view src/pounce.c @ 5867:db4df0be06fd

[gaim-migrate @ 6298] Added a little bit of code to prevent duplicate accounts, but it doesn't fix the problem of importing all new accounts when are importing from the old .gaimrc and also have an accounts.xml already established. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 14 Jun 2003 12:01:19 +0000
parents d6b5cab288bb
children 059d95c67cda
line wrap: on
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/**
 * @file pounce.c Buddy Pounce API
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <glib.h>

#include "debug.h"
#include "pounce.h"
#include "util.h"

typedef struct
{
	char *name;

	gboolean enabled;

	GHashTable *atts;

} GaimPounceActionData;


static GList   *pounces = NULL;
static guint    pounces_save_timer = 0;
static gboolean pounces_loaded = FALSE;

static GaimPounceActionData *
find_action_data(const GaimPounce *pounce, const char *name)
{
	GaimPounceActionData *action;

	g_return_val_if_fail(pounce != NULL, NULL);
	g_return_val_if_fail(name   != NULL, NULL);

	action = g_hash_table_lookup(pounce->actions, name);

	return action;
}

static void
free_action_data(gpointer data)
{
	GaimPounceActionData *action_data = data;

	g_free(action_data->name);

	g_hash_table_destroy(action_data->atts);

	g_free(action_data);
}

static gboolean
pounces_save_cb(gpointer unused)
{
	gaim_pounces_sync();
	pounces_save_timer = 0;

	return FALSE;
}

static void
schedule_pounces_save(void)
{
	if (!pounces_save_timer)
		pounces_save_timer = g_timeout_add(5000, pounces_save_cb, NULL);
}

GaimPounce *
gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
				const char *pouncee, GaimPounceEvent event,
				GaimPounceCb cb, void *data, void (*free)(void *))
{
	GaimPounce *pounce;

	g_return_val_if_fail(ui_type != NULL, NULL);
	g_return_val_if_fail(pouncer != NULL, NULL);
	g_return_val_if_fail(pouncee != NULL, NULL);
	g_return_val_if_fail(event   != 0,    NULL);
	g_return_val_if_fail(cb      != NULL, NULL);

	pounce = g_new0(GaimPounce, 1);

	pounce->ui_type  = g_strdup(ui_type);
	pounce->pouncer  = pouncer;
	pounce->pouncee  = g_strdup(pouncee);
	pounce->events   = event;
	pounce->callback = cb;
	pounce->data     = data;
	pounce->free     = free;

	pounce->actions  = g_hash_table_new_full(g_str_hash, g_str_equal,
											 g_free, free_action_data);

	pounces = g_list_append(pounces, pounce);

	return pounce;
}

void
gaim_pounce_destroy(GaimPounce *pounce)
{
	g_return_if_fail(pounce != NULL);

	pounces = g_list_remove(pounces, pounce);

	if (pounce->ui_type != NULL) g_free(pounce->ui_type);
	if (pounce->pouncee != NULL) g_free(pounce->pouncee);

	g_hash_table_destroy(pounce->actions);

	if (pounce->free != NULL && pounce->data != NULL)
		pounce->free(pounce->data);

	g_free(pounce);

	schedule_pounces_save();
}

void
gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events)
{
	g_return_if_fail(pounce != NULL);
	g_return_if_fail(pounce != GAIM_POUNCE_NONE);

	pounce->events = events;

	schedule_pounces_save();
}

void
gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer)
{
	g_return_if_fail(pounce  != NULL);
	g_return_if_fail(pouncer != NULL);

	pounce->pouncer = pouncer;

	schedule_pounces_save();
}

void
gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee)
{
	g_return_if_fail(pounce  != NULL);
	g_return_if_fail(pouncee != NULL);

	if (pounce->pouncee != NULL)
		g_free(pounce->pouncee);

	pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee));

	schedule_pounces_save();
}

void
gaim_pounce_set_save(GaimPounce *pounce, gboolean save)
{
	g_return_if_fail(pounce != NULL);

	pounce->save = save;

	schedule_pounces_save();
}

void
gaim_pounce_action_register(GaimPounce *pounce, const char *name)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(name   != NULL);

	action_data = g_new0(GaimPounceActionData, 1);

	action_data->name    = g_strdup(name);
	action_data->enabled = FALSE;
	action_data->atts    = g_hash_table_new_full(g_str_hash, g_str_equal,
												 g_free, g_free);

	g_hash_table_insert(pounce->actions, g_strdup(name), action_data);

	schedule_pounces_save();
}

void
gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
							   gboolean enabled)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(action != NULL);

	action_data = find_action_data(pounce, action);

	g_return_if_fail(action_data != NULL);

	action_data->enabled = enabled;

	schedule_pounces_save();
}

void
gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
								 const char *attr, const char *value)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(action != NULL);
	g_return_if_fail(attr   != NULL);

	action_data = find_action_data(pounce, action);

	g_return_if_fail(action_data != NULL);

	if (value == NULL)
		g_hash_table_remove(action_data->atts, attr);
	else
		g_hash_table_insert(action_data->atts, g_strdup(attr),
							g_strdup(value));

	schedule_pounces_save();
}

void
gaim_pounce_set_data(GaimPounce *pounce, void *data)
{
	g_return_if_fail(pounce != NULL);

	pounce->data = data;
}

GaimPounceEvent
gaim_pounce_get_events(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE);

	return pounce->events;
}

GaimAccount *
gaim_pounce_get_pouncer(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->pouncer;
}

const char *
gaim_pounce_get_pouncee(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->pouncee;
}

gboolean
gaim_pounce_get_save(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, FALSE);

	return pounce->save;
}

gboolean
gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action)
{
	GaimPounceActionData *action_data;

	g_return_val_if_fail(pounce != NULL, FALSE);
	g_return_val_if_fail(action != NULL, FALSE);

	action_data = find_action_data(pounce, action);

	g_return_val_if_fail(action_data != NULL, FALSE);

	return action_data->enabled;
}

const char *
gaim_pounce_action_get_attribute(const GaimPounce *pounce,
								 const char *action, const char *attr)
{
	GaimPounceActionData *action_data;

	g_return_val_if_fail(pounce != NULL, NULL);
	g_return_val_if_fail(action != NULL, NULL);
	g_return_val_if_fail(attr   != NULL, NULL);

	action_data = find_action_data(pounce, action);

	g_return_val_if_fail(action_data != NULL, NULL);

	return g_hash_table_lookup(action_data->atts, attr);
}

void *
gaim_pounce_get_data(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->data;
}

void
gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
					GaimPounceEvent events)
{
	GaimPounce *pounce;
	GList *l, *l_next;

	g_return_if_fail(pouncer != NULL);
	g_return_if_fail(pouncee != NULL);
	g_return_if_fail(events  != GAIM_POUNCE_NONE);

	for (l = gaim_pounces_get_all(); l != NULL; l = l_next) {
		pounce = (GaimPounce *)l->data;
		l_next = l->next;

		if ((gaim_pounce_get_events(pounce) & events) &&
			(gaim_pounce_get_pouncer(pounce) == pouncer) &&
			!strcmp(gaim_pounce_get_pouncee(pounce), pouncee)) {

			if (pounce->callback != NULL) {
				pounce->callback(pounce, events, gaim_pounce_get_data(pounce));

				if (!gaim_pounce_get_save(pounce))
					gaim_pounce_destroy(pounce);
			}
		}
	}
}

GaimPounce *
gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee,
				 GaimPounceEvent events)
{
	GaimPounce *pounce;
	GList *l;

	g_return_val_if_fail(pouncer != NULL, NULL);
	g_return_val_if_fail(pouncee != NULL, NULL);
	g_return_val_if_fail(events  != GAIM_POUNCE_NONE, NULL);

	for (l = gaim_pounces_get_all(); l != NULL; l = l->next) {
		pounce = (GaimPounce *)l->data;

		if ((gaim_pounce_get_events(pounce) & events) &&
			(gaim_pounce_get_pouncer(pounce) == pouncer) &&
			!strcmp(gaim_pounce_get_pouncee(pounce), pouncee)) {

			return pounce;
		}
	}

	return NULL;
}

gboolean
gaim_pounces_load(void)
{
	pounces_loaded = TRUE;

	return TRUE;
}

static void
write_action_parameter(gpointer key, gpointer value, gpointer user_data)
{
	const char *name, *param_value;
	FILE *fp;

	param_value = (const char *)value;
	name        = (const char *)key;
	fp          = (FILE *)user_data;

	fprintf(fp, "    <param name='%s'>%s</param>\n", name, param_value);
}

static void
write_action_parameter_list(gpointer key, gpointer value, gpointer user_data)
{
	GaimPounceActionData *action_data;
	const char *action;
	FILE *fp;

	action_data = (GaimPounceActionData *)value;
	action      = (const char *)key;
	fp          = (FILE *)user_data;

	if (!action_data->enabled)
		return;

	fprintf(fp, "   <action type='%s'", action);

	if (g_hash_table_size(action_data->atts) == 0) {
		fprintf(fp, "/>\n");
	}
	else {
		fprintf(fp, ">\n");

		g_hash_table_foreach(action_data->atts, write_action_parameter, fp);

		fprintf(fp, "   </action>\n");
	}
}

static void
gaim_pounces_write(FILE *fp, GaimPounce *pounce)
{
	GaimAccount *pouncer;
	GaimPounceEvent events;
	char *pouncer_name;

	pouncer = gaim_pounce_get_pouncer(pounce);
	events  = gaim_pounce_get_events(pounce);

	pouncer_name = g_markup_escape_text(gaim_account_get_username(pouncer), -1);

	fprintf(fp, " <pounce ui='%s'>\n", pounce->ui_type);
	fprintf(fp, "  <account protocol='%s'>%s</account>\n",
			pouncer->protocol_id, pouncer_name);
	fprintf(fp, "  <pouncee>%s</pouncee>\n", gaim_pounce_get_pouncee(pounce));
	fprintf(fp, "  <events>\n");

	if (events & GAIM_POUNCE_SIGNON)
		fprintf(fp, "   <event type='sign-on'>\n");
	if (events & GAIM_POUNCE_SIGNOFF)
		fprintf(fp, "   <event type='sign-off'>\n");
	if (events & GAIM_POUNCE_AWAY)
		fprintf(fp, "   <event type='away'>\n");
	if (events & GAIM_POUNCE_AWAY_RETURN)
		fprintf(fp, "   <event type='return-from-away'>\n");
	if (events & GAIM_POUNCE_IDLE)
		fprintf(fp, "   <event type='idle'>\n");
	if (events & GAIM_POUNCE_IDLE_RETURN)
		fprintf(fp, "   <event type='return-from-idle'>\n");
	if (events & GAIM_POUNCE_TYPING)
		fprintf(fp, "   <event type='start-typing'>\n");
	if (events & GAIM_POUNCE_TYPING_STOPPED)
		fprintf(fp, "   <event type='stop-typing'>\n");

	fprintf(fp, "  </events>\n");
	fprintf(fp, "  <actions>\n");

	g_hash_table_foreach(pounce->actions, write_action_parameter_list, fp);

	fprintf(fp, "  </actions>\n");
	fprintf(fp, " </pounce>\n");

	g_free(pouncer_name);
}

void
gaim_pounces_sync(void)
{
	FILE *fp;
	const char *user_dir = gaim_user_dir();
	char *filename;
	char *filename_real;

	if (!pounces_loaded) {
		gaim_debug(GAIM_DEBUG_WARNING, "pounces",
				   "Writing pounces to disk.\n");
		schedule_pounces_save();
		return;
	}

	if (user_dir == NULL)
		return;

	gaim_debug(GAIM_DEBUG_INFO, "pounces", "Writing pounces to disk.\n");

	fp = fopen(user_dir, "r");

	if (fp == NULL)
		mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR);
	else
		fclose(fp);

	filename = g_build_filename(user_dir, "pounces.xml.save", NULL);

	if ((fp = fopen(filename, "w")) != NULL) {
		GList *l;

		fprintf(fp, "<?xml version='1.0' encoding='UTF-8' ?>\n\n");
		fprintf(fp, "<pounces>\n");

		for (l = gaim_pounces_get_all(); l != NULL; l = l->next)
			gaim_pounces_write(fp, l->data);

		fprintf(fp, "</pounces>\n");

		fclose(fp);
		chmod(filename, S_IRUSR | S_IWUSR);
	}
	else {
		gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Unable to write %s\n",
				   filename);
	}

	filename_real = g_build_filename(user_dir, "pounces.xml", NULL);

	if (rename(filename, filename_real) < 0) {
		gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error renaming %s to %s\n",
				   filename, filename_real);
	}

	g_free(filename);
	g_free(filename_real);
}

GList *
gaim_pounces_get_all(void)
{
	return pounces;
}