view libfaim/rxqueue.c @ 1911:db3104dda736

[gaim-migrate @ 1921] Mike Heffner's redesigned UI. I changed around a lot of things from his patch, not because they weren't good or needed or anything like that; most of the changes I made just made the patch smaller. I moved functions back to where they originally where and renamed them back to what they originally were. Granted the names aren't as... good as the changes Mike made, but eh, it made my life a lot easier when I could see the meat of the changes without all the cosmetic details. The only thing I really changed about his patch was I made the list BROWSE instead of SINGLE so that there wouldn't be need for a deselect callback. Oh yeah, and update_show_plugins is called from different places (so that plugins can call load_plugin and have the window update properly). committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Tue, 29 May 2001 09:46:05 +0000
parents 1e2cc8c8bf3c
children
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/*
 *  aim_rxqueue.c
 *
 * This file contains the management routines for the receive
 * (incoming packet) queue.  The actual packet handlers are in
 * aim_rxhandlers.c.
 */

#define FAIM_INTERNAL
#include <aim.h> 

#ifndef _WIN32
#include <sys/socket.h>
#endif

/*
 * Since not all implementations support MSG_WAITALL, define
 * an alternate guarenteed read function...
 *
 * We keep recv() for systems that can do it because it means
 * a single system call for the entire packet, where read may
 * take more for a badly fragmented packet.
 *
 */
faim_internal int aim_recv(int fd, void *buf, size_t count)
{
#ifdef MSG_WAITALL
  return recv(fd, buf, count, MSG_WAITALL);
#else
  int left, ret, cur = 0; 

  left = count;

  while (left) {
    ret = recv(fd, ((unsigned char *)buf)+cur, left, 0);
    if (ret == -1)
      return -1;
    if (ret == 0)
      return cur;
    
    cur += ret;
    left -= ret;
  }

  return cur;
#endif
}

/*
 * Grab a single command sequence off the socket, and enqueue
 * it in the incoming event queue in a seperate struct.
 */
faim_export int aim_get_command(struct aim_session_t *sess, struct aim_conn_t *conn)
{
  unsigned char generic[6]; 
  struct command_rx_struct *newrx = NULL;

  if (!sess || !conn)
    return 0;

  if (conn->fd == -1)
    return -1; /* its a aim_conn_close()'d connection */

  if (conn->fd < 3)  /* can happen when people abuse the interface */
    return 0;

  if (conn->status & AIM_CONN_STATUS_INPROGRESS)
    return aim_conn_completeconnect(sess, conn);

  /*
   * Rendezvous (client-client) connections do not speak
   * FLAP, so this function will break on them.
   */
  if (conn->type == AIM_CONN_TYPE_RENDEZVOUS) 
    return aim_get_command_rendezvous(sess, conn);
  if (conn->type == AIM_CONN_TYPE_RENDEZVOUS_OUT) {
    faimdprintf(sess, 0, "out on fd %d\n", conn->fd);
    return 0; 
  }

  /*
   * Read FLAP header.  Six bytes:
   *    
   *   0 char  -- Always 0x2a
   *   1 char  -- Channel ID.  Usually 2 -- 1 and 4 are used during login.
   *   2 short -- Sequence number 
   *   4 short -- Number of data bytes that follow.
   */
  faim_mutex_lock(&conn->active);
  if (aim_recv(conn->fd, generic, 6) < 6){
    aim_conn_close(conn);
    faim_mutex_unlock(&conn->active);
    return -1;
  }

  /*
   * This shouldn't happen unless the socket breaks, the server breaks,
   * or we break.  We must handle it just in case.
   */
  if (generic[0] != 0x2a) {
    faimdprintf(sess, 1, "Bad incoming data!");
    aim_conn_close(conn);
    faim_mutex_unlock(&conn->active);
    return -1;
  }	

  /* allocate a new struct */
  if (!(newrx = (struct command_rx_struct *)malloc(sizeof(struct command_rx_struct)))) {
    faim_mutex_unlock(&conn->active);
    return -1;
  }
  memset(newrx, 0x00, sizeof(struct command_rx_struct));

  newrx->lock = 1;  /* lock the struct */

  /* we're doing OSCAR if we're here */
  newrx->hdrtype = AIM_FRAMETYPE_OSCAR;

  /* store channel -- byte 2 */
  newrx->hdr.oscar.type = (char) generic[1];

  /* store seqnum -- bytes 3 and 4 */
  newrx->hdr.oscar.seqnum = aimutil_get16(generic+2);

  /* store commandlen -- bytes 5 and 6 */
  newrx->commandlen = aimutil_get16(generic+4);

  newrx->nofree = 0; /* free by default */

  /* malloc for data portion */
  if (!(newrx->data = (u_char *) malloc(newrx->commandlen))) {
    free(newrx);
    faim_mutex_unlock(&conn->active);
    return -1;
  }

  /* read the data portion of the packet */
  if (aim_recv(conn->fd, newrx->data, newrx->commandlen) < newrx->commandlen){
    free(newrx->data);
    free(newrx);
    aim_conn_close(conn);
    faim_mutex_unlock(&conn->active);
    return -1;
  }
  faim_mutex_unlock(&conn->active);

  newrx->conn = conn;

  newrx->next = NULL;  /* this will always be at the bottom */
  newrx->lock = 0; /* unlock */

  /* enqueue this packet */
  if (sess->queue_incoming == NULL) {
    sess->queue_incoming = newrx;
  } else {
    struct command_rx_struct *cur;

    /*
     * This append operation takes a while.  It might be faster
     * if we maintain a pointer to the last entry in the queue
     * and just update that.  Need to determine if the overhead
     * to maintain that is lower than the overhead for this loop.
     */
    for (cur = sess->queue_incoming; cur->next; cur = cur->next)
      ;
    cur->next = newrx;
  }
  
  newrx->conn->lastactivity = time(NULL);

  return 0;  
}

/*
 * Purge recieve queue of all handled commands (->handled==1).  Also
 * allows for selective freeing using ->nofree so that the client can
 * keep the data for various purposes.  
 *
 * If ->nofree is nonzero, the frame will be delinked from the global list, 
 * but will not be free'ed.  The client _must_ keep a pointer to the
 * data -- libfaim will not!  If the client marks ->nofree but
 * does not keep a pointer, it's lost forever.
 *
 */
faim_export void aim_purge_rxqueue(struct aim_session_t *sess)
{
  struct command_rx_struct *cur = NULL;
  struct command_rx_struct *tmp;

  if (sess->queue_incoming == NULL)
    return;
  
  if (sess->queue_incoming->next == NULL) {
    if (sess->queue_incoming->handled) {
      tmp = sess->queue_incoming;
      sess->queue_incoming = NULL;

      if (!tmp->nofree) {
	if (tmp->hdrtype == AIM_FRAMETYPE_OFT)
	  free(tmp->hdr.oft.hdr2);
	free(tmp->data);
	free(tmp);
      } else
	tmp->next = NULL;
    }
    return;
  }

  for(cur = sess->queue_incoming; cur->next != NULL; ) {
    if (cur->next->handled) {
      tmp = cur->next;
      cur->next = tmp->next;
      if (!tmp->nofree) {
	if (tmp->hdrtype == AIM_FRAMETYPE_OFT)
	  free(tmp->hdr.oft.hdr2);
	free(tmp->data);
	free(tmp);
      } else
	tmp->next = NULL;
    }	
    cur = cur->next;

    /* 
     * Be careful here.  Because of the way we just
     * manipulated the pointer, cur may be NULL and 
     * the for() will segfault doing the check unless
     * we find this case first.
     */
    if (cur == NULL)	
      break;
  }

  return;
}

/*
 * Since aim_get_command will aim_conn_kill dead connections, we need
 * to clean up the rxqueue of unprocessed connections on that socket.
 *
 * XXX: this is something that was handled better in the old connection
 * handling method, but eh.
 */
faim_internal void aim_rxqueue_cleanbyconn(struct aim_session_t *sess, struct aim_conn_t *conn)
{
  struct command_rx_struct *currx;

  for (currx = sess->queue_incoming; currx; currx = currx->next) {
    if ((!currx->handled) && (currx->conn == conn))
      currx->handled = 1;
  }	
  return;
}