view plugins/error.c @ 1911:db3104dda736

[gaim-migrate @ 1921] Mike Heffner's redesigned UI. I changed around a lot of things from his patch, not because they weren't good or needed or anything like that; most of the changes I made just made the patch smaller. I moved functions back to where they originally where and renamed them back to what they originally were. Granted the names aren't as... good as the changes Mike made, but eh, it made my life a lot easier when I could see the meat of the changes without all the cosmetic details. The only thing I really changed about his patch was I made the list BROWSE instead of SINGLE so that there wouldn't be need for a deselect callback. Oh yeah, and update_show_plugins is called from different places (so that plugins can call load_plugin and have the window update properly). committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Tue, 29 May 2001 09:46:05 +0000
parents ece2d1543b20
children cd938f18f3f8
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#define GAIM_PLUGINS
#include "gaim.h"

#include <stdlib.h>
#include <time.h>

char *gaim_plugin_error(int);

char *gaim_plugin_init(GModule *handle) {
	int error;

	/* so here, we load any callbacks, do the normal stuff */

	srand(time(NULL));
	error = rand() % 3;
	error -= 2;
	/* there's a 1 in 3 chance there *won't* be an error :) */
	return gaim_plugin_error(error);
}

void gaim_plugin_remove() {
	/* this only gets called if we get loaded successfully, and then
	 * unloaded. */
}

char *gaim_plugin_error(int error) {
	/* by the time we've gotten here, all our callbacks are removed.
	 * we just have to deal with what the error was (as defined by us)
	 * and do any other clean-up stuff we need to do. */
	switch (error) {
	case -1:
		return "MY BAD";
	case -2:
		return "Internal plugin error: exiting.";
	default:
		return NULL;
	}
}

char *name() {
	return "Error Tester " VERSION ;
}

char *description() {
	return "A nice little program that causes error messages";
}