Mercurial > pidgin
view src/blist.h @ 5676:dae79aefac8d
[gaim-migrate @ 6094]
I've been meaning to do this for a LONG time. The conversation API now
follows the naming convention of the rest of the new APIs. I'll get some
g_return_*_if_fail() checks in there soon.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Mon, 02 Jun 2003 21:51:06 +0000 |
parents | 187c740f2a4e |
children | 666b04f93c55 |
line wrap: on
line source
/** * @file blist.h Buddy List API * @ingroup core * * gaim * * Copyright (C) 2003, Sean Egan <sean.egan@binghamton.edu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* I can't believe I let ChipX86 inspire me to write good code. -Sean */ #ifndef _LIST_H_ #define _LIST_H_ #include <glib.h> typedef struct _GaimBlistNode GaimBlistNode; /* TODO Namespace these! */ struct chat; #include "account.h" /**************************************************************************/ /* Enumerations */ /**************************************************************************/ enum gaim_blist_node_type { GAIM_BLIST_GROUP_NODE, GAIM_BLIST_BUDDY_NODE, GAIM_BLIST_CHAT_NODE, GAIM_BLIST_OTHER_NODE, }; #define GAIM_BLIST_NODE_IS_CHAT(n) ((n)->type == GAIM_BLIST_CHAT_NODE) #define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE) #define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE) enum gaim_buddy_presence_state { GAIM_BUDDY_SIGNING_OFF = -1, GAIM_BUDDY_OFFLINE = 0, GAIM_BUDDY_ONLINE, GAIM_BUDDY_SIGNING_ON, }; #define GAIM_BUDDY_IS_ONLINE(b) ((b)->present == GAIM_BUDDY_ONLINE || \ (b)->present == GAIM_BUDDY_SIGNING_ON) /**************************************************************************/ /* Data Structures */ /**************************************************************************/ /** * A Buddy list node. This can represent a group, a buddy, or anything else. This is a base class for struct buddy and * struct group and for anything else that wants to put itself in the buddy list. */ struct _GaimBlistNode { enum gaim_blist_node_type type; /**< The type of node this is */ GaimBlistNode *prev; /**< The sibling before this buddy. */ GaimBlistNode *next; /**< The sibling after this buddy. */ GaimBlistNode *parent; /**< The parent of this node */ GaimBlistNode *child; /**< The child of this node */ void *ui_data; /**< The UI can put data here. */ }; /** * A buddy. This contains everything Gaim will ever need to know about someone on the buddy list. Everything. */ struct buddy { GaimBlistNode node; /**< The node that this buddy inherits from */ char *name; /**< The screenname of the buddy. */ char *alias; /**< The user-set alias of the buddy */ char *server_alias; /**< The server-specified alias of the buddy. (i.e. MSN "Friendly Names") */ enum gaim_buddy_presence_state present; /**< This is 0 if the buddy appears offline, 1 if he appears online, and 2 if he has recently signed on */ int evil; /**< The warning level */ time_t signon; /**< The time the buddy signed on. */ int idle; /**< The time the buddy has been idle in minutes. */ int uc; /**< This is a cryptic bitmask that makes sense only to the prpl. This will get changed */ void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */ GaimAccount *account; /**< the account this buddy belongs to */ GHashTable *settings; /**< per-buddy settings from the XML buddy list, set by plugins and the likes. */ guint timer; /**< The timer handle. */ }; /** * A group. This contains everything Gaim will ever need to know about a group. */ struct group { GaimBlistNode node; /**< The node that this group inherits from */ char *name; /**< The name of this group. */ int totalsize; /**< The number of buddies in this group */ int currentsize; /**< The number of buddies in this group corresponding to online accounts */ int online; /**< The number of buddies in this group who are currently online */ GHashTable *settings; /**< per-group settings from the XML buddy list, set by plugins and the likes. */ }; /** * A group. This contains everything Gaim needs to put a chat room in the * buddy list. */ struct chat { GaimBlistNode node; /**< The node that this chat inherits from */ char *alias; /**< The display name of this chat. */ GHashTable *components; /**< the stuff the protocol needs to know to join the chat */ GaimAccount *account; /**< The account this chat is attached to */ }; /** * The Buddy List */ struct gaim_buddy_list { GaimBlistNode *root; /**< The first node in the buddy list */ GHashTable *buddies; /**< Every buddy in this list */ struct gaim_blist_ui_ops *ui_ops; /**< The UI operations for the buddy list */ void *ui_data; /**< UI-specific data. */ }; /** * Buddy list UI operations. * * Any UI representing a buddy list must assign a filled-out gaim_window_ops * structure to the buddy list core. */ struct gaim_blist_ui_ops { void (*new_list)(struct gaim_buddy_list *list); /**< Sets UI-specific data on a buddy list. */ void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */ void (*show)(struct gaim_buddy_list *list); /**< The core will call this when its finished doing it's core stuff */ void (*update)(struct gaim_buddy_list *list, GaimBlistNode *node); /**< This will update a node in the buddy list. */ void (*remove)(struct gaim_buddy_list *list, GaimBlistNode *node); /**< This removes a node from the list */ void (*destroy)(struct gaim_buddy_list *list); /**< When the list gets destroyed, this gets called to destroy the UI. */ void (*set_visible)(struct gaim_buddy_list *list, gboolean show); /**< Hides or unhides the buddy list */ }; /**************************************************************************/ /** @name Buddy List API */ /**************************************************************************/ /*@{*/ /** * Creates a new buddy list */ struct gaim_buddy_list *gaim_blist_new(); /** * Sets the main buddy list. * * @return The main buddy list. */ void gaim_set_blist(struct gaim_buddy_list *blist); /** * Returns the main buddy list. * * @return The main buddy list. */ struct gaim_buddy_list *gaim_get_blist(void); /** * Shows the buddy list, creating a new one if necessary. * */ void gaim_blist_show(); /** * Destroys the buddy list window. */ void gaim_blist_destroy(); /** * Hides or unhides the buddy list. * * @param show Whether or not to show the buddy list */ void gaim_blist_set_visible(gboolean show); /** * Updates a buddy's status. * * This needs to not take an int. * * @param buddy The buddy whose status has changed * @param status The new status in cryptic prpl-understood code */ void gaim_blist_update_buddy_status(struct buddy *buddy, int status); /** * Updates a buddy's presence. * * @param buddy The buddy whose presence has changed * @param presence The new presence */ void gaim_blist_update_buddy_presence(struct buddy *buddy, int presence); /** * Updates a buddy's idle time. * * @param buddy The buddy whose idle time has changed * @param idle The buddy's idle time in minutes. */ void gaim_blist_update_buddy_idle(struct buddy *buddy, int idle); /** * Updates a buddy's warning level. * * @param buddy The buddy whose warning level has changed * @param evil The warning level as an int from 0 to 100 (or higher, I guess... but that'd be weird) */ void gaim_blist_update_buddy_evil(struct buddy *buddy, int warning); /** * Updates a buddy's icon. * * @param buddy The buddy whose buddy icon has changed */ void gaim_blist_update_buddy_icon(struct buddy *buddy); /** * Renames a buddy in the buddy list. * * @param buddy The buddy whose name will be changed. * @param name The new name of the buddy. */ void gaim_blist_rename_buddy(struct buddy *buddy, const char *name); /** * Aliases a buddy in the buddy list. * * @param buddy The buddy whose alias will be changed. * @param alias The buddy's alias. */ void gaim_blist_alias_buddy(struct buddy *buddy, const char *alias); /** * Aliases a chat in the buddy list. * * @param chat The chat whose alias will be changed. * @param alias The chat's new alias. */ void gaim_blist_alias_chat(struct chat *chat, const char *alias); /** * Renames a group * * @param group The group to rename * @param name The new name */ void gaim_blist_rename_group(struct group *group, const char *name); /** * Creates a new chat for the buddy list * * @param account The account this chat will get added to * @param alias The alias of the new chat * @param components The info the prpl needs to join the chat * @return A newly allocated chat */ struct chat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components); /** * Adds a new chat to the buddy list. * * The chat will be inserted right after node or appended to the end * of group if node is NULL. If both are NULL, the buddy will be added to * the "Chats" group. * * @param chat The new chat who gets added * @param group The group to add the new chat to. * @param node The insertion point */ void gaim_blist_add_chat(struct chat *chat, struct group *group, GaimBlistNode *node); /** * Creates a new buddy * * @param account The account this buddy will get added to * @param screenname The screenname of the new buddy * @param alias The alias of the new buddy (or NULL if unaliased) * @return A newly allocated buddy */ struct buddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias); /** * Adds a new buddy to the buddy list. * * The buddy will be inserted right after node or appended to the end * of group if node is NULL. If both are NULL, the buddy will be added to * the "Buddies" group. * * @param buddy The new buddy who gets added * @param group The group to add the new buddy to. * @param node The insertion point */ void gaim_blist_add_buddy(struct buddy *buddy, struct group *group, GaimBlistNode *node); /** * Creates a new group * * You can't have more than one group with the same name. Sorry. If you pass this the * name of a group that already exists, it will return that group. * * @param name The name of the new group * @return A new group struct */ struct group *gaim_group_new(const char *name); /** * Adds a new group to the buddy list. * * The new group will be inserted after insert or appended to the end of * the list if node is NULL. * * @param group The group to add the new buddy to. * @param node The insertion point */ void gaim_blist_add_group(struct group *group, GaimBlistNode *node); /** * Removes a buddy from the buddy list and frees the memory allocated to it. * * @param buddy The buddy to be removed */ void gaim_blist_remove_buddy(struct buddy *buddy); /** * Removes a chat from the buddy list and frees the memory allocated to it. * * @param chat The chat to be removed */ void gaim_blist_remove_chat(struct chat *chat); /** * Removes a group from the buddy list and frees the memory allocated to it and to * its children * * @param group The group to be removed */ void gaim_blist_remove_group(struct group *group); /** * Returns the alias of a buddy. * * @param buddy The buddy whose name will be returned. * @return The alias (if set), server alias (if option is set), or NULL. */ char *gaim_get_buddy_alias_only(struct buddy *buddy); /** * Returns the correct name to display for a buddy. * * @param buddy The buddy whose name will be returned. * @return The alias (if set), server alias (if option is set), screenname, or "Unknown" */ char *gaim_get_buddy_alias(struct buddy *buddy); /** * Finds the buddy struct given a screenname and an account * * @param name The buddy's screenname * @param account The account this buddy belongs to * @return The buddy or NULL if the buddy does not exist */ struct buddy *gaim_find_buddy(GaimAccount *account, const char *name); /** * Finds a group by name * * @param name The groups name * @return The group or NULL if the group does not exist */ struct group *gaim_find_group(const char *name); /** * Returns the group of which the buddy is a member. * * @param buddy The buddy * @return The group or NULL if the buddy is not in a group */ struct group *gaim_find_buddys_group(struct buddy *buddy); /** * Returns a list of accounts that have buddies in this group * * @param group The group * @return A list of gaim_accounts */ GSList *gaim_group_get_accounts(struct group *g); /** * Determines whether an account owns any buddies in a given group * * @param g The group to search through. * @param account The account. */ gboolean gaim_group_on_account(struct group *g, GaimAccount *account); /** * Called when an account gets signed on. Tells the UI to update all the * buddies. * * @param account The account */ void gaim_blist_add_account(GaimAccount *account); /** * Called when an account gets signed off. Sets the presence of all the buddies to 0 * and tells the UI to update them. * * @param account The account */ void gaim_blist_remove_account(GaimAccount *account); /** * Determines the total size of a group * * @param group The group * @param offline Count buddies in offline accounts * @return The number of buddies in the group */ int gaim_blist_get_group_size(struct group *group, gboolean offline); /** * Determines the number of online buddies in a group * * @param group The group * @return The number of online buddies in the group, or 0 if the group is NULL */ int gaim_blist_get_group_online_count(struct group *group); /*@}*/ /****************************************************************************************/ /** @name Buddy list file management API */ /****************************************************************************************/ /*@{*/ /** * Saves the buddy list to file */ void gaim_blist_save(); /** * Parses the toc-style buddy list used in older versions of Gaim and for SSI in toc.c * * @param account This is the account that the buddies and groups from config will get added to * @param config This is the toc-style buddy list data */ void parse_toc_buddy_list(GaimAccount *account, char *config); /** * Loads the buddy list from ~/.gaim/blist.xml. */ void gaim_blist_load(); /** * Associates some data with the group in the xml buddy list * * @param g The group the data is associated with * @param key The key used to retrieve the data * @param value The data to set */ void gaim_group_set_setting(struct group *g, const char *key, const char *value); /** * Retrieves data from the XML buddy list set by gaim_group_set_setting()) * * @param g The group to retrieve data from * @param key The key to retrieve the data with * @return The associated data or NULL if no data is associated */ char *gaim_group_get_setting(struct group *g, const char *key); /** * Associates some data with the buddy in the xml buddy list * * @param b The buddy the data is associated with * @param key The key used to retrieve the data * @param value The data to set */ void gaim_buddy_set_setting(struct buddy *b, const char *key, const char *value); /** * Retrieves data from the XML buddy list set by gaim_buddy_set_setting()) * * @param b The buddy to retrieve data from * @param key The key to retrieve the data with * @return The associated data or NULL if no data is associated */ char *gaim_buddy_get_setting(struct buddy *b, const char *key); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for the buddy list. * * @param ops The ops struct. */ void gaim_set_blist_ui_ops(struct gaim_blist_ui_ops *ops); /** * Returns the UI operations structure to be used for the buddy list. * * @return The UI operations structure. */ struct gaim_blist_ui_ops *gaim_get_blist_ui_ops(void); /*@}*/ #endif /* _LIST_H_ */