Mercurial > pidgin
view src/stringref.h @ 7763:dc79649b829d
[gaim-migrate @ 8408]
This is an implementation of immutable, reference-counted strings. It
is exceedingly trivial, I have no idea why I didn't do this long
ago... PLEASE use these anywhere you pass around strings that may be
stuck in multiple places; I'm not sure that it will save us too much
heap holistically, but it should prevent having to make a hojillion
twenty-byte allocations and free them immediately.
committer: Tailor Script <tailor@pidgin.im>
author | Ethan Blanton <elb@pidgin.im> |
---|---|
date | Fri, 05 Dec 2003 16:56:03 +0000 |
parents | |
children | 1f4005fcd872 |
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/** * @file stringref.h Reference-counted immutable strings * @ingroup core * * gaim * * Copyright (C) 2003 Ethan Blanton <elb@elitists.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _GAIM_STRINGREF_H_ #define _GAIM_STRINGREF_H_ /** * @note For this structure to be useful, the string contained within * it must be immutable -- for this reason, do _not_ access it * directly! */ typedef struct _GaimStringref { int ref; char value[0]; } GaimStringref; /** * Creates an immutable reference-counted string object. The newly * created object will have a reference count of 1. * * @param value This will be the value of the string; it will be * duplicated. * * @return A newly allocated string reference object. */ GaimStringref *gaim_stringref_new(const char *value); /** * Increase the reference count of the given stringref. * * @param stringref String to be referenced. * * @return A pointer to the referenced string. */ GaimStringref *gaim_stringref_ref(GaimStringref *stringref); /** * Decrease the reference count of the given stringref. If this * reference count reaches zero, the stringref will be freed; thus * you MUST NOT use this string after dereferencing it. * * @param stringref String to be dereferenced. */ void gaim_stringref_unref(GaimStringref *stringref); /** * Retrieve the value of a stringref. * * @note This value should not be cached or stored in a local variable. * While there is nothing inherently incorrect about doing so, it * is easy to forget that the cached value is in fact a * reference-counted object and accidentally use it after * dereferencing. This is more problematic for a reference- * counted object than a heap-allocated object, as it may seem to * be valid or invalid nondeterministically based on how many * other references to it exist. * * @param stringref String reference from which to retrieve the value. * * @return The contents of the string reference. */ const char *gaim_stringref_value(GaimStringref *stringref); #endif /* _GAIM_STRINGREF_H_ */