Mercurial > pidgin
view src/roomlist.c @ 9019:db1dc2d02020
[gaim-migrate @ 9795]
Fiddled with a few small things
1) Added a GAIM_CONNECTION_IS_CONNECTED(gc) #define to connection.h
2) In the functions that build the Account Actions and Plugin Actions
menus, I didn't think the comment "plugin and gc will be set from
the counting loop already" was accurate (but it might be, becase
it seemed like the account actions menu worked with one account
online). So I made sure plugin and gc are set to what they should
be.
3) Changed gaim_account_is_connected() to use GAIM_CONNECTION_IS_CONNECTED
Previously gaim_account_is_connected() would return true for gc's
that were "GAIM_CONNECTING." Now it only returns true for gc's that
are "GAIM_CONNECTED."
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 22 May 2004 23:08:27 +0000 |
parents | 19885cb8a24c |
children | 5151c6788f3d |
line wrap: on
line source
/** * @file roomlist.c Room List API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <glib.h> #include "account.h" #include "connection.h" #include "debug.h" #include "roomlist.h" #include "server.h" static GaimRoomlistUiOps *ops = NULL; /**************************************************************************/ /** @name Room List API */ /**************************************************************************/ /*@{*/ void gaim_roomlist_show_with_account(GaimAccount *account) { if (ops && ops->show_with_account) ops->show_with_account(account); } GaimRoomlist *gaim_roomlist_new(GaimAccount *account) { GaimRoomlist *list; g_return_val_if_fail(account != NULL, NULL); list = g_new0(GaimRoomlist, 1); list->account = account; list->rooms = NULL; list->fields = NULL; list->ref = 1; if (ops && ops->new) ops->new(list); return list; } void gaim_roomlist_ref(GaimRoomlist *list) { g_return_if_fail(list != NULL); list->ref++; gaim_debug_misc("roomlist", "reffing list, ref count now %d\n", list->ref); } static void gaim_roomlist_room_destroy(GaimRoomlist *list, GaimRoomlistRoom *r) { GList *l, *j; for (l = list->fields, j = r->fields; l && j; l = l->next, j = j->next) { GaimRoomlistField *f = l->data; if (f->type == GAIM_ROOMLIST_FIELD_STRING) g_free(j->data); } g_list_free(r->fields); g_free(r->name); g_free(r); } static void gaim_roomlist_field_destroy(GaimRoomlistField *f) { g_free(f->label); g_free(f->name); g_free(f); } static void gaim_roomlist_destroy(GaimRoomlist *list) { GList *l; gaim_debug_misc("roomlist", "destroying list %p\n", list); if (ops && ops->destroy) ops->destroy(list); if (list->rooms) { for (l = list->rooms; l; l = l->next) { GaimRoomlistRoom *r = l->data; gaim_roomlist_room_destroy(list, r); } g_list_free(list->rooms); } if (list->fields) { for (l = list->fields; l; l = l->next) { GaimRoomlistField *f = l->data; gaim_roomlist_field_destroy(f); } g_list_free(list->fields); } g_free(list); } void gaim_roomlist_unref(GaimRoomlist *list) { g_return_if_fail(list != NULL); list->ref--; gaim_debug_misc("roomlist", "unreffing list, ref count now %d\n", list->ref); if (list->ref == 0) gaim_roomlist_destroy(list); } void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields) { g_return_if_fail(list != NULL); list->fields = fields; if (ops && ops->set_fields) ops->set_fields(list, fields); } void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress) { g_return_if_fail(list != NULL); list->in_progress = in_progress; if (ops && ops->in_progress) ops->in_progress(list, in_progress); } gboolean gaim_roomlist_get_in_progress(GaimRoomlist *list) { g_return_val_if_fail(list != NULL, FALSE); return list->in_progress; } void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room) { g_return_if_fail(list != NULL); g_return_if_fail(room != NULL); list->rooms = g_list_append(list->rooms, room); if (ops && ops->add_room) ops->add_room(list, room); } GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc) { GaimPluginProtocolInfo *prpl_info = NULL; g_return_val_if_fail(gc != NULL, NULL); if (gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && prpl_info->roomlist_get_list) return prpl_info->roomlist_get_list(gc); return NULL; } void gaim_roomlist_cancel_get_list(GaimRoomlist *list) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConnection *gc; g_return_if_fail(list != NULL); gc = gaim_account_get_connection(list->account); g_return_if_fail(gc != NULL); if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && prpl_info->roomlist_cancel) prpl_info->roomlist_cancel(list); } void gaim_roomlist_expand_category(GaimRoomlist *list, GaimRoomlistRoom *category) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConnection *gc; g_return_if_fail(list != NULL); g_return_if_fail(category != NULL); g_return_if_fail(category->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY); gc = gaim_account_get_connection(list->account); g_return_if_fail(gc != NULL); if (gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && prpl_info->roomlist_expand_category) prpl_info->roomlist_expand_category(list, category); } /*@}*/ /**************************************************************************/ /** @name Room API */ /**************************************************************************/ /*@{*/ GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name, GaimRoomlistRoom *parent) { GaimRoomlistRoom *room; g_return_val_if_fail(name != NULL, NULL); room = g_new0(GaimRoomlistRoom, 1); room->type = type; room->name = g_strdup(name); room->parent = parent; return room; } void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field) { GaimRoomlistField *f; g_return_if_fail(list != NULL); g_return_if_fail(room != NULL); g_return_if_fail(list->fields != NULL); if (!room->fields) f = list->fields->data; else f = g_list_nth_data(list->fields, g_list_length(room->fields)); g_return_if_fail(f != NULL); switch(f->type) { case GAIM_ROOMLIST_FIELD_STRING: room->fields = g_list_append(room->fields, g_strdup(field)); break; case GAIM_ROOMLIST_FIELD_BOOL: case GAIM_ROOMLIST_FIELD_INT: room->fields = g_list_append(room->fields, GINT_TO_POINTER(field)); break; } } void gaim_roomlist_room_join(GaimRoomlist *list, GaimRoomlistRoom *room) { GHashTable *components; GList *l, *j; GaimConnection *gc; g_return_if_fail(list != NULL); g_return_if_fail(room != NULL); gc = gaim_account_get_connection(list->account); if (!gc) return; components = g_hash_table_new(g_str_hash, g_str_equal); g_hash_table_replace(components, "name", room->name); for (l = list->fields, j = room->fields; l && j; l = l->next, j = j->next) { GaimRoomlistField *f = l->data; g_hash_table_replace(components, f->name, j->data); } serv_join_chat(gc, components); g_hash_table_destroy(components); } /*@}*/ /**************************************************************************/ /** @name Room Field API */ /**************************************************************************/ /*@{*/ GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type, const gchar *label, const gchar *name, gboolean hidden) { GaimRoomlistField *f; g_return_val_if_fail(label != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); f = g_new0(GaimRoomlistField, 1); f->type = type; f->label = g_strdup(label); f->name = g_strdup(name); f->hidden = hidden; return f; } /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ui_ops) { ops = ui_ops; } GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void) { return ops; } /*@}*/