view README.CVS @ 5842:dbed8c87f750

[gaim-migrate @ 6273] Another reason not to use CVS. This saves your buddy icons to the OSCAR servers (I hope). It's not fully tested and it may screw things up, but I wanted to get it in CVS so other people can try to break this, and KingAnt can review my work (that libfaim wizard that he is.) Don't use CVS. I'd like to thank Christian Hammond, for his work on the account and prpl APIs that made it so easy to add the hook into buddy icon changing. I'd like to thank Mark Doliner for laying most of the groundwork and for his kind words of encouragement. I'd like to thank myself for making the buddy icon selector real sexy-like. I'd like to thank the Lord almighty for giving me the strength to do this. I promised myself I wouldn't cry. I never imagined I'd be committing this. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Thu, 12 Jun 2003 22:19:07 +0000
parents fb438552e4e0
children 2cb2a49f4bbe
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If you plan to use gaim CVS, PLEASE read this message in its entirety!

Gaim is a fast-moving project with a regular release schedule.  Due to
the rate of gaim development, CVS undergoes frequent bursts of massive
changes, often leaving behind brokenness and partial functionality
while the responsible developers rewrite some portion of code or seek
to add new features.

What this all boils down to is that CVS _WILL_ sometimes be broken.
Because of this, we ask that users who are not interested in
personally tracking down bugs and fixing them (without a lot of
assistance from the developers!) avoid CVS and use releases.  Since
releases will be made often, this should not prevent anyone from using
the newest, shiniest features -- but it will prevent users from having
to deal with ugly development bugs that we already know about but
haven't gotten around to fixing.

I you are interested in hacking on gaim, please read README and
HACKING, and take note of the issues in PROGRAMMING_NOTES.  (Note that
they may be somewhat out of date at times.) Win32 developers, please
read README.mingw.

By far the best documentation, however, is the documented code.  Not
all parts of gaim have yet been documented, but the major subsystems
are falling fast.  If you have doxygen, you can use the Doxyfile in
the toplevel directory to generate pretty documentation.  Otherwise
(or even if you do!), the header files for each subsystem contain
documentation for the functions they contain.  For instance,
conversation.h contains documentation for the entire
gaim_conversation_* API, and account.h contains documentation for the
gaim_account_* API.

If you have questions, please feel free to contact the gaim developers
by email at gaim-devel@lists.sourceforge.net, on IRC at
irc.freenode.net in #gaim, or via the sourceforge forums at
http://www.sourceforge.net/projects/gaim.  Please do as much homework
as you can before contacting us; the more you know about your
question, the faster and more effectively we can help you!

Send patches to gaim-devel@lists.sourceforge.net or post them in the
Sourceforge forums at http://www.sourceforge.net/projects/gaim.