view plugins/error.c @ 1345:d6e6fcaa1f39

[gaim-migrate @ 1355] ok. messages work. transports sort of work (you'll sign into them if you have them, but you won't see them and you can't add or remove them). resource is not a part of buddy's names, which is a very very big plus, since it means things will work incredibly well now. at some point the resource may be added back somehow but if it is it won't be part of the name. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Thu, 21 Dec 2000 13:54:22 +0000
parents ece2d1543b20
children cd938f18f3f8
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#define GAIM_PLUGINS
#include "gaim.h"

#include <stdlib.h>
#include <time.h>

char *gaim_plugin_error(int);

char *gaim_plugin_init(GModule *handle) {
	int error;

	/* so here, we load any callbacks, do the normal stuff */

	srand(time(NULL));
	error = rand() % 3;
	error -= 2;
	/* there's a 1 in 3 chance there *won't* be an error :) */
	return gaim_plugin_error(error);
}

void gaim_plugin_remove() {
	/* this only gets called if we get loaded successfully, and then
	 * unloaded. */
}

char *gaim_plugin_error(int error) {
	/* by the time we've gotten here, all our callbacks are removed.
	 * we just have to deal with what the error was (as defined by us)
	 * and do any other clean-up stuff we need to do. */
	switch (error) {
	case -1:
		return "MY BAD";
	case -2:
		return "Internal plugin error: exiting.";
	default:
		return NULL;
	}
}

char *name() {
	return "Error Tester " VERSION ;
}

char *description() {
	return "A nice little program that causes error messages";
}