view src/gtkidle.c @ 12144:d93e6979b77a

[gaim-migrate @ 14445] Fix a conflict in mnemonics I added. I'm going to force SimGuy to write a patch if I've done this wrong again. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 19 Nov 2005 00:34:04 +0000
parents 3c1bac709234
children 891aeb151590
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#ifdef USE_SCREENSAVER
# ifndef _WIN32
#  include <X11/Xlib.h>
#  include <X11/Xutil.h>
#  include <X11/extensions/scrnsaver.h>
#  include <gdk/gdkx.h>
# else
#  include "idletrack.h"
# endif
#endif /* USE_SCREENSAVER */

#include "connection.h"
#include "debug.h"
#include "log.h"
#include "prefs.h"
#include "savedstatuses.h"
#include "signals.h"

#define IDLEMARK 600 /* 10 minutes! */
#define IDLE_CHECK_INTERVAL 20 /* 20 seconds */

typedef enum
{
	GAIM_IDLE_NOT_AWAY = 0,
	GAIM_IDLE_AUTO_AWAY,
	GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY

} GaimAutoAwayState;

/**
 * This is needed for the I'dle Mak'er plugin to work correctly.  We
 * use it to determine if we're the ones who set our accounts idle
 * or if someone else did it (the I'dle Mak'er plugin, for example).
 * If our accounts are marked as idle and have_set_idle is FALSE and
 * the user moves the mouse, then we will NOT unidle our accounts.
 */
static gboolean have_set_idle = FALSE;

#ifdef USE_SCREENSAVER
/**
 * Get the number of seconds the user has been idle.  In Unix-world
 * this is based on the X Windows usage.  In MS Windows this is based
 * on keyboard/mouse usage.
 *
 * In Debian bug #271639, jwz says:
 *
 * Gaim should simply ask xscreensaver how long the user has been idle:
 *   % xscreensaver-command -time
 *   XScreenSaver 4.18: screen blanked since Tue Sep 14 14:10:45 2004
 *
 * Or you can monitor the _SCREENSAVER_STATUS property on root window #0.
 * Element 0 is the status (0, BLANK, LOCK), element 1 is the time_t since
 * the last state change, and subsequent elements are which hack is running
 * on the various screens:
 *   % xprop -f _SCREENSAVER_STATUS 32ac -root _SCREENSAVER_STATUS
 *   _SCREENSAVER_STATUS(INTEGER) = BLANK, 1095196626, 10, 237
 *
 * See watch() in xscreensaver/driver/xscreensaver-command.c.
 *
 * @return The number of seconds the user has been idle.
 */
static int
get_idle_time_from_system()
{
#ifndef _WIN32
	static XScreenSaverInfo *mit_info = NULL;
	int event_base, error_base;
	if (XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, &error_base)) {
		if (mit_info == NULL) {
			mit_info = XScreenSaverAllocInfo();
		}
		XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), mit_info);
		return (mit_info->idle) / 1000;
	} else
		return 0;
#else
	return (GetTickCount() - wgaim_get_lastactive()) / 1000;
#endif
}
#endif /* USE_SCREENSAVER */

/*
 * This function should be called when you think your idle state
 * may have changed.  Maybe you're over the 10-minute mark and
 * Gaim should start reporting idle time to the server.  Maybe
 * you've returned from being idle.  Maybe your auto-away message
 * should be set.
 *
 * There is no harm to calling this many many times, other than
 * it will be kinda slow.  This is called every 20 seconds by a
 * timer set when an account logs in.  It is also called when
 * you send an IM, a chat, etc.
 *
 * This function has 3 sections.
 * 1. Get your idle time.  It will query XScreenSaver or Windows
 *    or get the Gaim idle time.  Whatever.
 * 2. Set or unset your auto-away message.
 * 3. Report your current idle time to the IM server.
 */
gint
gaim_gtk_idle_check(gpointer data)
{
	GaimConnection *gc = (GaimConnection *)data;
	gboolean report_idle;
	GaimAccount *account;
	GaimPresence *presence;
	time_t t;
	int idle_time;

	account = gaim_connection_get_account(gc);

	presence = gaim_account_get_presence(account);

	gaim_signal_emit(gaim_blist_get_handle(), "update-idle");

	time(&t);

	report_idle = gaim_prefs_get_bool("/gaim/gtk/idle/report");

#ifdef USE_SCREENSAVER
	idle_time = get_idle_time_from_system();
#else
	/*
	 * If Gaim wasn't built with xscreensaver support, then
	 * fallback to calculating our idle time based on when
	 * we last sent a message.
	 */
	idle_time = t - gc->last_sent_time;
#endif /* USE_SCREENSAVER */

	/* Begining of auto-away stuff */
	if (gaim_prefs_get_bool("/core/away/away_when_idle") &&
		(idle_time > (60 * gaim_prefs_get_int("/core/away/mins_before_away")))
		&& (!gc->is_auto_away))
	{
		if (gaim_presence_is_available(presence))
		{
			GaimSavedStatus *saved_status;

			gaim_debug_info("idle", "Making %s auto-away\n",
							gaim_account_get_username(account));

			/* Mark our accounts "away" using the idleaway status */
			saved_status = gaim_savedstatus_get_idleaway();
			gaim_savedstatus_activate_for_account(saved_status, account);

			gc->is_auto_away = GAIM_IDLE_AUTO_AWAY;
		} else {
			gc->is_auto_away = GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY;
		}

	} else if (gc->is_auto_away &&
			idle_time < 60 * gaim_prefs_get_int("/core/away/mins_before_away"))
	{
		/* Return from being idle */
		GaimSavedStatus *saved_status;

		if (gc->is_auto_away == GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY) {
			gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
		} else {
			gc->is_auto_away = GAIM_IDLE_NOT_AWAY;

			gaim_debug_info("idle", "%s returning from auto-away\n",
							gaim_account_get_username(account));

			/* Return our account to its previous status */
			saved_status = gaim_savedstatus_get_idleaway();
			gaim_savedstatus_activate_for_account(saved_status, account);
		}
	}
	/* End of auto-away stuff */

	/* Begining of idle reporting stuff */
	if (report_idle && idle_time >= IDLEMARK && !have_set_idle && !gaim_presence_is_idle(presence))
	{
		gaim_debug_info("idle", "Setting %s idle %d seconds\n",
				   gaim_account_get_username(account), idle_time);
		gaim_presence_set_idle(presence, TRUE, time(NULL) - idle_time);
		have_set_idle = TRUE;
	} else if ((!report_idle || idle_time < IDLEMARK) && have_set_idle && gaim_presence_is_idle(presence))
	{
		gaim_debug_info("idle", "Setting %s unidle\n",
				   gaim_account_get_username(account));
		gaim_presence_set_idle(presence, FALSE, time(NULL));
		have_set_idle = FALSE;
	}
	/* End of idle reporting stuff */

	return TRUE;
}

static void
im_msg_sent_cb(GaimAccount *account, const char *receiver,
			   const char *message, void *data)
{
	GaimConnection	*gc = gaim_account_get_connection(account);

	/* After an IM is sent, check our idle time */
	gaim_gtk_idle_check(gc);
}

static void
remove_idle_timer(GaimConnection *gc)
{
	/* Remove any existing idle_timer */
	if (gc->idle_timer > 0)
		gaim_timeout_remove(gc->idle_timer);
	gc->idle_timer = 0;
}

static void
connection_disconnected_cb(GaimConnection *gc, gpointer user_data)
{
	remove_idle_timer(gc);
}

static void
connection_connected_cb(GaimConnection *gc, gpointer user_data)
{
	/* Now that we are connected, check for idleness every 20 seconds */
	remove_idle_timer(gc);
	gc->idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL * 1000, gaim_gtk_idle_check, gc);

	/* Immediately update our idleness, in case we connected while idle */
	gaim_gtk_idle_check(gc);
}

void *
gaim_gtk_idle_get_handle()
{
	static int handle;

	return &handle;
}

void
gaim_gtk_idle_init()
{
	gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg",
						gaim_gtk_idle_get_handle(),
						GAIM_CALLBACK(im_msg_sent_cb), NULL);

	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
						gaim_gtk_idle_get_handle(),
						GAIM_CALLBACK(connection_connected_cb), NULL);
	gaim_signal_connect(gaim_connections_get_handle(), "signed-off",
						gaim_gtk_idle_get_handle(),
						GAIM_CALLBACK(connection_disconnected_cb), NULL);
}

void
gaim_gtk_idle_uninit()
{
	gaim_signals_disconnect_by_handle(gaim_gtk_idle_get_handle());
}