view doc/sound-signals.dox @ 15920:d7feace39800

Fix some reads of invalid memory when shutting down bonjour when there are bonjour buddies in your buddy list. We were iterating through the blist and removing people as we go, which meant we were deleting bnode and then trying to access bnode->next
author Mark Doliner <mark@kingant.net>
date Sun, 25 Mar 2007 17:04:27 +0000
parents b0582839cd6c
children 8cf53d7a0887
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/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et