view src/core.h @ 5832:db204c4a411b

[gaim-migrate @ 6263] Values entered into multi-field dialogs are now set when the user hits enter. This works with multiple entry fields in the multi-field dialogs, which means multiple signals connecting many fields in multiple ways. This could increase to multiple uses in the many protocols, as fields are added to the many dialogs multiple times. This could increase for the many people using multiple dialogs, especially if open a multiple number of times and data entered into the many field entries. This may not even work, as I have not tested it multiple times, but rather 0. However, it's CVS, so don't use it yet, as it crashes on startup multiple times. Field entry. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Wed, 11 Jun 2003 21:24:27 +0000
parents 1d140b31d4b3
children 022786c7ab53
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/**
 * @file core.h Gaim Core
 * @defgroup core Gaim Core
 *
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _CORE_H_
#define _CORE_H_

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <sys/types.h>
#ifdef HAVE_ICONV
#include <iconv.h>
#endif

#ifdef HAVE_LANGINFO_CODESET
#include <langinfo.h>
#endif

#include <stdio.h>
#include <time.h>
#include <glib.h>
#include <gmodule.h>

struct group;
struct buddy;


#include "debug.h"
#include "conversation.h"
#include "ft.h"
#include "privacy.h"
#include "plugin.h"
#include "event.h"
#include "notify.h"
#include "request.h"

/* XXX Temporary! */
#define OPT_LOG_BUDDY_SIGNON    0x00000004
#define OPT_LOG_BUDDY_IDLE		0x00000008
#define OPT_LOG_BUDDY_AWAY		0x00000010
#define OPT_LOG_MY_SIGNON		0x00000020

/* Really user states are controlled by the PRPLs now. We just use this for event_away */
#define UC_UNAVAILABLE  1

/* This is far too long to be practical, but MSN users are probably used to long aliases */
#define SELF_ALIAS_LEN 400

#if 0
GaimAccount {
	char username[64];
	char alias[SELF_ALIAS_LEN]; 
	char password[32];
	char user_info[2048];
	int options;
	int protocol;
	/* prpls can use this to save information about the user,
	 * like which server to connect to, etc */
	char proto_opt[7][256];

	/* buddy icon file */
	char iconfile[256];


	GaimConnection *gc;
	gboolean connecting;

	GSList *permit;
	GSList *deny;
	int permdeny;
};
#endif

/* XXX Temporary, until we have better account-specific prefs. */
#define GAIM_ACCOUNT_CHECK_MAIL(account) \
	((account)->options & OPT_ACCT_MAIL_CHECK)

struct UI {
	GIOChannel *channel;
	guint inpa;
};

/* Globals in core.c */
extern GSList *uis;
extern int gaim_session;

/* Functions in core.c */
extern gint UI_write(struct UI *, guchar *, int);
extern void UI_build_write(struct UI *, guchar, guchar, ...);
extern void UI_broadcast(guchar *data, int);
extern void UI_build_broadcast(guchar, guchar, ...);
/* Don't ever use these; when gaim-core is done these will be
 * merged into the core's main() and won't be called directly */
extern int core_main();
extern void core_quit();

/* Functions in gaimrc.c */
extern void load_prefs();
extern void load_pounces();
extern void save_prefs();

/* Functions in server.c */
extern void serv_got_update(GaimConnection *, const char *, int, int, time_t, time_t, int);
extern void serv_got_im(GaimConnection *, const char *, const char *, guint32, time_t, gint);
extern void serv_got_typing(GaimConnection *, const char *, int, int);
extern void serv_got_typing_stopped(GaimConnection *, const char *);
extern void serv_got_eviled(GaimConnection *, const char *, int);
extern void serv_got_chat_invite(GaimConnection *, const char *, const char *, const char *, GHashTable *);
extern GaimConversation *serv_got_joined_chat(GaimConnection *, int, const char *);
extern void serv_got_chat_left(GaimConnection *, int);
extern void serv_got_chat_in(GaimConnection *, int, char *, int, char *, time_t);
extern void serv_got_alias(GaimConnection *, const char *, const char *);
extern void serv_finish_login();

#endif /* _CORE_H_ */