Mercurial > pidgin
view plugins/perl/perl-handlers.h @ 7763:dc79649b829d
[gaim-migrate @ 8408]
This is an implementation of immutable, reference-counted strings. It
is exceedingly trivial, I have no idea why I didn't do this long
ago... PLEASE use these anywhere you pass around strings that may be
stuck in multiple places; I'm not sure that it will save us too much
heap holistically, but it should prevent having to make a hojillion
twenty-byte allocations and free them immediately.
committer: Tailor Script <tailor@pidgin.im>
author | Ethan Blanton <elb@pidgin.im> |
---|---|
date | Fri, 05 Dec 2003 16:56:03 +0000 |
parents | 33486b749aa9 |
children | 4315bb5f427b |
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#ifndef _GAIM_PERL_HANDLERS_H_ #define _GAIM_PERL_HANDLERS_H_ #include "plugin.h" typedef struct { SV *callback; SV *data; GaimPlugin *plugin; int iotag; } GaimPerlTimeoutHandler; typedef struct { char *signal; SV *callback; SV *data; void *instance; GaimPlugin *plugin; } GaimPerlSignalHandler; void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback, SV *data); void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin); void gaim_perl_timeout_clear(void); void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance, const char *signal, SV *callback, SV *data); void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance, const char *signal); void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin); void gaim_perl_signal_clear(void); #endif /* _GAIM_PERL_HANDLERS_H_ */