Mercurial > pidgin
view libgaim/connection.h @ 14691:dbcdef1ab5af
[gaim-migrate @ 17443]
Fix Coverity CID 279 - Variable "name" tracked as NULL was passed to a
function that dereferences it. Groups can't be renamed to NULL anyway.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Sat, 07 Oct 2006 17:25:21 +0000 |
parents | c590ec448bc3 |
children | 34083fe39891 |
line wrap: on
line source
/** * @file connection.h Connection API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * @see @ref connection-signals */ #ifndef _GAIM_CONNECTION_H_ #define _GAIM_CONNECTION_H_ typedef struct _GaimConnection GaimConnection; /** * Flags to change behavior of the client for a given connection. */ typedef enum { GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */ GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive background colors. */ GAIM_CONNECTION_AUTO_RESP = 0x0004, /**< Send auto responses when away. */ GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */ GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */ GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */ GAIM_CONNECTION_NO_URLDESC = 0x0040, /**< Connection does not support descriptions with links */ GAIM_CONNECTION_NO_IMAGES = 0x0080, /**< Connection does not support sending of images */ } GaimConnectionFlags; typedef enum { GAIM_DISCONNECTED = 0, /**< Disconnected. */ GAIM_CONNECTED, /**< Connected. */ GAIM_CONNECTING /**< Connecting. */ } GaimConnectionState; #include <time.h> #include "account.h" #include "plugin.h" #include "status.h" typedef struct { void (*connect_progress)(GaimConnection *gc, const char *text, size_t step, size_t step_count); void (*connected)(GaimConnection *gc); void (*disconnected)(GaimConnection *gc); void (*notice)(GaimConnection *gc, const char *text); void (*report_disconnect)(GaimConnection *gc, const char *text); } GaimConnectionUiOps; struct _GaimConnection { GaimPlugin *prpl; /**< The protocol plugin. */ GaimConnectionFlags flags; /**< Connection flags. */ GaimConnectionState state; /**< The connection state. */ GaimAccount *account; /**< The account being connected to. */ char *password; /**< The password used. */ int inpa; /**< The input watcher. */ GSList *buddy_chats; /**< A list of active chats. */ void *proto_data; /**< Protocol-specific data. */ char *display_name; /**< How you appear to other people. */ guint keepalive; /**< Keep-alive. */ gboolean wants_to_die; /**< Wants to Die state. This is set when the user chooses to log out, or when the protocol is disconnected and should not be automatically reconnected (incorrect password, etc.) */ guint disconnect_timeout; /**< Timer used for nasty stack tricks */ }; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Connection API */ /**************************************************************************/ /*@{*/ /** * This function should only be called by gaim_account_connect() * in account.c. If you're trying to sign on an account, use that * function instead. * * Creates a connection to the specified account and either connects * or attempts to register a new account. If you are logging in, * the connection uses the current active status for this account. * So if you want to sign on as "away," for example, you need to * have called gaim_account_set_status(account, "away"). * (And this will call gaim_account_connect() automatically). * * @param account The account the connection should be connecting to. * @param regist Whether we are registering a new account or just * trying to do a normal signon. * @param password The password to use. */ void gaim_connection_new(GaimAccount *account, gboolean regist, const char *password); /** * Disconnects and destroys a GaimConnection. * * This function should only be called by gaim_account_disconnect() * in account.c. If you're trying to sign off an account, use that * function instead. * * @param gc The gaim connection to destroy. */ void gaim_connection_destroy(GaimConnection *gc); /** * Sets the connection state. PRPLs should call this and pass in * the state "GAIM_CONNECTED" when the account is completely * signed on. What does it mean to be completely signed on? If * the core can call prpl->set_status, and it successfully changes * your status, then the account is online. * * @param gc The connection. * @param state The connection state. */ void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state); /** * Sets the connection's account. * * @param gc The connection. * @param account The account. */ void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account); /** * Sets the connection's displayed name. * * @param gc The connection. * @param name The displayed name. */ void gaim_connection_set_display_name(GaimConnection *gc, const char *name); /** * Returns the connection state. * * @param gc The connection. * * @return The connection state. */ GaimConnectionState gaim_connection_get_state(const GaimConnection *gc); /** * Returns TRUE if the account is connected, otherwise returns FALSE. * * @return TRUE if the account is connected, otherwise returns FALSE. */ #define GAIM_CONNECTION_IS_CONNECTED(gc) \ (gc->state == GAIM_CONNECTED) /** * Returns the connection's account. * * @param gc The connection. * * @return The connection's account. */ GaimAccount *gaim_connection_get_account(const GaimConnection *gc); /** * Returns the connection's password. * * @param gc The connection. * * @return The connection's password. */ const char *gaim_connection_get_password(const GaimConnection *gc); /** * Returns the connection's displayed name. * * @param gc The connection. * * @return The connection's displayed name. */ const char *gaim_connection_get_display_name(const GaimConnection *gc); /** * Updates the connection progress. * * @param gc The connection. * @param text Information on the current step. * @param step The current step. * @param count The total number of steps. */ void gaim_connection_update_progress(GaimConnection *gc, const char *text, size_t step, size_t count); /** * Displays a connection-specific notice. * * @param gc The connection. * @param text The notice text. */ void gaim_connection_notice(GaimConnection *gc, const char *text); /** * Closes a connection with an error. * * @param gc The connection. * @param reason The error text. */ void gaim_connection_error(GaimConnection *gc, const char *reason); /*@}*/ /**************************************************************************/ /** @name Connections API */ /**************************************************************************/ /*@{*/ /** * Disconnects from all connections. */ void gaim_connections_disconnect_all(void); /** * Returns a list of all active connections. This does not * include connections that are in the process of connecting. * * @return A list of all active connections. */ GList *gaim_connections_get_all(void); /** * Returns a list of all connections in the process of connecting. * * @return A list of connecting connections. */ GList *gaim_connections_get_connecting(void); /** * Checks if gc is still a valid pointer to a gc. * * @return @c TRUE if gc is valid. */ /* * TODO: Eventually this bad boy will be removed, because it is * a gross fix for a crashy problem. */ #define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc))) /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for connections. * * @param ops The UI operations structure. */ void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops); /** * Returns the UI operations structure used for connections. * * @return The UI operations structure in use. */ GaimConnectionUiOps *gaim_connections_get_ui_ops(void); /*@}*/ /**************************************************************************/ /** @name Connections Subsystem */ /**************************************************************************/ /*@{*/ /** * Initializes the connections subsystem. */ void gaim_connections_init(void); /** * Uninitializes the connections subsystem. */ void gaim_connections_uninit(void); /** * Returns the handle to the connections subsystem. * * @return The connections subsystem handle. */ void *gaim_connections_get_handle(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_CONNECTION_H_ */