view plugins/iconaway.c @ 1911:db3104dda736

[gaim-migrate @ 1921] Mike Heffner's redesigned UI. I changed around a lot of things from his patch, not because they weren't good or needed or anything like that; most of the changes I made just made the patch smaller. I moved functions back to where they originally where and renamed them back to what they originally were. Granted the names aren't as... good as the changes Mike made, but eh, it made my life a lot easier when I could see the meat of the changes without all the cosmetic details. The only thing I really changed about his patch was I made the list BROWSE instead of SINGLE so that there wouldn't be need for a deselect callback. Oh yeah, and update_show_plugins is called from different places (so that plugins can call load_plugin and have the window update properly). committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Tue, 29 May 2001 09:46:05 +0000
parents aa2bb1bfbd4b
children b66aca8e8dce
line wrap: on
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#include "../config.h"
#include "gaim.h"

#include <gdk/gdkx.h>
#include <X11/Xlib.h>

void *handle;

extern GtkWidget *imaway;
extern GtkWidget *blist;
extern GtkWidget *all_chats;
extern GtkWidget *all_convos;

#ifdef USE_APPLET
extern void applet_destroy_buddy();
#endif

void iconify_windows(struct gaim_connection *gc, char *state, char *message, void *data) {
	if (!imaway)
		return;
	XIconifyWindow(GDK_DISPLAY(),
			GDK_WINDOW_XWINDOW(imaway->window),
			((_XPrivDisplay)GDK_DISPLAY())->default_screen);
#ifdef USE_APPLET
	applet_destroy_buddy();
#else
	XIconifyWindow(GDK_DISPLAY(),
			GDK_WINDOW_XWINDOW(blist->window),
			((_XPrivDisplay)GDK_DISPLAY())->default_screen);
#endif
	if (all_convos)
		XIconifyWindow(GDK_DISPLAY(),
				GDK_WINDOW_XWINDOW(all_convos->window),
				((_XPrivDisplay)GDK_DISPLAY())->default_screen);
	if (all_chats)
		XIconifyWindow(GDK_DISPLAY(),
				GDK_WINDOW_XWINDOW(all_chats->window),
				((_XPrivDisplay)GDK_DISPLAY())->default_screen);
}

char *gaim_plugin_init(GModule *h) {
	handle = h;

	gaim_signal_connect(handle, event_away, iconify_windows, NULL);

	return NULL;
}

char *name() {
	return "Iconify On Away";
}

char *description() {
	return "Iconifies the away box and the buddy list when you go away.";
}