view doc/sound-signals.dox @ 13417:dc05405864bd

[gaim-migrate @ 15792] Better NULL checking... Resolves CID 64: Event deref_ptr: Directly dereferenced pointer "b" 248 if (b->account->gc != NULL && b->account->gc->prpl != NULL) Event check_after_deref: Pointer "b" dereferenced before NULL check 251 if (b && b->account->gc && og && ng) { committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 07 Mar 2006 01:56:29 +0000
parents b0582839cd6c
children 8cf53d7a0887
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/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et