode)) {
			parse_group(groupnode);
		}
	}

	privacy = xmlnode_get_child(gaim, "privacy");
	if (privacy) {
		xmlnode *anode;
		for (anode = privacy->child; anode; anode = anode->next) {
			xmlnode *x;
			GaimAccount *account;
			int imode;
			const char *acct_name, *proto, *mode, *protocol;

			acct_name = xmlnode_get_attrib(anode, "name");
			protocol = xmlnode_get_attrib(anode, "protocol");
			proto = xmlnode_get_attrib(anode, "proto");
			mode = xmlnode_get_attrib(anode, "mode");

			if (!acct_name || (!proto && !protocol) || !mode)
				continue;

			account = gaim_accounts_find(acct_name, proto ? proto : protocol);

			if (!account)
				continue;

			imode = atoi(mode);
			account->perm_deny = (imode != 0 ? imode : GAIM_PRIVACY_ALLOW_ALL);

			for (x = anode->child; x; x = x->next) {
				char *name;
				if (x->type != XMLNODE_TYPE_TAG)
					continue;

				if (!strcmp(x->name, "permit")) {
					name = xmlnode_get_data(x);
					gaim_privacy_permit_add(account, name, TRUE);
					g_free(name);
				} else if (!strcmp(x->name, "block")) {
					name = xmlnode_get_data(x);
					gaim_privacy_deny_add(account, name, TRUE);
					g_free(name);
				}
			}
		}
	}

	xmlnode_free(gaim);
}


/*********************************************************************
 * Stuff                                                             *
 *********************************************************************/

static void
gaim_contact_compute_priority_buddy(GaimContact *contact)
{
	GaimBlistNode *bnode;
	GaimBuddy *new_priority = NULL;

	g_return_if_fail(contact != NULL);

	contact->priority = NULL;
	for (bnode = ((GaimBlistNode*)contact)->child;
			bnode != NULL;
			bnode = bnode->next)
	{
		GaimBuddy *buddy;

		if (!GAIM_BLIST_NODE_IS_BUDDY(bnode))
			continue;

		buddy = (GaimBuddy*)bnode;

		if (!gaim_account_is_connected(buddy->account))
			continue;
 		if (new_priority == NULL)
 			new_priority = buddy;
 		else
 		{
 			int cmp;

			cmp = gaim_presence_compare(gaim_buddy_get_presence(new_priority),
			                            gaim_buddy_get_presence(buddy));

 			if (cmp > 0 || (cmp == 0 &&
			                gaim_prefs_get_bool("/core/contact/last_match")))
 			{
 				new_priority = buddy;
 			}
 		}
	}

	contact->priority = new_priority;
	contact->priority_valid = TRUE;
}


/*****************************************************************************
 * Public API functions                                                      *
 *****************************************************************************/

GaimBuddyList *gaim_blist_new()
{
	GaimBuddyList *gbl = g_new0(GaimBuddyList, 1);
	GAIM_DBUS_REGISTER_POINTER(gbl, GaimBuddyList);

	gbl->ui_ops = gaim_blist_get_ui_ops();

	gbl->buddies = g_hash_table_new_full((GHashFunc)_gaim_blist_hbuddy_hash,
					 (GEqualFunc)_gaim_blist_hbuddy_equal,
					 (GDestroyNotify)_gaim_blist_hbuddy_free_key, NULL);

	if (gbl->ui_ops != NULL && gbl->ui_ops->new_list != NULL)
		gbl->ui_ops->new_list(gbl);

	return gbl;
}

void
gaim_set_blist(GaimBuddyList *list)
{
	gaimbuddylist = list;
}

GaimBuddyList *
gaim_get_blist()
{
	return gaimbuddylist;
}

GaimBlistNode *
gaim_blist_get_root()
{
	return gaimbuddylist ? gaimbuddylist->root : NULL;
}

void gaim_blist_show()
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;

	if (ops && ops->show)
		ops->show(gaimbuddylist);
}

void gaim_blist_destroy()
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;

	gaim_debug(GAIM_DEBUG_INFO, "blist", "Destroying\n");

	if (ops && ops->destroy)
		ops->destroy(gaimbuddylist);
}

void gaim_blist_set_visible(gboolean show)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;

	if (ops && ops->set_visible)
		ops->set_visible(gaimbuddylist, show);
}

static GaimBlistNode *get_next_node(GaimBlistNode *node, gboolean godeep)
{
	if (node == NULL)
		return NULL;

	if (godeep && node->child)
		return node->child;

	if (node->next)
		return node->next;

	return get_next_node(node->parent, FALSE);
}

GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline)
{
	GaimBlistNode *ret = node;
	
	do
	{
		ret = get_next_node(ret, TRUE);
	} while (ret && !offline && GAIM_BLIST_NODE_IS_BUDDY(ret) &&
			!gaim_account_is_connected(gaim_buddy_get_account((GaimBuddy *)ret)));
	
	return ret;
}

void
gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimPresence *presence;
	GaimStatus *status;

	g_return_if_fail(buddy != NULL);

	presence = gaim_buddy_get_presence(buddy);
	status = gaim_presence_get_active_status(presence);

	gaim_debug_info("blist", "Updating buddy status for %s (%s)\n",
			buddy->name, gaim_account_get_protocol_name(buddy->account));

	if (gaim_status_is_online(status) &&
		!gaim_status_is_online(old_status)) {

		gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-on", buddy);

		((GaimContact*)((GaimBlistNode*)buddy)->parent)->online++;
		if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 1)
			((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online++;
	} else if (!gaim_status_is_online(status) &&
				gaim_status_is_online(old_status)) {
		gaim_blist_node_set_int(&buddy->node, "last_seen", time(NULL));
		gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-off", buddy);
		((GaimContact*)((GaimBlistNode*)buddy)->parent)->online--;
		if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 0)
			((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online--;
	} else {
		gaim_signal_emit(gaim_blist_get_handle(),
		                 "buddy-status-changed", buddy, old_status,
		                 status);
	}

	/*
	 * This function used to only call the following two functions if one of
	 * the above signals had been triggered, but that's not good, because
	 * if someone's away message changes and they don't go from away to back
	 * to away then no signal is triggered.
	 *
	 * It's a safe assumption that SOMETHING called this function.  PROBABLY
	 * because something, somewhere changed.  Calling the stuff below
	 * certainly won't hurt anything.  Unless you're on a K6-2 300.
	 */
	gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy));
	if (ops && ops->update)
		ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}

void gaim_blist_update_buddy_icon(GaimBuddy *buddy)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;

	g_return_if_fail(buddy != NULL);

	if (ops && ops->update)
		ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}

/*
 * TODO: Maybe remove the call to this from server.c and call it
 * from oscar.c and toc.c instead?
 */
void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	struct _gaim_hbuddy *hb;

	g_return_if_fail(buddy != NULL);

	hb = g_new(struct _gaim_hbuddy, 1);
	hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
	hb->account = buddy->account;
	hb->group = ((GaimBlistNode *)buddy)->parent->parent;
	g_hash_table_remove(gaimbuddylist->buddies, hb);

	g_free(hb->name);
	hb->name = g_strdup(gaim_normalize(buddy->account, name));
	g_hash_table_replace(gaimbuddylist->buddies, hb, buddy);

	g_free(buddy->name);
	buddy->name = g_strdup(name);

	gaim_blist_schedule_save();

	if (ops && ops->update)
		ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}

void gaim_blist_alias_contact(GaimContact *contact, const char *alias)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimConversation *conv;
	char *old_alias = contact->alias;
	GaimBlistNode *bnode;

	g_return_if_fail(contact != NULL);

	if ((alias != NULL) && (*alias != '\0'))
		contact->alias = g_strdup(alias);
	else
		contact->alias = NULL;

	gaim_blist_schedule_save();

	if (ops && ops->update)
		ops->update(gaimbuddylist, (GaimBlistNode *)contact);

	for(bnode = ((GaimBlistNode *)contact)->child; bnode != NULL; bnode = bnode->next)
	{
		GaimBuddy *buddy = (GaimBuddy *)bnode;

		conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name,
												   buddy->account);
		if (conv)
			gaim_conversation_autoset_title(conv);
	}

	gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
					 contact, old_alias);
	g_free(old_alias);
}

void gaim_blist_alias_chat(GaimChat *chat, const char *alias)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	char *old_alias = chat->alias;

	g_return_if_fail(chat != NULL);

	if ((alias != NULL) && (*alias != '\0'))
		chat->alias = g_strdup(alias);
	else
		chat->alias = NULL;

	gaim_blist_schedule_save();

	if (ops && ops->update)
		ops->update(gaimbuddylist, (GaimBlistNode *)chat);

	gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
					 chat, old_alias);
	g_free(old_alias);
}

void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimConversation *conv;
	char *old_alias = buddy->alias;

	g_return_if_fail(buddy != NULL);

	if ((alias != NULL) && (*alias != '\0'))
		buddy->alias = g_strdup(alias);
	else
		buddy->alias = NULL;

	gaim_blist_schedule_save();

	if (ops && ops->update)
		ops->update(gaimbuddylist, (GaimBlistNode *)buddy);

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name,
											   buddy->account);
	if (conv)
		gaim_conversation_autoset_title(conv);

	gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
					 buddy, old_alias);
	g_free(old_alias);
}

void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimConversation *conv;
	char *old_alias = buddy->server_alias;

	g_return_if_fail(buddy != NULL);

	if ((alias != NULL) && (*alias != '\0') && g_utf8_validate(alias, -1, NULL))
		buddy->server_alias = g_strdup(alias);
	else
		buddy->server_alias = NULL;

	gaim_blist_schedule_save();

	if (ops && ops->update)
		ops->update(gaimbuddylist, (GaimBlistNode *)buddy);

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name,
											   buddy->account);
	if (conv)
		gaim_conversation_autoset_title(conv);

	gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
					 buddy, old_alias);
	g_free(old_alias);
}

/*
 * TODO: If merging, prompt the user if they want to merge.
 */
void gaim_blist_rename_group(GaimGroup *source, const char *new_name)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimGroup *dest;
	gchar *old_name;
	GList *moved_buddies = NULL;
	GSList *accts;

	g_return_if_fail(source != NULL);
	g_return_if_fail(new_name != NULL);

	if (*new_name == '\0' || !strcmp(new_name, source->name))
		return;

	dest = gaim_find_group(new_name);
	if (dest != NULL) {
		/* We're merging two groups */
		GaimBlistNode *prev, *child, *next;

		prev = gaim_blist_get_last_child((GaimBlistNode*)dest);
		child = ((GaimBlistNode*)source)->child;

		/*
		 * TODO: This seems like a dumb way to do this... why not just
		 * append all children from the old group to the end of the new
		 * one?  PRPLs might be expecting to receive an add_buddy() for
		 * each moved buddy...
		 */
		while (child)
		{
			next = child->next;
			if (GAIM_BLIST_NODE_IS_CONTACT(child)) {
				GaimBlistNode *bnode;
				gaim_blist_add_contact((GaimContact *)child, dest, prev);
				for (bnode = child->child; bnode != NULL; bnode = bnode->next) {
					gaim_blist_add_buddy((GaimBuddy *)bnode, (GaimContact *)child,
							NULL, bnode->prev);
					moved_buddies = g_list_append(moved_buddies, bnode);
				}
				prev = child;
			} else if (GAIM_BLIST_NODE_IS_CHAT(child)) {
				gaim_blist_add_chat((GaimChat *)child, dest, prev);
				prev = child;
			} else {
				gaim_debug(GAIM_DEBUG_ERROR, "blist",
						"Unknown child type in group %s\n", source->name);
			}
			child = next;
		}

		/* Make a copy of the old group name and then delete the old group */
		old_name = g_strdup(source->name);
		gaim_blist_remove_group(source);
		source = dest;
	} else {
		/* A simple rename */
		GaimBlistNode *cnode, *bnode;

		/* Build a GList of all buddies in this group */
		for (cnode = ((GaimBlistNode *)source)->child; cnode != NULL; cnode = cnode->next) {
			if (GAIM_BLIST_NODE_IS_CONTACT(cnode))
				for (bnode = cnode->child; bnode != NULL; bnode = bnode->next)
					moved_buddies = g_list_append(moved_buddies, bnode);
		}

		old_name = source->name;
		source->name = g_strdup(new_name);
	}

	/* Save our changes */
	gaim_blist_schedule_save();

	/* Update the UI */
	if (ops && ops->update)
		ops->update(gaimbuddylist, (GaimBlistNode*)source);

	/* Notify all PRPLs */
	/* TODO: Is this condition needed?  Seems like it would always be TRUE */
	if(old_name && source && strcmp(source->name, old_name)) {
		for (accts = gaim_group_get_accounts(source); accts; accts = g_slist_remove(accts, accts->data)) {
			GaimAccount *account = accts->data;
			GaimPluginProtocolInfo *prpl_info = NULL;
			GList *l = NULL, *buddies = NULL;

			if(account->gc && account->gc->prpl)
				prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(account->gc->prpl);

			if(!prpl_info)
				continue;

			for(l = moved_buddies; l; l = l->next) {
				GaimBuddy *buddy = (GaimBuddy *)l->data;

				if(buddy && buddy->account == account)
					buddies = g_list_append(buddies, (GaimBlistNode *)buddy);
			}

			if(prpl_info->rename_group) {
				prpl_info->rename_group(account->gc, old_name, source, buddies);
			} else {
				GList *cur, *groups = NULL;

				/* Make a list of what the groups each buddy is in */
				for(cur = buddies; cur; cur = cur->next) {
					GaimBlistNode *node = (GaimBlistNode *)cur->data;
					groups = g_list_append(groups, node->parent->parent);
				}

				gaim_account_remove_buddies(account, buddies, groups);
				g_list_free(groups);
				gaim_account_add_buddies(account, buddies);
			}

			g_list_free(buddies);
		}
	}
	g_list_free(moved_buddies);
	g_free(old_name);
}

static void gaim_blist_node_initialize_settings(GaimBlistNode *node);

GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimChat *chat;

	g_return_val_if_fail(account != NULL, FALSE);
	g_return_val_if_fail(components != NULL, FALSE);

	chat = g_new0(GaimChat, 1);
	chat->account = account;
	if ((alias != NULL) && (*alias != '\0'))
		chat->alias = g_strdup(alias);
	chat->components = components;
	gaim_blist_node_initialize_settings((GaimBlistNode *)chat);
	((GaimBlistNode *)chat)->type = GAIM_BLIST_CHAT_NODE;

	if (ops != NULL && ops->new_node != NULL)
		ops->new_node((GaimBlistNode *)chat);

	GAIM_DBUS_REGISTER_POINTER(chat, GaimChat);
	return chat;
}

GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimBuddy *buddy;

	g_return_val_if_fail(account != NULL, FALSE);
	g_return_val_if_fail(screenname != NULL, FALSE);

	buddy = g_new0(GaimBuddy, 1);
	buddy->account  = account;
	buddy->name     = g_strdup(screenname);
	buddy->alias    = g_strdup(alias);
	buddy->presence = gaim_presence_new_for_buddy(buddy);
	((GaimBlistNode *)buddy)->type = GAIM_BLIST_BUDDY_NODE;

	gaim_presence_set_status_active(buddy->presence, "offline", TRUE);

	gaim_blist_node_initialize_settings((GaimBlistNode *)buddy);

	if (ops && ops->new_node)
		ops->new_node((GaimBlistNode *)buddy);

	GAIM_DBUS_REGISTER_POINTER(buddy, GaimBuddy);
	return buddy;
}

void
gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon)
{
	g_return_if_fail(buddy != NULL);

	if (buddy->icon != icon) {
		if (buddy->icon != NULL)
			gaim_buddy_icon_unref(buddy->icon);
		
		buddy->icon = (icon != NULL ? gaim_buddy_icon_ref(icon) : NULL);
	}

	if (buddy->icon)
		gaim_buddy_icon_cache(icon, buddy);
	else
		gaim_buddy_icon_uncache(buddy);

	gaim_blist_schedule_save();

	gaim_signal_emit(gaim_blist_get_handle(), "buddy-icon-changed", buddy);

	gaim_blist_update_buddy_icon(buddy);
}

GaimAccount *
gaim_buddy_get_account(const GaimBuddy *buddy)
{
	g_return_val_if_fail(buddy != NULL, NULL);

	return buddy->account;
}

const char *
gaim_buddy_get_name(const GaimBuddy *buddy)
{
	g_return_val_if_fail(buddy != NULL, NULL);

	return buddy->name;
}

GaimBuddyIcon *
gaim_buddy_get_icon(const GaimBuddy *buddy)
{
	g_return_val_if_fail(buddy != NULL, NULL);

	return buddy->icon;
}

void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node)
{
	GaimBlistNode *cnode = (GaimBlistNode*)chat;
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;

	g_return_if_fail(chat != NULL);
	g_return_if_fail(GAIM_BLIST_NODE_IS_CHAT((GaimBlistNode *)chat));

	if (node == NULL) {
		if (group == NULL) {
			group = gaim_group_new(_("Chats"));
			gaim_blist_add_group(group,
					gaim_blist_get_last_sibling(gaimbuddylist->root));
		}
	} else {
		group = (GaimGroup*)node->parent;
	}

	/* if we're moving to overtop of ourselves, do nothing */
	if (cnode == node)
		return;

	if (cnode->parent) {
		/* This chat was already in the list and is
		 * being moved.
		 */
		((GaimGroup *)cnode->parent)->totalsize--;
		if (gaim_account_is_connected(chat->account)) {
			((GaimGroup *)cnode->parent)->online--;
			((GaimGroup *)cnode->parent)->currentsize--;
		}
		if (cnode->next)
			cnode->next->prev = cnode->prev;
		if (cnode->prev)
			cnode->prev->next = cnode->next;
		if (cnode->parent->child == cnode)
			cnode->parent->child = cnode->next;

		if (ops && ops->remove)
			ops->remove(gaimbuddylist, cnode);
		/* ops->remove() cleaned up the cnode's ui_data, so we need to
		 * reinitialize it */
		if (ops && ops->new_node)
			ops->new_node(cnode);

		gaim_blist_schedule_save();
	}

	if (node != NULL) {
		if (node->next)
			node->next->prev = cnode;
		cnode->next = node->next;
		cnode->prev = node;
		cnode->parent = node->parent;
		node->next = cnode;
		((GaimGroup *)node->parent)->totalsize++;
		if (gaim_account_is_connected(chat->account)) {
			((GaimGroup *)node->parent)->online++;
			((GaimGroup *)node->parent)->currentsize++;
		}
	} else {
		if (((GaimBlistNode *)group)->child)
			((GaimBlistNode *)group)->child->prev = cnode;
		cnode->next = ((GaimBlistNode *)group)->child;
		cnode->prev = NULL;
		((GaimBlistNode *)group)->child = cnode;
		cnode->parent = (GaimBlistNode *)group;
		group->totalsize++;
		if (gaim_account_is_connected(chat->account)) {
			group->online++;
			group->currentsize++;
		}
	}

	gaim_blist_schedule_save();

	if (ops && ops->update)
		ops->update(gaimbuddylist, (GaimBlistNode *)cnode);
}

void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node)
{
	GaimBlistNode *cnode, *bnode;
	GaimGroup *g;
	GaimContact *c;
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	struct _gaim_hbuddy *hb;

	g_return_if_fail(buddy != NULL);
	g_return_if_fail(GAIM_BLIST_NODE_IS_BUDDY((GaimBlistNode*)buddy));

	bnode = (GaimBlistNode *)buddy;

	/* if we're moving to overtop of ourselves, do nothing */
	if (bnode == node || (!node && bnode->parent &&
				contact && bnode->parent == (GaimBlistNode*)contact
				&& bnode == bnode->parent->child))
		return;

	if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) {
		c = (GaimContact*)node->parent;
		g = (GaimGroup*)node->parent->parent;
	} else if (contact) {
		c = contact;
		g = (GaimGroup *)((GaimBlistNode *)c)->parent;
	} else {
		if (group) {
			g = group;
		} else {
			g = gaim_group_new(_("Buddies"));
			gaim_blist_add_group(g,
					gaim_blist_get_last_sibling(gaimbuddylist->root));
		}
		c = gaim_contact_new();
		gaim_blist_add_contact(c, g,
				gaim_blist_get_last_child((GaimBlistNode*)g));
	}

	cnode = (GaimBlistNode *)c;

	if (bnode->parent) {
		if (GAIM_BUDDY_IS_ONLINE(buddy)) {
			((GaimContact*)bnode->parent)->online--;
			if (((GaimContact*)bnode->parent)->online == 0)
				((GaimGroup*)bnode->parent->parent)->online--;
		}
		if (gaim_account_is_connected(buddy->account)) {
			((GaimContact*)bnode->parent)->currentsize--;
			if (((GaimContact*)bnode->parent)->currentsize == 0)
				((GaimGroup*)bnode->parent->parent)->currentsize--;
		}
		((GaimContact*)bnode->parent)->totalsize--;
		/* the group totalsize will be taken care of by remove_contact below */

		if (bnode->parent->parent != (GaimBlistNode*)g)
			serv_move_buddy(buddy, (GaimGroup *)bnode->parent->parent, g);

		if (bnode->next)
			bnode->next->prev = bnode->prev;
		if (bnode->prev)
			bnode->prev->next = bnode->next;
		if (bnode->parent->child == bnode)
			bnode->parent->child = bnode->next;

		if (ops && ops->remove)
			ops->remove(gaimbuddylist, bnode);

		gaim_blist_schedule_save();

		if (bnode->parent->parent != (GaimBlistNode*)g) {
			hb = g_new(struct _gaim_hbuddy, 1);
			hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
			hb->account = buddy->account;
			hb->group = bnode->parent->parent;
			g_hash_table_remove(gaimbuddylist->buddies, hb);
			g_free(hb->name);
			g_free(hb);
		}

		if (!bnode->parent->child) {
			gaim_blist_remove_contact((GaimContact*)bnode->parent);
		} else {
			gaim_contact_invalidate_priority_buddy((GaimContact*)bnode->parent);
			if (ops && ops->update)
				ops->update(gaimbuddylist, bnode->parent);
		}
	}

	if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) {
		if (node->next)
			node->next->prev = bnode;
		bnode->next = node->next;
		bnode->prev = node;
		bnode->parent = node->parent;
		node->next = bnode;
	} else {
		if (cnode->child)
			cnode->child->prev = bnode;
		bnode->prev = NULL;
		bnode->next = cnode->child;
		cnode->child = bnode;
		bnode->parent = cnode;
	}

	if (GAIM_BUDDY_IS_ONLINE(buddy)) {
		((GaimContact*)bnode->parent)->online++;
		if (((GaimContact*)bnode->parent)->online == 1)
			((GaimGroup*)bnode->parent->parent)->online++;
	}
	if (gaim_account_is_connected(buddy->account)) {
		((GaimContact*)bnode->parent)->currentsize++;
		if (((GaimContact*)bnode->parent)->currentsize == 1)
			((GaimGroup*)bnode->parent->parent)->currentsize++;
	}
	((GaimContact*)bnode->parent)->totalsize++;

	hb = g_new(struct _gaim_hbuddy, 1);
	hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
	hb->account = buddy->account;
	hb->group = ((GaimBlistNode*)buddy)->parent->parent;

	g_hash_table_replace(gaimbuddylist->buddies, hb, buddy);

	gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy));

	gaim_blist_schedule_save();

	if (ops && ops->update)
		ops->update(gaimbuddylist, (GaimBlistNode*)buddy);

	/* Signal that the buddy has been added */
	gaim_signal_emit(gaim_blist_get_handle(), "buddy-added", buddy);
}

GaimContact *gaim_contact_new()
{
	GaimBlistUiOps *ops = gaim_blist_get_ui_ops();

	GaimContact *contact = g_new0(GaimContact, 1);
	contact->totalsize = 0;
	contact->currentsize = 0;
	contact->online = 0;
	gaim_blist_node_initialize_settings((GaimBlistNode *)contact);
	((GaimBlistNode *)contact)->type = GAIM_BLIST_CONTACT_NODE;

	if (ops && ops->new_node)
		ops->new_node((GaimBlistNode *)contact);

	GAIM_DBUS_REGISTER_POINTER(contact, GaimContact);
	return contact;
}

void gaim_contact_set_alias(GaimContact *contact, const char *alias)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	char *old_alias = contact->alias;

	g_return_if_fail(contact != NULL);

	if ((alias != NULL) && (*alias != '\0'))
		contact->alias = g_strdup(alias);
	else
		contact->alias = NULL;

	gaim_blist_schedule_save();

	if (ops && ops->update)
		ops->update(gaimbuddylist, (GaimBlistNode*)contact);

	gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
					 contact, old_alias);
	g_free(old_alias);
}

const char *gaim_contact_get_alias(GaimContact* contact)
{
	g_return_val_if_fail(contact != NULL, NULL);

	if (contact->alias)
		return contact->alias;

	return gaim_buddy_get_alias(gaim_contact_get_priority_buddy(contact));
}

gboolean gaim_contact_on_account(GaimContact *c, GaimAccount *account)
{
	GaimBlistNode *bnode, *cnode = (GaimBlistNode *) c;

	g_return_val_if_fail(c != NULL, FALSE);
	g_return_val_if_fail(account != NULL, FALSE);

	for (bnode = cnode->child; bnode; bnode = bnode->next) {
		GaimBuddy *buddy;

		if (! GAIM_BLIST_NODE_IS_BUDDY(bnode))
			continue;

		buddy = (GaimBuddy *)bnode;
		if (buddy->account == account)
			return TRUE;
	}
	return FALSE;
}

void gaim_contact_invalidate_priority_buddy(GaimContact *contact)
{
	g_return_if_fail(contact != NULL);

	contact->priority_valid = FALSE;
}

GaimGroup *gaim_group_new(const char *name)
{
	GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
	GaimGroup *group;

	g_return_val_if_fail(name  != NULL, NULL);
	g_return_val_if_fail(*name != '\0', NULL);

	group = gaim_find_group(name);
	if (group != NULL)
		return group;

	group = g_new0(GaimGroup, 1);
	group->name = g_strdup(name);
	group->totalsize = 0;
	group->currentsize = 0;
	group->online = 0;
	gaim_blist_node_initialize_settings((GaimBlistNode *)group);
	((GaimBlistNode *)group)->type = GAIM_BLIST_GROUP_NODE;

	if (ops && ops->new_node)
		ops->new_node((GaimBlistNode *)group);

	GAIM_DBUS_REGISTER_POINTER(group, GaimGroup);
	return group;
}

void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimGroup *g;
	GaimBlistNode *gnode, *cnode, *bnode;

	g_return_if_fail(contact != NULL);
	g_return_if_fail(GAIM_BLIST_NODE_IS_CONTACT((GaimBlistNode*)contact));

	if ((GaimBlistNode*)contact == node)
		return;

	if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) ||
				GAIM_BLIST_NODE_IS_CHAT(node)))
		g = (GaimGroup*)node->parent;
	else if (group)
		g = group;
	else {
		g = gaim_group_new(_("Buddies"));
		gaim_blist_add_group(g,
				gaim_blist_get_last_sibling(gaimbuddylist->root));
	}

	gnode = (GaimBlistNode*)g;
	cnode = (GaimBlistNode*)contact;

	if (cnode->parent) {
		if (cnode->parent->child == cnode)
			cnode->parent->child = cnode->next;
		if (cnode->prev)
			cnode->prev->next = cnode->next;
		if (cnode->next)
			cnode->next->prev = cnode->prev;

		if (cnode->parent != gnode) {
			bnode = cnode->child;
			while (bnode) {
				GaimBlistNode *next_bnode = bnode->next;
				GaimBuddy *b = (GaimBuddy*)bnode;

				struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1);
				hb->name = g_strdup(gaim_normalize(b->account, b->name));
				hb->account = b->account;
				hb->group = cnode->parent;

				g_hash_table_remove(gaimbuddylist->buddies, hb);

				if (!gaim_find_buddy_in_group(b->account, b->name, g)) {
					hb->group = gnode;
					g_hash_table_replace(gaimbuddylist->buddies, hb, b);

					if (b->account->gc)
						serv_move_buddy(b, (GaimGroup *)cnode->parent, g);
				} else {
					gboolean empty_contact = FALSE;

					/* this buddy already exists in the group, so we're
					 * gonna delete it instead */
					g_free(hb->name);
					g_free(hb);
					if (b->account->gc)
						gaim_account_remove_buddy(b->account, b, (GaimGroup *)cnode->parent);

					if (!cnode->child->next)
						empty_contact = TRUE;
					gaim_blist_remove_buddy(b);

					/** in gaim_blist_remove_buddy(), if the last buddy in a
					 * contact is removed, the contact is cleaned up and
					 * g_free'd, so we mustn't try to reference bnode->next */
					if (empty_contact)
						return;
				}
				bnode = next_bnode;
			}
		}

		if (contact->online > 0)
			((GaimGroup*)cnode->parent)->online--;
		if (contact->currentsize > 0)
			((GaimGroup*)cnode->parent)->currentsize--;
		((GaimGroup*)cnode->parent)->totalsize--;

		if (ops && ops->remove)
			ops->remove(gaimbuddylist, cnode);

		gaim_blist_schedule_save();
	}

	if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) ||
				GAIM_BLIST_NODE_IS_CHAT(node))) {
		if (node->next)
			node->next->prev = cnode;
		cnode->next = node->next;
		cnode->prev = node;
		cnode->parent = node->parent;
		node->next = cnode;
	} else {
		if (gnode->child)
			gnode->child->prev = cnode;
		cnode->prev = NULL;
		cnode->next = gnode->child;
		gnode->child = cnode;
		cnode->parent = gnode;
	}

	if (contact->online > 0)
		g->online++;
	if (contact->currentsize > 0)
		g->currentsize++;
	g->totalsize++;

	gaim_blist_schedule_save();

	if (ops && ops->update)
	{
		if (cnode->child)
			ops->update(gaimbuddylist, cnode);

		for (bnode = cnode->child; bnode; bnode = bnode->next)
			ops->update(gaimbuddylist, bnode);
	}
}

void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node)
{
	GaimBlistNode *sourcenode = (GaimBlistNode*)source;
	GaimBlistNode *targetnode;
	GaimBlistNode *prev, *cur, *next;
	GaimContact *target;

	g_return_if_fail(source != NULL);
	g_return_if_fail(node != NULL);

	if (GAIM_BLIST_NODE_IS_CONTACT(node)) {
		target = (GaimContact *)node;
		prev = gaim_blist_get_last_child(node);
	} else if (GAIM_BLIST_NODE_IS_BUDDY(node)) {
		target = (GaimContact *)node->parent;
		prev = node;
	} else {
		return;
	}

	if (source == target || !target)
		return;

	targetnode = (GaimBlistNode *)target;
	next = sourcenode->child;

	while (next) {
		cur = next;
		next = cur->next;
		if (GAIM_BLIST_NODE_IS_BUDDY(cur)) {
			gaim_blist_add_buddy((GaimBuddy *)cur, target, NULL, prev);
			prev = cur;
		}
	}
}

void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node)
{
	GaimBlistUiOps *ops;
	GaimBlistNode *gnode = (GaimBlistNode*)group;

	g_return_if_fail(group != NULL);
	g_return_if_fail(GAIM_BLIST_NODE_IS_GROUP((GaimBlistNode *)group));

	ops = gaimbuddylist->ui_ops;

	if (!gaimbuddylist->root) {
		gaimbuddylist->root = gnode;
		return;
	}

	/* if we're moving to overtop of ourselves, do nothing */
	if (gnode == node)
		return;

	if (gaim_find_group(group->name)) {
		/* This is just being moved */

		if (ops && ops->remove)
			ops->remove(gaimbuddylist, (GaimBlistNode *)group);

		if (gnode == gaimbuddylist->root)
			gaimbuddylist->root = gnode->next;
		if (gnode->prev)
			gnode->prev->next = gnode->next;
		if (gnode->next)
			gnode->next->prev = gnode->prev;
	}

	if (node && GAIM_BLIST_NODE_IS_GROUP(node)) {
		gnode->next = node->next;
		gnode->prev = node;
		if (node->next)
			node->next->prev = gnode;
		node->next = gnode;
	} else {
		if (gaimbuddylist->root)
			gaimbuddylist->root->prev = gnode;
		gnode->next = gaimbuddylist->root;
		gnode->prev = NULL;
		gaimbuddylist->root = gnode;
	}

	gaim_blist_schedule_save();

	if (ops && ops->update) {
		ops->update(gaimbuddylist, gnode);
		for (node = gnode->child; node; node = node->next)
			ops->update(gaimbuddylist, node);
	}
}

void gaim_blist_remove_contact(GaimContact *contact)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimBlistNode *node, *gnode;

	g_return_if_fail(contact != NULL);

	node = (GaimBlistNode *)contact;
	gnode = node->parent;

	if (node->child) {
		/*
		 * If this contact has children then remove them.  When the last
		 * buddy is removed from the contact, the contact is automatically
		 * deleted.
		 */
		while (node->child->next) {
			gaim_blist_remove_buddy((GaimBuddy*)node->child);
		}
		/*
		 * Remove the last buddy and trigger the deletion of the contact.
		 * It would probably be cleaner if contact-deletion was done after
		 * a timeout?  Or if it had to be done manually, like below?
		 */
		gaim_blist_remove_buddy((GaimBuddy*)node->child);
	} else {
		/* Remove the node from its parent */
		if (gnode->child == node)
			gnode->child = node->next;
		if (node->prev)
			node->prev->next = node->next;
		if (node->next)
			node->next->prev = node->prev;

		gaim_blist_schedule_save();

		/* Update the UI */
		if (ops && ops->remove)
			ops->remove(gaimbuddylist, node);

		/* Delete the node */
		g_hash_table_destroy(contact->node.settings);
		GAIM_DBUS_UNREGISTER_POINTER(contact);
		g_free(contact);
	}
}

void gaim_blist_remove_buddy(GaimBuddy *buddy)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimBlistNode *node, *cnode, *gnode;
	GaimContact *contact;
	GaimGroup *group;
	struct _gaim_hbuddy hb;

	g_return_if_fail(buddy != NULL);

	node = (GaimBlistNode *)buddy;
	cnode = node->parent;
	gnode = cnode->parent;
	contact = (GaimContact *)cnode;
	group = (GaimGroup *)gnode;

	/* Delete any buddy icon. */
	gaim_buddy_icon_uncache(buddy);

	/* Remove the node from its parent */
	if (node->prev)
		node->prev->next = node->next;
	if (node->next)
		node->next->prev = node->prev;
	if (cnode->child == node)
		cnode->child = node->next;

	/* Adjust size counts */
	if (GAIM_BUDDY_IS_ONLINE(buddy)) {
		contact->online--;
		if (contact->online == 0)
			group->online--;
	}
	if (gaim_account_is_connected(buddy->account)) {
		contact->currentsize--;
		if (contact->currentsize == 0)
			group->currentsize--;
	}
	contact->totalsize--;

	gaim_blist_schedule_save();

	/* Re-sort the contact */
	if (contact->priority == buddy) {
		gaim_contact_invalidate_priority_buddy(contact);
		if (ops && ops->update)
			ops->update(gaimbuddylist, cnode);
	}

	/* Remove this buddy from the buddies hash table */
	hb.name = g_strdup(gaim_normalize(buddy->account, buddy->name));
	hb.account = buddy->account;
	hb.group = ((GaimBlistNode*)buddy)->parent->parent;
	g_hash_table_remove(gaimbuddylist->buddies, &hb);
	g_free(hb.name);

	/* Update the UI */
	if (ops && ops->remove)
		ops->remove(gaimbuddylist, node);

	/* Signal that the buddy has been removed before freeing the memory for it */
	gaim_signal_emit(gaim_blist_get_handle(), "buddy-removed", buddy);

	/* Delete the node */
	if (buddy->icon != NULL)
		gaim_buddy_icon_unref(buddy->icon);
	g_hash_table_destroy(buddy->node.settings);
	gaim_presence_remove_buddy(buddy->presence, buddy);
	gaim_presence_destroy(buddy->presence);
	g_free(buddy->name);
	g_free(buddy->alias);
	g_free(buddy->server_alias);

	GAIM_DBUS_UNREGISTER_POINTER(buddy);
	g_free(buddy);

	/* FIXME: Once GaimBuddy is a GObject, timeout callbacks can
	 * g_object_ref() it when connecting the callback and
	 * g_object_unref() it in the handler.  That way, it won't
	 * get freed while the timeout is pending and this line can
	 * be removed. */
	while (g_source_remove_by_user_data((gpointer *)buddy));

	/* If the contact is empty then remove it */
	if (!cnode->child)
		gaim_blist_remove_contact(contact);
}

void gaim_blist_remove_chat(GaimChat *chat)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimBlistNode *node, *gnode;
	GaimGroup *group;

	g_return_if_fail(chat != NULL);

	node = (GaimBlistNode *)chat;
	gnode = node->parent;
	group = (GaimGroup *)gnode;

	if (gnode != NULL)
	{
		/* Remove the node from its parent */
		if (gnode->child == node)
			gnode->child = node->next;
		if (node->prev)
			node->prev->next = node->next;
		if (node->next)
			node->next->prev = node->prev;

		/* Adjust size counts */
		if (gaim_account_is_connected(chat->account)) {
			group->online--;
			group->currentsize--;
		}
		group->totalsize--;

		gaim_blist_schedule_save();
	}

	/* Update the UI */
	if (ops && ops->remove)
		ops->remove(gaimbuddylist, node);

	/* Delete the node */
	g_hash_table_destroy(chat->components);
	g_hash_table_destroy(chat->node.settings);
	g_free(chat->alias);
	GAIM_DBUS_UNREGISTER_POINTER(chat);
	g_free(chat);
}

void gaim_blist_remove_group(GaimGroup *group)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimBlistNode *node;
	GList *l;

	g_return_if_fail(group != NULL);

	node = (GaimBlistNode *)group;

	/* Make sure the group is empty */
	if (node->child) {
		char *buf;
		int count = 0;
		GaimBlistNode *child;

		for (child = node->child; child != NULL; child = child->next)
			count++;

		buf = g_strdup_printf(ngettext("%d buddy from group %s was not removed "
									   "because it belongs to an account which is "
									   "disabled or offline.  This buddy and the "
									   "group were not removed.\n",
									   "%d buddies from group %s were not "
									   "removed because they belong to accounts "
									   "which are currently disabled or offline.  "
									   "These buddies and the group were not "
									   "removed.\n", count),
							  count, group->name);
		gaim_notify_error(NULL, NULL, _("Group not removed"), buf);
		g_free(buf);
		return;
	}

	/* Remove the node from its parent */
	if (gaimbuddylist->root == node)
		gaimbuddylist->root = node->next;
	if (node->prev)
		node->prev->next = node->next;
	if (node->next)
		node->next->prev = node->prev;

	gaim_blist_schedule_save();

	/* Update the UI */
	if (ops && ops->remove)
		ops->remove(gaimbuddylist, node);

	/* Remove the group from all accounts that are online */
	for (l = gaim_connections_get_all(); l != NULL; l = l->next)
	{
		GaimConnection *gc = (GaimConnection *)l->data;

		if (gaim_connection_get_state(gc) == GAIM_CONNECTED)
			gaim_account_remove_group(gaim_connection_get_account(gc), group);
	}

	/* Delete the node */
	g_hash_table_destroy(group->node.settings);
	g_free(group->name);
	GAIM_DBUS_UNREGISTER_POINTER(group);
	g_free(group);
}

GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact)
{
	g_return_val_if_fail(contact != NULL, NULL);

	if (!contact->priority_valid)
		gaim_contact_compute_priority_buddy(contact);

	return contact->priority;
}

const char *gaim_buddy_get_alias_only(GaimBuddy *buddy)
{
	g_return_val_if_fail(buddy != NULL, NULL);

	if ((buddy->alias != NULL) && (*buddy->alias != '\0')) {
		return buddy->alias;
	} else if ((buddy->server_alias != NULL) &&
		   (*buddy->server_alias != '\0')) {

		return buddy->server_alias;
	}

	return NULL;
}


const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy)
{
	GaimContact *c;

	g_return_val_if_fail(buddy != NULL, NULL);

	/* Search for an alias for the buddy. In order of precedence: */
	/* The buddy alias */
	if (buddy->alias != NULL)
		return buddy->alias;

	/* The contact alias */
	c = gaim_buddy_get_contact(buddy);
	if ((c != NULL) && (c->alias != NULL))
		return c->alias;

	/* The server alias */
	if ((buddy->server_alias) && (*buddy->server_alias))
		return buddy->server_alias;

	/* The buddy's user name (i.e. no alias) */
	return buddy->name;
}


const char *gaim_buddy_get_alias(GaimBuddy *buddy)
{
	g_return_val_if_fail(buddy != NULL, NULL);

	/* Search for an alias for the buddy. In order of precedence: */
	/* The buddy alias */
	if (buddy->alias != NULL)
		return buddy->alias;

	/* The server alias */
	if ((buddy->server_alias) && (*buddy->server_alias))
		return buddy->server_alias;

	/* The buddy's user name (i.e. no alias) */
	return buddy->name;
}

const char *gaim_buddy_get_local_alias(GaimBuddy *buddy)
{
	GaimContact *c;

	g_return_val_if_fail(buddy != NULL, NULL);

	/* Search for an alias for the buddy. In order of precedence: */
	/* The buddy alias */
	if (buddy->alias != NULL)
		return buddy->alias;

	/* The contact alias */
	c = gaim_buddy_get_contact(buddy);
	if ((c != NULL) && (c->alias != NULL))
		return c->alias;

	/* The buddy's user name (i.e. no alias) */
	return buddy->name;
}

const char *gaim_chat_get_name(GaimChat *chat)
{
	struct proto_chat_entry *pce;
	GList *parts, *tmp;
	char *ret;

	g_return_val_if_fail(chat != NULL, NULL);

	if ((chat->alias != NULL) && (*chat->alias != '\0'))
		return chat->alias;

	parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc);
	pce = parts->data;
	ret = g_hash_table_lookup(chat->components, pce->identifier);
	for (tmp = parts; tmp; tmp = tmp->next)
		g_free(tmp->data);
	g_list_free(parts);

	return ret;
}

GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name)
{
	GaimBuddy *buddy;
	struct _gaim_hbuddy hb;
	GaimBlistNode *group;

	g_return_val_if_fail(gaimbuddylist != NULL, NULL);
	g_return_val_if_fail(account != NULL, NULL);
	g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);

	hb.account = account;
	hb.name = g_strdup(gaim_normalize(account, name));

	for (group = gaimbuddylist->root; group; group = group->next) {
		hb.group = group;
		if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb))) {
			g_free(hb.name);
			return buddy;
		}
	}
	g_free(hb.name);

	return NULL;
}

GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name,
		GaimGroup *group)
{
	struct _gaim_hbuddy hb;
	GaimBuddy *ret;

	g_return_val_if_fail(gaimbuddylist != NULL, NULL);
	g_return_val_if_fail(account != NULL, NULL);
	g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);

	hb.name = g_strdup(gaim_normalize(account, name));
	hb.account = account;
	hb.group = (GaimBlistNode*)group;

	ret = g_hash_table_lookup(gaimbuddylist->buddies, &hb);
	g_free(hb.name);

	return ret;
}

GSList *gaim_find_buddies(GaimAccount *account, const char *name)
{
	struct buddy *buddy;
	struct _gaim_hbuddy hb;
	GaimBlistNode *node;
	GSList *ret = NULL;

	g_return_val_if_fail(gaimbuddylist != NULL, NULL);
	g_return_val_if_fail(account != NULL, NULL);
	g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);

	hb.name = g_strdup(gaim_normalize(account, name));
	hb.account = account;

	for (node = gaimbuddylist->root; node != NULL; node = node->next) {
		hb.group = node;
		if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb)) != NULL)
			ret = g_slist_append(ret, buddy);
	}
	g_free(hb.name);

	return ret;
}

GaimGroup *gaim_find_group(const char *name)
{
	GaimBlistNode *node;

	g_return_val_if_fail(gaimbuddylist != NULL, NULL);
	g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);

	for (node = gaimbuddylist->root; node != NULL; node = node->next) {
		if (!strcmp(((GaimGroup *)node)->name, name))
			return (GaimGroup *)node;
	}

	return NULL;
}

GaimChat *
gaim_blist_find_chat(GaimAccount *account, const char *name)
{
	char *chat_name;
	GaimChat *chat;
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info = NULL;
	struct proto_chat_entry *pce;
	GaimBlistNode *node, *group;
	GList *parts;

	g_return_val_if_fail(gaimbuddylist != NULL, NULL);
	g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);

	if (!gaim_account_is_connected(account))
		return NULL;

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);

	if (prpl_info->find_blist_chat != NULL)
		return prpl_info->find_blist_chat(account, name);

	for (group = gaimbuddylist->root; group != NULL; group = group->next) {
		for (node = group->child; node != NULL; node = node->next) {
			if (GAIM_BLIST_NODE_IS_CHAT(node)) {

				chat = (GaimChat*)node;

				if (account != chat->account)
					continue;

				parts = prpl_info->chat_info(
					gaim_account_get_connection(chat->account));

				pce = parts->data;
				chat_name = g_hash_table_lookup(chat->components,
												pce->identifier);

				if (chat->account == account && chat_name != NULL &&
					name != NULL && !strcmp(chat_name, name)) {

					return chat;
				}
			}
		}
	}

	return NULL;
}

GaimGroup *
gaim_chat_get_group(GaimChat *chat)
{
	g_return_val_if_fail(chat != NULL, NULL);

	return (GaimGroup *)(((GaimBlistNode *)chat)->parent);
}

GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy)
{
	g_return_val_if_fail(buddy != NULL, NULL);

	return (GaimContact*)((GaimBlistNode*)buddy)->parent;
}

GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy)
{
	g_return_val_if_fail(buddy != NULL, NULL);
	return buddy->presence;
}

GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy)
{
	g_return_val_if_fail(buddy != NULL, NULL);

	if (((GaimBlistNode *)buddy)->parent == NULL)
		return NULL;

	return (GaimGroup *)(((GaimBlistNode*)buddy)->parent->parent);
}

GSList *gaim_group_get_accounts(GaimGroup *group)
{
	GSList *l = NULL;
	GaimBlistNode *gnode, *cnode, *bnode;

	gnode = (GaimBlistNode *)group;

	for (cnode = gnode->child;  cnode; cnode = cnode->next) {
		if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
			if (!g_slist_find(l, ((GaimChat *)cnode)->account))
				l = g_slist_append(l, ((GaimChat *)cnode)->account);
		} else if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
			for (bnode = cnode->child; bnode; bnode = bnode->next) {
				if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
					if (!g_slist_find(l, ((GaimBuddy *)bnode)->account))
						l = g_slist_append(l, ((GaimBuddy *)bnode)->account);
				}
			}
		}
	}

	return l;
}

void gaim_blist_add_account(GaimAccount *account)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimBlistNode *gnode, *cnode, *bnode;

	g_return_if_fail(gaimbuddylist != NULL);

	if (!ops || !ops->update)
		return;

	for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
		if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
			continue;
		for (cnode = gnode->child; cnode; cnode = cnode->next) {
			if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
				gboolean recompute = FALSE;
					for (bnode = cnode->child; bnode; bnode = bnode->next) {
						if (GAIM_BLIST_NODE_IS_BUDDY(bnode) &&
								((GaimBuddy*)bnode)->account == account) {
							recompute = TRUE;
							((GaimContact*)cnode)->currentsize++;
							if (((GaimContact*)cnode)->currentsize == 1)
								((GaimGroup*)gnode)->currentsize++;
							ops->update(gaimbuddylist, bnode);
						}
					}
					if (recompute ||
							gaim_blist_node_get_bool(cnode, "show_offline")) {
						gaim_contact_invalidate_priority_buddy((GaimContact*)cnode);
						ops->update(gaimbuddylist, cnode);
					}
			} else if (GAIM_BLIST_NODE_IS_CHAT(cnode) &&
					((GaimChat*)cnode)->account == account) {
				((GaimGroup *)gnode)->online++;
				((GaimGroup *)gnode)->currentsize++;
				ops->update(gaimbuddylist, cnode);
			}
		}
		ops->update(gaimbuddylist, gnode);
	}
}

void gaim_blist_remove_account(GaimAccount *account)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimBlistNode *gnode, *cnode, *bnode;
	GaimBuddy *buddy;
	GaimChat *chat;
	GaimContact *contact;
	GaimGroup *group;
	GList *list = NULL, *iter = NULL;

	g_return_if_fail(gaimbuddylist != NULL);

	for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
		if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
			continue;

		group = (GaimGroup *)gnode;

		for (cnode = gnode->child; cnode; cnode = cnode->next) {
			if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
				gboolean recompute = FALSE;
				contact = (GaimContact *)cnode;

				for (bnode = cnode->child; bnode; bnode = bnode->next) {
					if (!GAIM_BLIST_NODE_IS_BUDDY(bnode))
						continue;

					buddy = (GaimBuddy *)bnode;
					if (account == buddy->account) {
						GaimPresence *presence;
						recompute = TRUE;

						presence = gaim_buddy_get_presence(buddy);

						if(gaim_presence_is_online(presence)) {
							contact->online--;
							if (contact->online == 0)
								group->online--;

							gaim_blist_node_set_int(&buddy->node,
													"last_seen", time(NULL));
						}

						contact->currentsize--;
						if (contact->currentsize == 0)
							group->currentsize--;

						if (!g_list_find(list, presence))
							list = g_list_prepend(list, presence);

						if (ops && ops->remove)
							ops->remove(gaimbuddylist, bnode);
					}
				}
				if (recompute) {
					gaim_contact_invalidate_priority_buddy(contact);
					if (ops && ops->update)
						ops->update(gaimbuddylist, cnode);
				}
			} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
				chat = (GaimChat *)cnode;

				if(chat->account == account) {
					group->currentsize--;
					group->online--;

					if (ops && ops->remove)
						ops->remove(gaimbuddylist, cnode);
				}
			}
		}
	}

	for (iter = list; iter; iter = iter->next)
	{
		gaim_presence_set_status_active(iter->data, "offline", TRUE);
	}
	g_list_free(list);
}

gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account)
{
	GaimBlistNode *cnode;
	for (cnode = ((GaimBlistNode *)g)->child; cnode; cnode = cnode->next) {
		if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
			if(gaim_contact_on_account((GaimContact *) cnode, account))
				return TRUE;
		} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
			GaimChat *chat = (GaimChat *)cnode;
			if ((!account && gaim_account_is_connected(chat->account))
					|| chat->account == account)
				return TRUE;
		}
	}
	return FALSE;
}

void
gaim_blist_request_add_buddy(GaimAccount *account, const char *username,
							 const char *group, const char *alias)
{
	GaimBlistUiOps *ui_ops;

	ui_ops = gaim_blist_get_ui_ops();

	if (ui_ops != NULL && ui_ops->request_add_buddy != NULL)
		ui_ops->request_add_buddy(account, username, group, alias);
}

void
gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group,
							const char *alias, const char *name)
{
	GaimBlistUiOps *ui_ops;

	ui_ops = gaim_blist_get_ui_ops();

	if (ui_ops != NULL && ui_ops->request_add_chat != NULL)
		ui_ops->request_add_chat(account, group, alias, name);
}

void
gaim_blist_request_add_group(void)
{
	GaimBlistUiOps *ui_ops;

	ui_ops = gaim_blist_get_ui_ops();

	if (ui_ops != NULL && ui_ops->request_add_group != NULL)
		ui_ops->request_add_group();
}

static void
gaim_blist_node_setting_free(gpointer data)
{
	GaimValue *value;

	value = (GaimValue *)data;

	gaim_value_destroy(value);
}

static void gaim_blist_node_initialize_settings(GaimBlistNode *node)
{
	if (node->settings)
		return;

	node->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
			(GDestroyNotify)gaim_blist_node_setting_free);
}

void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key)
{
	g_return_if_fail(node != NULL);
	g_return_if_fail(node->settings != NULL);
	g_return_if_fail(key != NULL);

	g_hash_table_remove(node->settings, key);

	gaim_blist_schedule_save();
}

void
gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags)
{
	g_return_if_fail(node != NULL);

	node->flags = flags;
}

GaimBlistNodeFlags
gaim_blist_node_get_flags(GaimBlistNode *node)
{
	g_return_val_if_fail(node != NULL, 0);

	return node->flags;
}

void
gaim_blist_node_set_bool(GaimBlistNode* node, const char *key, gboolean data)
{
	GaimValue *value;

	g_return_if_fail(node != NULL);
	g_return_if_fail(node->settings != NULL);
	g_return_if_fail(key != NULL);

	value = gaim_value_new(GAIM_TYPE_BOOLEAN);
	gaim_value_set_boolean(value, data);

	g_hash_table_replace(node->settings, g_strdup(key), value);

	gaim_blist_schedule_save();
}

gboolean
gaim_blist_node_get_bool(GaimBlistNode* node, const char *key)
{
	GaimValue *value;

	g_return_val_if_fail(node != NULL, FALSE);
	g_return_val_if_fail(node->settings != NULL, FALSE);
	g_return_val_if_fail(key != NULL, FALSE);

	value = g_hash_table_lookup(node->settings, key);

	if (value == NULL)
		return FALSE;

	g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE);

	return gaim_value_get_boolean(value);
}

void
gaim_blist_node_set_int(GaimBlistNode* node, const char *key, int data)
{
	GaimValue *value;

	g_return_if_fail(node != NULL);
	g_return_if_fail(node->settings != NULL);
	g_return_if_fail(key != NULL);

	value = gaim_value_new(GAIM_TYPE_INT);
	gaim_value_set_int(value, data);

	g_hash_table_replace(node->settings, g_strdup(key), value);

	gaim_blist_schedule_save();
}

int
gaim_blist_node_get_int(GaimBlistNode* node, const char *key)
{
	GaimValue *value;

	g_return_val_if_fail(node != NULL, 0);
	g_return_val_if_fail(node->settings != NULL, 0);
	g_return_val_if_fail(key != NULL, 0);

	value = g_hash_table_lookup(node->settings, key);

	if (value == NULL)
		return 0;

	g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0);

	return gaim_value_get_int(value);
}

void
gaim_blist_node_set_string(GaimBlistNode* node, const char *key, const char *data)
{
	GaimValue *value;

	g_return_if_fail(node != NULL);
	g_return_if_fail(node->settings != NULL);
	g_return_if_fail(key != NULL);

	value = gaim_value_new(GAIM_TYPE_STRING);
	gaim_value_set_string(value, data);

	g_hash_table_replace(node->settings, g_strdup(key), value);

	gaim_blist_schedule_save();
}

const char *
gaim_blist_node_get_string(GaimBlistNode* node, const char *key)
{
	GaimValue *value;

	g_return_val_if_fail(node != NULL, NULL);
	g_return_val_if_fail(node->settings != NULL, NULL);
	g_return_val_if_fail(key != NULL, NULL);

	value = g_hash_table_lookup(node->settings, key);

	if (value == NULL)
		return NULL;

	g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL);

	return gaim_value_get_string(value);
}

GList *
gaim_blist_node_get_extended_menu(GaimBlistNode *n)
{
	GList *menu = NULL;

	g_return_val_if_fail(n != NULL, NULL);

	gaim_signal_emit(gaim_blist_get_handle(),
			"blist-node-extended-menu",
			n, &menu);
	return menu;
}

int gaim_blist_get_group_size(GaimGroup *group, gboolean offline)
{
	if (!group)
		return 0;

	return offline ? group->totalsize : group->currentsize;
}

int gaim_blist_get_group_online_count(GaimGroup *group)
{
	if (!group)
		return 0;

	return group->online;
}

void
gaim_blist_set_ui_ops(GaimBlistUiOps *ops)
{
	blist_ui_ops = ops;
}

GaimBlistUiOps *
gaim_blist_get_ui_ops(void)
{
	return blist_ui_ops;
}


void *
gaim_blist_get_handle(void)
{
	static int handle;

	return &handle;
}

void
gaim_blist_init(void)
{
	void *handle = gaim_blist_get_handle();

	gaim_signal_register(handle, "buddy-status-changed",
	                     gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL,
	                     3,
	                     gaim_value_new(GAIM_TYPE_SUBTYPE,
	                                    GAIM_SUBTYPE_BLIST_BUDDY),
	                     gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_STATUS),
	                     gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_STATUS));

	gaim_signal_register(handle, "buddy-idle-changed",
	                     gaim_marshal_VOID__POINTER_INT_INT, NULL,
	                     3,
	                     gaim_value_new(GAIM_TYPE_SUBTYPE,
	                                    GAIM_SUBTYPE_BLIST_BUDDY),
	                     gaim_value_new(GAIM_TYPE_INT),
	                     gaim_value_new(GAIM_TYPE_INT));


	gaim_signal_register(handle, "buddy-signed-on",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_BUDDY));

	gaim_signal_register(handle, "buddy-signed-off",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_BUDDY));

	gaim_signal_register(handle, "buddy-added",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_BUDDY));

	gaim_signal_register(handle, "buddy-removed",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_BUDDY));

	gaim_signal_register(handle, "buddy-icon-changed",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_BUDDY));

	gaim_signal_register(handle, "update-idle", gaim_marshal_VOID, NULL, 0);

	gaim_signal_register(handle, "blist-node-extended-menu",
			     gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
			     gaim_value_new(GAIM_TYPE_SUBTYPE,
					    GAIM_SUBTYPE_BLIST_NODE),
			     gaim_value_new(GAIM_TYPE_BOXED, "GList **"));

	gaim_signal_register(handle, "blist-node-aliased",
						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_NODE),
						 gaim_value_new(GAIM_TYPE_STRING));
}

void
gaim_blist_uninit(void)
{
	if (save_timer != 0)
	{
		gaim_timeout_remove(save_timer);
		save_timer = 0;
		gaim_blist_sync();
	}

	gaim_signals_unregister_by_instance(gaim_blist_get_handle());
}